Zoning: Remove unimplemented modes, fix some whitespace and style issues,

add missing licence headers, move/rename some declarations, fix sprite
ID allocation, update to build on trunk.
This commit is contained in:
Jonathan G Rennison
2015-08-02 12:29:04 +01:00
parent 6de087786c
commit 03373c7ef4
6 changed files with 293 additions and 279 deletions

View File

@@ -193,7 +193,7 @@ static void LoadSpriteTables()
); );
} }
LoadGrfFile("innerhighlight.grf", SPR_INNER_HIGHLIGHT_BASE, i++); LoadGrfFile("innerhighlight.grf", SPR_ZONING_INNER_HIGHLIGHT_BASE, i++);
/* Initialize the unicode to sprite mapping table */ /* Initialize the unicode to sprite mapping table */
InitializeUnicodeGlyphMap(); InitializeUnicodeGlyphMap();

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@@ -4982,7 +4982,5 @@ STR_ZONING_NO_ZONING :Nothing
STR_ZONING_AUTHORITY :Authority STR_ZONING_AUTHORITY :Authority
STR_ZONING_CAN_BUILD :Where I can't build STR_ZONING_CAN_BUILD :Where I can't build
STR_ZONING_STA_CATCH :Station catchment STR_ZONING_STA_CATCH :Station catchment
STR_ZONING_IND_CATCH :Industry catchment
STR_ZONING_BUL_CATCH :City catchment
STR_ZONING_BUL_UNSER :Unserved buildings STR_ZONING_BUL_UNSER :Unserved buildings
STR_ZONING_IND_UNSER :Unserved industries STR_ZONING_IND_UNSER :Unserved industries

View File

@@ -296,8 +296,18 @@ static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT; static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
static const uint16 PALETTE_SPRITE_COUNT = 1; static const uint16 PALETTE_SPRITE_COUNT = 1;
/* Zoning sprites */
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
static const uint16 ZONING_INNER_HIGHLIGHT_SPRITE_COUNT = 32;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_RED = SPR_ZONING_INNER_HIGHLIGHT_BASE + 19;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_GREEN = SPR_ZONING_INNER_HIGHLIGHT_BASE + 20;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_BLACK = SPR_ZONING_INNER_HIGHLIGHT_BASE + 21;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 22;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_ORANGE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 23;
static const SpriteID SPR_ZONING_INNER_HIGHLIGHT_WHITE = SPR_ZONING_INNER_HIGHLIGHT_BASE + 24;
/* From where can we start putting NewGRFs? */ /* From where can we start putting NewGRFs? */
static const SpriteID SPR_NEWGRFS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT; static const SpriteID SPR_NEWGRFS_BASE = SPR_ZONING_INNER_HIGHLIGHT_BASE + ZONING_INNER_HIGHLIGHT_SPRITE_COUNT;
/* Manager face sprites */ /* Manager face sprites */
static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
@@ -1342,16 +1352,6 @@ static const SpriteID SPR_SELECT_SUB_TROPICAL_PUSHED = 4887;
static const SpriteID SPR_SELECT_TOYLAND = 4888; static const SpriteID SPR_SELECT_TOYLAND = 4888;
static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889; static const SpriteID SPR_SELECT_TOYLAND_PUSHED = 4889;
/* zoning stuff; dunno where else to put it */
static const SpriteID SPR_INNER_HIGHLIGHT_BASE = 11000;
static const SpriteID SPR_PALETTE_ZONING_RED = SPR_INNER_HIGHLIGHT_BASE + 19;
static const SpriteID SPR_PALETTE_ZONING_GREEN = SPR_INNER_HIGHLIGHT_BASE + 20;
static const SpriteID SPR_PALETTE_ZONING_BLACK = SPR_INNER_HIGHLIGHT_BASE + 21;
static const SpriteID SPR_PALETTE_ZONING_LIGHT_BLUE = SPR_INNER_HIGHLIGHT_BASE + 22;
static const SpriteID SPR_PALETTE_ZONING_ORANGE = SPR_INNER_HIGHLIGHT_BASE + 23;
static const SpriteID SPR_PALETTE_ZONING_WHITE = SPR_INNER_HIGHLIGHT_BASE + 24;
/** Cursor sprite numbers */ /** Cursor sprite numbers */
/* Terraform /* Terraform
@@ -1584,6 +1584,4 @@ static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite
