Rename programmable signals to programmable pre-signals
This is to make it less unclear what they actually are and do
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@@ -182,7 +182,7 @@ struct GUISettings {
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bool show_vehicle_group_in_details; ///< show vehicle group in vehicle details window top widget
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bool show_restricted_signal_default; ///< Show restricted electric signals using the default sprite
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bool show_adv_tracerestrict_features; ///< Show advanced trace restrict features in UI
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bool show_progsig_ui; ///< Show programmable signals feature in UI
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bool show_progsig_ui; ///< Show programmable pre-signals feature in UI
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bool show_veh_list_cargo_filter; ///< Show cargo list filter in UI
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uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
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byte starting_colour; ///< default color scheme for the company to start a new game with
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@@ -368,7 +368,7 @@ struct ConstructionSettings {
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uint8 trees_around_snow_line_range; ///< range around snowline for mixed and arctic forest.
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bool trees_around_snow_line_enabled; ///< enable mixed and arctic forest around snowline, and no trees above snowline
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uint8 command_pause_level; ///< level/amount of commands that can't be executed while paused
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uint16 maximum_signal_evaluations; ///< maximum number of programmable signals which may be evaluated in one pass
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uint16 maximum_signal_evaluations; ///< maximum number of programmable pre-signals which may be evaluated in one pass
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byte simulated_wormhole_signals; ///< simulate signals in tunnel
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bool enable_build_river; ///< enable building rivers in-game
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bool enable_remove_water; ///< enable removing sea and rivers in-game
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