(svn r19515) -Add: Client setting 'gui.newgrf_developer_tools' to enable otherwise hidden features.
-Add: Console command 'reload_newgrfs'; only available when newgrf developer tools are enabled.
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@@ -34,6 +34,7 @@
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#include "gamelog.h"
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#include "ai/ai.hpp"
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#include "ai/ai_config.hpp"
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#include "newgrf.h"
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#include "console_func.h"
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#ifdef ENABLE_NETWORK
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@@ -110,6 +111,22 @@ DEF_CONSOLE_HOOK(ConHookNoNetwork)
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# define ConHookNoNetwork NULL
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#endif /* ENABLE_NETWORK */
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DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
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{
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if (_settings_client.gui.newgrf_developer_tools) {
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if (_game_mode == GM_MENU) {
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if (echo) IConsoleError("This command is only available in game and editor.");
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return CHR_DISALLOW;
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}
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#ifdef ENABLE_NETWORK
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return ConHookNoNetwork(echo);
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#else
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return CHR_ALLOW;
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#endif
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}
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return CHR_HIDE;
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}
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static void IConsoleHelp(const char *str)
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{
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IConsolePrintF(CC_WARNING, "- %s", str);
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@@ -1686,6 +1703,17 @@ DEF_CONSOLE_CMD(ConGamelogPrint)
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return true;
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}
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DEF_CONSOLE_CMD(ConNewGRFReload)
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{
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if (argc == 0) {
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IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
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return true;
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}
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ReloadNewGRFData();
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return true;
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}
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#ifdef _DEBUG
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/******************
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* debug commands
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@@ -1826,4 +1854,7 @@ void IConsoleStdLibRegister()
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#ifdef _DEBUG
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IConsoleDebugLibRegister();
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#endif
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/* NewGRF development stuff */
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IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
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}
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