static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
static const SpriteID INVALID_SPRITE_ID = UINT_MAX;
#endif /* SPRITES_H */ #endif /* SPRITES_H */

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@@ -1,39 +1,48 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning.h */ /** @file zoning.h */
#ifndef ZONING_H_ #ifndef ZONING_H
#define ZONING_H_ #define ZONING_H
#include "openttd.h"
#include "tile_cmd.h" #include "tile_cmd.h"
#include "company_type.h"
enum EvaluationMode { /**
CHECKNOTHING = 0, * Zoning evaluation modes
CHECKOPINION = 1, ///< Check the local authority's opinion. */
CHECKBUILD = 2, ///< Check wither or not the player can build. enum ZoningEvaluationMode {
CHECKSTACATCH = 3, ///< Check catchment area for stations ZEM_NOTHING = 0, ///< No zoning action selected
CHECKINDCATCH = 4, ///< Check catchment area for industries ZEM_AUTHORITY, ///< Check the local authority's opinion.
CHECKBULCATCH = 5, ///< Check catchment area for buildings ZEM_CAN_BUILD, ///< Check wither or not the player can build.
CHECKBULUNSER = 6, ///< Check for unserved buildings ZEM_STA_CATCH, ///< Check catchment area for stations
CHECKINDUNSER = 7, ///< Check for unserved industries ZEM_BUL_UNSER, ///< Check for unserved buildings
ZEM_IND_UNSER, ///< Check for unserved industries
}; };
/**
* Global Zoning state structure
*/
struct Zoning { struct Zoning {
EvaluationMode inner; ZoningEvaluationMode inner;
EvaluationMode outer; ZoningEvaluationMode outer;
int inner_val;
int outer_val;
}; };
VARDEF Zoning _zoning; extern Zoning _zoning;
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, EvaluationMode ev_mode); SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode);
int TileZoningEvaluation(TileIndex tile, Owner owner, EvaluationMode ev_mode); int TileZoningEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode);
void DrawTileZoning(const TileInfo *ti); void DrawTileZoning(const TileInfo *ti);
void ShowZoningToolbar(); void ShowZoningToolbar();
EvaluationMode GetEvaluationModeFromInt(int ev_mode); #endif /* ZONING_H */
#endif /*ZONING_H_*/

View File

@@ -1,3 +1,11 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_cmd.cpp */ /** @file zoning_cmd.cpp */
@@ -8,7 +16,6 @@
#include "industry.h" #include "industry.h"
#include "gfx_func.h" #include "gfx_func.h"
#include "viewport_func.h" #include "viewport_func.h"
#include "variables.h"
#include "map_func.h" #include "map_func.h"
#include "company_func.h" #include "company_func.h"
#include "town_map.h" #include "town_map.h"
@@ -19,6 +26,7 @@
#include "zoning.h" #include "zoning.h"
Zoning _zoning; Zoning _zoning;
static const SpriteID ZONING_INVALID_SPRITE_ID = UINT_MAX;
/** /**
* Draw the zoning sprites. * Draw the zoning sprites.
@@ -30,9 +38,11 @@ Zoning _zoning;
* @param TileInfo ti * @param TileInfo ti
* the tile * the tile
*/ */
void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti) { void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti)
if ( colour!=INVALID_SPRITE_ID ) {
AddSortableSpriteToDraw(image + _tileh_to_sprite[ti->tileh], colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7); if (colour != ZONING_INVALID_SPRITE_ID) {
AddSortableSpriteToDraw(image + ti->tileh, colour, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
}
} }
/** /**
@@ -44,16 +54,16 @@ void DrawZoningSprites(SpriteID image, SpriteID colour, const TileInfo *ti) {
* the owner of the stations which we need to match again * the owner of the stations which we need to match again
* @return true if a station is found * @return true if a station is found
*/ */
bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner) { bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner)
{
// TODO: Actually do owner check. // TODO: Actually do owner check.
