Merge branch 'master' into jgrpp

# Conflicts:
#	src/console_cmds.cpp
#	src/landscape.cpp
#	src/linkgraph/linkgraphschedule.cpp
#	src/openttd.cpp
#	src/roadveh_cmd.cpp
#	src/toolbar_gui.cpp
#	src/train_cmd.cpp
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/window_type.h
This commit is contained in:
Jonathan G Rennison
2018-07-24 18:30:42 +01:00
108 changed files with 2185 additions and 161 deletions

View File

@@ -64,6 +64,7 @@
#include "subsidy_func.h"
#include "gfx_layout.h"
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
#include "programmable_signals.h"
#include "smallmap_gui.h"
#include "viewport_func.h"
@@ -1510,6 +1511,14 @@ void StateGameLoop()
/* don't execute the state loop during pause */
if (_pause_mode != PM_UNPAUSED) {
PerformanceMeasurer::Paused(PFE_GAMELOOP);
PerformanceMeasurer::Paused(PFE_GL_ECONOMY);
PerformanceMeasurer::Paused(PFE_GL_TRAINS);
PerformanceMeasurer::Paused(PFE_GL_ROADVEHS);
PerformanceMeasurer::Paused(PFE_GL_SHIPS);
PerformanceMeasurer::Paused(PFE_GL_AIRCRAFT);
PerformanceMeasurer::Paused(PFE_GL_LANDSCAPE);
UpdateLandscapingLimits();
#ifndef DEBUG_DUMP_COMMANDS
Game::GameLoop();
@@ -1517,6 +1526,9 @@ void StateGameLoop()
CallWindowTickEvent();
return;
}
PerformanceMeasurer framerate(PFE_GAMELOOP);
PerformanceAccumulator::Reset(PFE_GL_LANDSCAPE);
if (HasModalProgress()) return;
Layouter::ReduceLineCache();