Zoning: Remove unimplemented modes, fix some whitespace and style issues,
add missing licence headers, move/rename some declarations, fix sprite ID allocation, update to build on trunk.
This commit is contained in:
@@ -193,7 +193,7 @@ static void LoadSpriteTables()
|
||||
);
|
||||
}
|
||||
|
||||
LoadGrfFile("innerhighlight.grf", SPR_INNER_HIGHLIGHT_BASE, i++);
|
||||
LoadGrfFile("innerhighlight.grf", SPR_ZONING_INNER_HIGHLIGHT_BASE, i++);
|
||||
|
||||
/* Initialize the unicode to sprite mapping table */
|
||||
InitializeUnicodeGlyphMap();
|
||||
|
||||
Reference in New Issue
Block a user