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(area.tile)-catchment/2, TileY(area.tile)-catchment/2), StationFinder morestations(TileArea(TileXY(TileX(area.tile) - (catchment / 2), TileY(area.tile) - (catchment / 2)),
TileX(area.tile) + area.w + catchment, TileY(area.tile) + area.h + catchment)); TileX(area.tile) + area.w + catchment, TileY(area.tile) + area.h + catchment));
for ( Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter ) { for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
Station *st = *st_iter; Station *st = *st_iter;
Rect rect = st->GetCatchmentRect(); Rect rect = st->GetCatchmentRect();
return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area); return TileArea(TileXY(rect.left, rect.top), TileXY(rect.right, rect.bottom)).Intersects(area);
@@ -71,21 +81,22 @@ bool IsAreaWithinAcceptanceZoneOfStation(TileArea area, Owner owner) {
* the owner of the stations * the owner of the stations
* @return true if a station is found * @return true if a station is found
*/ */
bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner) { bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner)
{
// TODO: Actually do owner check. // TODO: Actually do owner check.
int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED); int catchment = _settings_game.station.station_spread + (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
StationFinder morestations(TileArea(TileXY(TileX(tile)-catchment/2, TileY(tile)-catchment/2), StationFinder morestations(TileArea(TileXY(TileX(tile) - (catchment / 2), TileY(tile) - (catchment / 2)),
catchment, catchment)); catchment, catchment));
for ( Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter ) { for (Station * const *st_iter = morestations.GetStations()->Begin(); st_iter != morestations.GetStations()->End(); ++st_iter) {
Station *st = *st_iter; Station *st = *st_iter;
Rect rect = st->GetCatchmentRect(); Rect rect = st->GetCatchmentRect();
if ( (uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right if ((uint)rect.left <= TileX(tile) && TileX(tile) <= (uint)rect.right
&& (uint)rect.top <= TileY(tile) && TileY(tile) <= (uint)rect.bottom ) && (uint)rect.top <= TileY(tile) && TileY(tile) <= (uint)rect.bottom) {
return true; return true;
}
} }
return false; return false;
@@ -98,14 +109,17 @@ bool IsTileWithinAcceptanceZoneOfStation(TileIndex tile, Owner owner) {
* @param Owner owner * @param Owner owner
* @return red if they cannot * @return red if they cannot
*/ */
SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner) { SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner)
{
/* Let's first check for the obvious things you cannot build on */ /* Let's first check for the obvious things you cannot build on */
switch ( GetTileType(tile) ) { switch (GetTileType(tile)) {
case MP_INDUSTRY: case MP_INDUSTRY:
case MP_UNMOVABLE: case MP_OBJECT:
case MP_STATION: case MP_STATION:
case MP_HOUSE: case MP_HOUSE:
case MP_TUNNELBRIDGE: return SPR_PALETTE_ZONING_RED; case MP_TUNNELBRIDGE:
return SPR_ZONING_INNER_HIGHLIGHT_RED;
/* There are only two things you can own (or some else /* There are only two things you can own (or some else
* can own) that you can still build on. i.e. roads and * can own) that you can still build on. i.e. roads and
* railways. * railways.
@@ -117,15 +131,18 @@ SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner) {
* While that being said, it should also check if it * While that being said, it should also check if it
* is not possible to build railway/road on someone * is not possible to build railway/road on someone
* else's/your own road/railway (e.g. the railway track * else's/your own road/railway (e.g. the railway track
* is curved or a cross).*/ * is curved or a cross).
