Rename programmable signals to programmable pre-signals

This is to make it less unclear what they actually are and do
This commit is contained in:
Jonathan G Rennison
2019-12-05 18:13:35 +00:00
parent 1e03482d30
commit 030e8bf762
20 changed files with 51 additions and 51 deletions

View File

@@ -182,7 +182,7 @@ struct GUISettings {
bool show_vehicle_group_in_details; ///< show vehicle group in vehicle details window top widget
bool show_restricted_signal_default; ///< Show restricted electric signals using the default sprite
bool show_adv_tracerestrict_features; ///< Show advanced trace restrict features in UI
bool show_progsig_ui; ///< Show programmable signals feature in UI
bool show_progsig_ui; ///< Show programmable pre-signals feature in UI
bool show_veh_list_cargo_filter; ///< Show cargo list filter in UI
uint8 osk_activation; ///< Mouse gesture to trigger the OSK.
byte starting_colour; ///< default color scheme for the company to start a new game with
@@ -368,7 +368,7 @@ struct ConstructionSettings {
uint8 trees_around_snow_line_range; ///< range around snowline for mixed and arctic forest.
bool trees_around_snow_line_enabled; ///< enable mixed and arctic forest around snowline, and no trees above snowline
uint8 command_pause_level; ///< level/amount of commands that can't be executed while paused
uint16 maximum_signal_evaluations; ///< maximum number of programmable signals which may be evaluated in one pass
uint16 maximum_signal_evaluations; ///< maximum number of programmable pre-signals which may be evaluated in one pass
byte simulated_wormhole_signals; ///< simulate signals in tunnel
bool enable_build_river; ///< enable building rivers in-game
bool enable_remove_water; ///< enable removing sea and rivers in-game