Rename programmable signals to programmable pre-signals

This is to make it less unclear what they actually are and do
This commit is contained in:
Jonathan G Rennison
2019-12-05 18:13:35 +00:00
parent 1e03482d30
commit 030e8bf762
20 changed files with 51 additions and 51 deletions

View File

@@ -309,7 +309,7 @@ static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
static const uint16 PALETTE_SPRITE_COUNT = 1;
/* Programmable signal sprites */
/* Programmable pre-signal sprites */
static const SpriteID SPR_PROGSIGNAL_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
static const uint16 PROGSIGNAL_SPRITE_COUNT = 32;
static const SpriteID SPR_DUP_PROGSIGNAL_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;