*/
case MP_ROAD: case MP_ROAD:
case MP_RAILWAY: { case MP_RAILWAY:
if ( GetTileOwner(tile) != owner ) if (GetTileOwner(tile) != owner) {
return SPR_PALETTE_ZONING_RED; return SPR_ZONING_INNER_HIGHLIGHT_RED;
else } else {
return INVALID_SPRITE_ID; return ZONING_INVALID_SPRITE_ID;
} }
default: return INVALID_SPRITE_ID;
default:
return ZONING_INVALID_SPRITE_ID;
} }
} }
@@ -137,45 +154,27 @@ SpriteID TileZoneCheckBuildEvaluation(TileIndex tile, Owner owner) {
* @return black if no opinion, orange if bad, * @return black if no opinion, orange if bad,
* light blue if good or invalid if no town * light blue if good or invalid if no town
*/ */
SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner) { SpriteID TileZoneCheckOpinionEvaluation(TileIndex tile, Owner owner)
{
int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good int opinion = 0; // 0: no town, 1: no opinion, 2: bad, 3: good
Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); Town *town = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority);
if ( town !=NULL ) { if (town != NULL) {
if ( HasBit(town->have_ratings, owner) ) { if (HasBit(town->have_ratings, owner)) {
opinion = ( town->ratings[owner] > 0 ) ? 3 : 2; opinion = (town->ratings[owner] > 0) ? 3 : 2;
} else { } else {
opinion = 1; opinion = 1;
} }
} }
switch ( opinion ) { switch (opinion) {
case 1: return SPR_PALETTE_ZONING_BLACK; // no opinion case 1: return SPR_ZONING_INNER_HIGHLIGHT_BLACK; // no opinion
case 2: return SPR_PALETTE_ZONING_ORANGE; // bad case 2: return SPR_ZONING_INNER_HIGHLIGHT_ORANGE; // bad
case 3: return SPR_PALETTE_ZONING_LIGHT_BLUE; // good case 3: return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE; // good
default: return INVALID_SPRITE_ID; // no town default: return ZONING_INVALID_SPRITE_ID; // no town
} }
} }
/**
* Detect whether the tile is within the 'catchment' zone of an industry.
*
* @param TileIndex tile
* @param Owner owner
* @return The colour depends on the distance to the industry:
* 1-3 White (lorry/bus)
* 4 Blue (train station/some airports)
* 5 Green (docks/some airports)
* 6 Yellow (some airports)
* 7-9 Light blue (international airport)
*/
SpriteID TileZoneCheckIndustryCatchmentEvaluation(TileIndex tile, Owner owner) {
// TODO: Implement this!
return INVALID_SPRITE_ID;
}
/** /**
* Detect whether the tile is within the catchment zone of a station. * Detect whether the tile is within the catchment zone of a station.
* *
@@ -184,46 +183,28 @@ SpriteID TileZoneCheckIndustryCatchmentEvaluation(TileIndex tile, Owner owner) {
* @return black if within, light blue if only in acceptance zone * @return black if within, light blue if only in acceptance zone
* and nothing if no nearby station. * and nothing if no nearby station.
*/ */
SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner) { SpriteID TileZoneCheckStationCatchmentEvaluation(TileIndex tile, Owner owner)
{
//TODO: Actually check owner. // TODO: Actually check owner.
// Never on a station. // Never on a station.
if ( IsTileType(tile, MP_STATION) ) if (IsTileType(tile, MP_STATION)) {
return INVALID_SPRITE_ID; return ZONING_INVALID_SPRITE_ID;
}
// For provided goods // For provided goods
StationFinder stations(TileArea(tile, 1, 1)); StationFinder stations(TileArea(tile, 1, 1));
if ( stations.GetStations()->Length() > 0 ) { if (stations.GetStations()->Length() > 0) {
return SPR_PALETTE_ZONING_BLACK; return SPR_ZONING_INNER_HIGHLIGHT_BLACK;
} }
// For accepted goods // For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner)) {
return SPR_ZONING_INNER_HIGHLIGHT_LIGHT_BLUE;
}
if ( IsTileWithinAcceptanceZoneOfStation(tile, owner) ) return ZONING_INVALID_SPRITE_ID;
return SPR_PALETTE_ZONING_LIGHT_BLUE;
return INVALID_SPRITE_ID;
}
/**
* Detect whether a tile is within the 'catchment' zone of a building.
