Codechange: use std::unique_ptr for the Packets created to send via TCP
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@@ -100,11 +100,11 @@ void ClientNetworkTurnSocketHandler::Connect()
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{
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auto turn_handler = std::make_unique<ClientNetworkTurnSocketHandler>(token, tracking_number, connection_string);
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Packet *p = new Packet(PACKET_TURN_SERCLI_CONNECT);
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auto p = std::make_unique<Packet>(PACKET_TURN_SERCLI_CONNECT);
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p->Send_uint8(NETWORK_COORDINATOR_VERSION);
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p->Send_string(ticket);
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turn_handler->SendPacket(p);
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turn_handler->SendPacket(std::move(p));
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return turn_handler;
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}
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