Zoning: Remove unimplemented modes, fix some whitespace and style issues,
add missing licence headers, move/rename some declarations, fix sprite ID allocation, update to build on trunk.
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@@ -296,8 +296,18 @@ static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
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static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
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static const uint16 PALETTE_SPRITE_COUNT = 1;
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/* Zoning sprites */
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
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static const uint16 ZONING_INNER_HIGHLIGHT_SPRITE_COUNT = 32;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_RED = SPR_ZONING_INNER_HIGHLIGHT_BASE + 19;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_GREEN = SPR_ZONING_INNER_HIGHLIGHT_BASE + 20;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BLACK = SPR_ZONING_INNER_HIGHLIGHT_BASE + 21;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 22;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_ORANGE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 23;
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static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_WHITE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 24;
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/* From where can we start putting NewGRFs? */
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static const SpriteID SPR_NEWGRFS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
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static const SpriteID SPR_NEWGRFS_BASE = SPR_ZONING_INNER_HIGHLIGHT_BASE + ZONING_INNER_HIGHLIGHT_SPRITE_COUNT;
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/* Manager face sprites */
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static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
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@@ -1342,16 +1352,6 @@ static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
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static const SpriteID SPR_SELECT_TOYLAND = 4888;
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static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
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/* zoning stuff; dunno where else to put it */
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static const SpriteID SPR_INNER_HIGHLIGHT_BASE = 11000;
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static const SpriteID SPR_PALETTE_ZONING_RED = SPR_INNER_HIGHLIGHT_BASE + 19;
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static const SpriteID SPR_PALETTE_ZONING_GREEN = SPR_INNER_HIGHLIGHT_BASE + 20;
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static const SpriteID SPR_PALETTE_ZONING_BLACK = SPR_INNER_HIGHLIGHT_BASE + 21;
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static const SpriteID SPR_PALETTE_ZONING_LIGHT_BLUE = SPR_INNER_HIGHLIGHT_BASE + 22;
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static const SpriteID SPR_PALETTE_ZONING_ORANGE = SPR_INNER_HIGHLIGHT_BASE + 23;
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static const SpriteID SPR_PALETTE_ZONING_WHITE = SPR_INNER_HIGHLIGHT_BASE + 24;
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/** Cursor sprite numbers */
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/* Terraform
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@@ -1584,6 +1584,4 @@ static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite
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static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
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static const SpriteID INVALID_SPRITE_ID = UINT_MAX;
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#endif /* SPRITES_H */
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