*
* @param TileIndex tile
* @param Owner owner
* @return The colour depends on the distance to the building:
* 1-3 White (lorry/bus)
* 4 Blue (train station/some airports)
* 5 Green (docks/some airports)
* 6 Yellow (some airports)
* 7-9 Light blue (international airport)
*/
SpriteID TileZoneCheckBuildingCatchmentEvaluation(TileIndex tile, Owner owner) {
// TODO: Implement this!
return INVALID_SPRITE_ID;
} }
/** /**
@@ -234,33 +215,42 @@ SpriteID TileZoneCheckBuildingCatchmentEvaluation(TileIndex tile, Owner owner) {
* @return red if unserved, orange if only accepting, nothing if served or not * @return red if unserved, orange if only accepting, nothing if served or not
* a building * a building
*/ */
SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner) { SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner)
{
// TODO: Actually use owner.
//TODO: Actually use owner. if (!IsTileType(tile, MP_HOUSE)) {
return ZONING_INVALID_SPRITE_ID;
}
CargoArray dat; CargoArray dat;
if ( IsTileType (tile, MP_HOUSE) memset(&dat, 0, sizeof(dat));
&& ( ( memset(&dat, 0, sizeof(dat)), AddAcceptedCargo(tile, dat, NULL), (dat[CT_MAIL] + dat[CT_PASSENGERS] > 0) ) AddAcceptedCargo(tile, dat, NULL);
|| ( memset(&dat, 0, sizeof(dat)), AddProducedCargo(tile, dat), (dat[CT_MAIL] + dat[CT_PASSENGERS] > 0) ) ) ) { if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
StationFinder stations(TileArea(tile, 1, 1)); // nothing is accepted, so now test if cargo is produced
AddProducedCargo(tile, dat);
if ( stations.GetStations()->Length() > 0 ) { if (dat[CT_MAIL] + dat[CT_PASSENGERS] == 0) {
return INVALID_SPRITE_ID; // total is still 0, so give up
return ZONING_INVALID_SPRITE_ID;
} }
// For accepted goods
if ( IsTileWithinAcceptanceZoneOfStation(tile, owner) )
return SPR_PALETTE_ZONING_ORANGE;
//TODO: Check for stations that does not accept mail/passengers,
//which is currently only truck stops.
return SPR_PALETTE_ZONING_RED;
} }
return INVALID_SPRITE_ID; StationFinder stations(TileArea(tile, 1, 1));
if (stations.GetStations()->Length() > 0) {
return ZONING_INVALID_SPRITE_ID;
}
// For accepted goods
if (IsTileWithinAcceptanceZoneOfStation(tile, owner)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
// TODO: Check for stations that does not accept mail/passengers,
// which is currently only truck stops.
return SPR_ZONING_INNER_HIGHLIGHT_RED;
} }
/** /**
@@ -271,30 +261,30 @@ SpriteID TileZoneCheckUnservedBuildingsEvaluation(TileIndex tile, Owner owner) {
* @return red if unserved, orange if only accepting, nothing if served or not * @return red if unserved, orange if only accepting, nothing if served or not
* a building * a building
*/ */
SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner) { SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner)
{
// TODO: Actually use owner.
//TODO: Actually use owner. if (IsTileType(tile, MP_INDUSTRY)) {
if ( IsTileType(tile, MP_INDUSTRY) ) {
Industry *ind = Industry::GetByTile(tile); Industry *ind = Industry::GetByTile(tile);
StationFinder stations(ind->location); StationFinder stations(ind->location);
if ( stations.GetStations()->Length() > 0 ) { if (stations.GetStations()->Length() > 0) {
return INVALID_SPRITE_ID; return ZONING_INVALID_SPRITE_ID;
} }
// For accepted goods // For accepted goods
if (IsAreaWithinAcceptanceZoneOfStation(ind->location, owner)) {
return SPR_ZONING_INNER_HIGHLIGHT_ORANGE;
}
if ( IsAreaWithinAcceptanceZoneOfStation(ind->location, owner) ) // TODO: Check for stations that only accepts mail/passengers,
return SPR_PALETTE_ZONING_ORANGE; // which is currently only bus stops.
