Rename programmable signals to programmable pre-signals
This is to make it less unclear what they actually are and do
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@@ -309,7 +309,7 @@ static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
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static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
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static const uint16 PALETTE_SPRITE_COUNT = 1;
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/* Programmable signal sprites */
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/* Programmable pre-signal sprites */
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static const SpriteID SPR_PROGSIGNAL_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
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static const uint16 PROGSIGNAL_SPRITE_COUNT = 32;
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static const SpriteID SPR_DUP_PROGSIGNAL_BASE = SPR_PROGSIGNAL_BASE + PROGSIGNAL_SPRITE_COUNT;
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