//TODO: Check for stations that only accepts mail/passengers, return SPR_ZONING_INNER_HIGHLIGHT_RED;
//which is currently only bus stops.
return SPR_PALETTE_ZONING_RED;
} }
return INVALID_SPRITE_ID; return ZONING_INVALID_SPRITE_ID;
} }
/** /**
@@ -305,74 +295,39 @@ SpriteID TileZoneCheckUnservedIndustriesEvaluation(TileIndex tile, Owner owner)
* Tile to be evaluated. * Tile to be evaluated.
* @param Owner owner * @param Owner owner
* The current player * The current player
* @param EvaluationMode ev_mode * @param ZoningEvaluationMode ev_mode
* The current evaluation mode. * The current evaluation mode.
* @return The colour returned by the evaluation functions (none if no ev_mode). * @return The colour returned by the evaluation functions (none if no ev_mode).
*/ */
SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, EvaluationMode ev_mode) { SpriteID TileZoningSpriteEvaluation(TileIndex tile, Owner owner, ZoningEvaluationMode ev_mode)
switch ( ev_mode ) { {
case CHECKBUILD: return TileZoneCheckBuildEvaluation(tile, owner); switch (ev_mode) {
case CHECKOPINION: return TileZoneCheckOpinionEvaluation(tile, owner); case ZEM_CAN_BUILD: return TileZoneCheckBuildEvaluation(tile, owner);
case CHECKINDCATCH: return TileZoneCheckIndustryCatchmentEvaluation(tile, owner); case ZEM_AUTHORITY: return TileZoneCheckOpinionEvaluation(tile, owner);
case CHECKSTACATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner); case ZEM_STA_CATCH: return TileZoneCheckStationCatchmentEvaluation(tile, owner);
case CHECKBULCATCH: return TileZoneCheckBuildingCatchmentEvaluation(tile, owner); case ZEM_BUL_UNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner);
case CHECKBULUNSER: return TileZoneCheckUnservedBuildingsEvaluation(tile, owner); case ZEM_IND_UNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner);
case CHECKINDUNSER: return TileZoneCheckUnservedIndustriesEvaluation(tile, owner); default: return ZONING_INVALID_SPRITE_ID;
default: return INVALID_SPRITE_ID;
} }
} }
/**
* Same as above, but not return an integer instead of sprite. However, it
* has so far not yet seem a real purpose, so therefore has not been implemented.
*
* @param TileIndex tile
* Tile to be evaluated.
* @param Owner owner
* The current player
* @param EvaluationMode ev_mode
* The current evaluation mode.
* @return Probably an integer based on the evaluation mode.
*/
int TileZoningEvaluation(TileIndex tile, Owner owner, EvaluationMode ev_mode) {
return 0;
}
/** /**
* Draw the the zoning on the tile. * Draw the the zoning on the tile.
* *
* @param TileInfo ti * @param TileInfo ti
* the tile to draw on. * the tile to draw on.
*/ */
void DrawTileZoning(const TileInfo *ti) { void DrawTileZoning(const TileInfo *ti)
if ( IsTileType(ti->tile, MP_VOID) {
|| _game_mode != GM_NORMAL ) if (IsTileType(ti->tile, MP_VOID) || _game_mode != GM_NORMAL) {
return; return;
}
if ( _zoning.outer != CHECKNOTHING ) if (_zoning.outer != ZEM_NOTHING) {
DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti); DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti);
}
if ( _zoning.inner != CHECKNOTHING ) if (_zoning.inner != ZEM_NOTHING) {
DrawZoningSprites(SPR_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.inner), ti); DrawZoningSprites(SPR_ZONING_INNER_HIGHLIGHT_BASE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.inner), ti);
}
/**
* Get the evaluation mode depending on an integer. Though, this may be better
* implemented so the code does not need to be updated several places everything
* a new type of evaluation is added.
*
* @param int ev_mode
* @return EvaluationMode
*/
EvaluationMode GetEvaluationModeFromInt(int ev_mode) {
switch ( ev_mode ) {
case 1: return CHECKOPINION;
case 2: return CHECKBUILD;
case 3: return CHECKSTACATCH;
case 4: return CHECKINDCATCH;
case 5: return CHECKBULCATCH;
case 6: return CHECKBULUNSER;
case 7: return CHECKINDUNSER;
default: return CHECKNOTHING;
} }
} }

View File

@@ -1,3 +1,11 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file zoning_gui.cpp */ /** @file zoning_gui.cpp */
@@ -5,12 +13,10 @@
#include "openttd.h" #include "openttd.h"
#include "widgets/dropdown_func.h" #include "widgets/dropdown_func.h"
#include "widget_type.h" #include "widget_type.h"
#include "functions.h"
#include "window_func.h" #include "window_func.h"
#include "gui.h" #include "gui.h"
#include "viewport_func.h" #include "viewport_func.h"
#include "sound_func.h" #include "sound_func.h"
#include "variables.h"
#include "table/sprites.h" #include "table/sprites.h"
#include "table/strings.h" #include "table/strings.h"
#include "strings_func.h" #include "strings_func.h"
@@ -27,60 +33,107 @@ enum ZoningToolbarWidgets {
ZTW_CAPTION ZTW_CAPTION
}; };
const StringID _zone_types[] = { STR_ZONING_NO_ZONING, STR_ZONING_AUTHORITY, STR_ZONING_CAN_BUILD, STR_ZONING_STA_CATCH, STR_ZONING_IND_CATCH, STR_ZONING_BUL_CATCH, STR_ZONING_BUL_UNSER, STR_ZONING_IND_UNSER, INVALID_STRING_ID }; static const StringID _zone_type_strings[] = {
STR_ZONING_NO_ZONING,
STR_ZONING_AUTHORITY,
STR_ZONING_CAN_BUILD,
STR_ZONING_STA_CATCH,
STR_ZONING_BUL_UNSER,
STR_ZONING_IND_UNSER,
INVALID_STRING_ID
};
static const ZoningEvaluationMode _zone_type_modes[] = {
ZEM_NOTHING,
ZEM_AUTHORITY,
ZEM_CAN_BUILD,
ZEM_STA_CATCH,
ZEM_BUL_UNSER,
ZEM_IND_UNSER,
};
static ZoningEvaluationMode DropDownIndexToZoningEvaluationMode(int index)
{
if (index < 0 || index >= (int) lengthof(_zone_type_modes)) {
return ZEM_NOTHING;
}
return _zone_type_modes[index];
}
static int ZoningEvaluationModeToDropDownIndex(ZoningEvaluationMode ev_mode)
{
for (int i = 0; i < (int) lengthof(_zone_type_modes); i++) {
if (_zone_type_modes[i] == ev_mode) return i;
}
NOT_REACHED();
}
struct ZoningWindow : public Window { struct ZoningWindow : public Window {
ZoningWindow(const WindowDesc *desc, int window_number) : Window() { ZoningWindow(WindowDesc *desc, int window_number)
this->InitNested(desc, window_number); : Window(desc)
{
this->InitNested(window_number);
this->InvalidateData(); this->InvalidateData();
} }
virtual void OnPaint() { virtual void OnPaint()
{
this->DrawWidgets(); this->DrawWidgets();
} }
virtual void OnClick(Point pt, int widget, int click_count) { virtual void OnClick(Point pt, int widget, int click_count)
switch ( widget ) { {
switch (widget) {
case ZTW_OUTER_DROPDOWN: case ZTW_OUTER_DROPDOWN:
ShowDropDownMenu(this, _zone_types, _zoning.outer_val, ZTW_OUTER_DROPDOWN, 0, 0); ShowDropDownMenu(this, _zone_type_strings, ZoningEvaluationModeToDropDownIndex(_zoning.outer), ZTW_OUTER_DROPDOWN, 0, 0);
break; break;
case ZTW_INNER_DROPDOWN: case ZTW_INNER_DROPDOWN:
ShowDropDownMenu(this, _zone_types, _zoning.inner_val, ZTW_INNER_DROPDOWN, 0, 0); ShowDropDownMenu(this, _zone_type_strings, ZoningEvaluationModeToDropDownIndex(_zoning.inner), ZTW_INNER_DROPDOWN, 0, 0);
break; break;
} }
} }
virtual void OnDropdownSelect(int widget, int index) { virtual void OnDropdownSelect(int widget, int index)
{
switch(widget) { switch(widget) {
case ZTW_OUTER_DROPDOWN: case ZTW_OUTER_DROPDOWN:
_zoning.outer_val = index; _zoning.outer = DropDownIndexToZoningEvaluationMode(index);
_zoning.outer = GetEvaluationModeFromInt(_zoning.outer_val);
break; break;
case ZTW_INNER_DROPDOWN: case ZTW_INNER_DROPDOWN:
_zoning.inner_val = index; _zoning.inner = DropDownIndexToZoningEvaluationMode(index);
_zoning.inner = GetEvaluationModeFromInt(_zoning.inner_val);
break; break;
} }
this->InvalidateData(); this->InvalidateData();
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }
virtual void SetStringParameters(int widget) const { virtual void SetStringParameters(int widget) const
switch ( widget ) { {
case ZTW_OUTER_DROPDOWN: SetDParam(0, _zone_types[_zoning.outer]); break; switch (widget) {
case ZTW_INNER_DROPDOWN: SetDParam(0, _zone_types[_zoning.inner]); break; case ZTW_OUTER_DROPDOWN:
SetDParam(0, _zone_type_strings[ZoningEvaluationModeToDropDownIndex(_zoning.outer)]);
break;
case ZTW_INNER_DROPDOWN:
SetDParam(0, _zone_type_strings[ZoningEvaluationModeToDropDownIndex(_zoning.inner)]);
break;
} }
} }
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
const StringID *strs = NULL; const StringID *strs = NULL;
switch ( widget ) { switch (widget) {
case ZTW_OUTER_DROPDOWN: strs = _zone_types; break; case ZTW_OUTER_DROPDOWN:
case ZTW_INNER_DROPDOWN: strs = _zone_types; break; case ZTW_INNER_DROPDOWN:
strs = _zone_type_strings;
break;
} }
if ( strs != NULL ) { if (strs != NULL) {
while ( *strs != INVALID_STRING_ID ) { while (*strs != INVALID_STRING_ID) {
*size = maxdim(*size, GetStringBoundingBox(*strs++)); *size = maxdim(*size, GetStringBoundingBox(*strs++));
} }
} }
@@ -115,13 +168,14 @@ static const NWidgetPart _nested_zoning_widgets[] = {
EndContainer() EndContainer()
}; };
static const WindowDesc _zoning_desc ( static WindowDesc _zoning_desc (
WDP_CENTER, 0, 0, WDP_CENTER, "zoning_gui", 0, 0,
WC_ZONING_TOOLBAR, WC_NONE, WC_ZONING_TOOLBAR, WC_NONE,
0, 0,
_nested_zoning_widgets, lengthof(_nested_zoning_widgets) _nested_zoning_widgets, lengthof(_nested_zoning_widgets)
); );
void ShowZoningToolbar() { void ShowZoningToolbar()
{
AllocateWindowDescFront<ZoningWindow>(&_zoning_desc, 0); AllocateWindowDescFront<ZoningWindow>(&_zoning_desc, 0);
} }