Merge branch 'master' into jgrpp
# Conflicts: # src/console_cmds.cpp # src/landscape.cpp # src/linkgraph/linkgraphschedule.cpp # src/openttd.cpp # src/roadveh_cmd.cpp # src/toolbar_gui.cpp # src/train_cmd.cpp # src/vehicle.cpp # src/viewport.cpp # src/window_type.h
This commit is contained in:
@@ -149,6 +149,16 @@ git push
|
||||
|
||||
**IMPORTANT**: By submitting a patch, you agree to the [License](#license).
|
||||
|
||||
### Privacy Notice
|
||||
|
||||
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
|
||||
|
||||
This is inevitable, because it is a main feature of git. If you are concerned about your privacy, we strongly recommend to use "Anonymous <anonymous@openttd.org>" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
|
||||
|
||||
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made. As such, the [EU GDPR](https://www.eugdpr.org/key-changes.html) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
|
||||
|
||||
Please also note that your commit is public and as such will potentially be processed by many third-parties. Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed. If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
|
||||
|
||||
### Pull request validation
|
||||
|
||||
Continuous integration (CI) tools monitor pull requests, and help us identify build and code quality issues.
|
||||
@@ -168,3 +178,4 @@ By contributing your code, you agree to license your contribution under the [GPL
|
||||
### Attribution of this Contributing Guide
|
||||
|
||||
This contributing guide is adapted from [Bootstrap](https://github.com/twbs/bootstrap/blob/master/CONTRIBUTING.md) under the [Creative Commons Attribution 3.0 Unported License](https://github.com/twbs/bootstrap/blob/master/docs/LICENSE) terms for Bootstrap documentation.
|
||||
The GDPR notice is adapted from [rsyslog](https://github.com/rsyslog/rsyslog/blob/master/CONTRIBUTING.md) under the [GNU General Public License](https://github.com/rsyslog/rsyslog/blob/master/COPYING).
|
||||
|
65
README.md
65
README.md
@@ -286,6 +286,7 @@ Sufficienty up-to-date versions of other compiler toolchains including MSVC and
|
||||
- 4.4) [Files in tar (archives)](#44-files-in-tar-archives)
|
||||
- 5.0) [OpenTTD features](#50-openttd-features)
|
||||
- 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
|
||||
- 5.2) [Frame rate and performance metrics](#52-frame-rate-and-performance-metrics)
|
||||
- 6.0) [Configuration file](#60-configuration-file)
|
||||
- 7.0) [Compiling](#70-compiling)
|
||||
- 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
|
||||
@@ -705,6 +706,70 @@ No personal information is stored.
|
||||
You can show the game log by typing 'gamelog' in the console or by running
|
||||
OpenTTD in debug mode.
|
||||
|
||||
### 5.2) Frame rate and performance metrics
|
||||
|
||||
The Help menu in-game has a function to open the Frame rate window. This
|
||||
window shows various real-time performance statistics, measuring what parts
|
||||
of the game require the most processing power currently.
|
||||
|
||||
A summary of the statistics can also be retrieved from the console with the
|
||||
`fps` command. This is especially useful on dedicated servers, where the
|
||||
administrator might want to determine what's limiting performance in a slow
|
||||
game.
|
||||
|
||||
The frame rate is given as two figures, the simulation rate and the graphics
|
||||
frame rate. Usually these are identical, as the screen is rendered exactly
|
||||
once per simulated tick, but in the future there might be support for graphics
|
||||
and simulation running at different rates. When the game is paused, the
|
||||
simulation rate drops to zero.
|
||||
|
||||
In addition to the simulation rate, a game speed factor is also calculated.
|
||||
This is based on the target simulation speed, which is 30 milliseconds per
|
||||
game tick. At that speed, the expected frame rate is 33.33 frames/second, and
|
||||
the game speed factor is how close to that target the actual rate is. When
|
||||
the game is in fast forward mode, the game speed factor shows how much
|
||||
speed up is achieved.
|
||||
|
||||
The lower part of the window shows timing statistics for individual parts of
|
||||
the game. The times shown are short-term and long-term averages of how long
|
||||
it takes to process one tick of game time, all figures are in milliseconds.
|
||||
|
||||
Clicking a line in the lower part of the window opens a graph window, giving
|
||||
detailed readings on each tick simulated by the game.
|
||||
|
||||
The following is an explanation of the different statistics:
|
||||
|
||||
- *Game loop* - Total processing time used per simulated "tick" in the game.
|
||||
This includes all pathfinding, world updates, and economy handling.
|
||||
- *Cargo handling* - Time spent loading/unloading cargo at stations, and
|
||||
industries and towns sending/retrieving cargo from stations.
|
||||
- *Train ticks*, *Road vehicle ticks*, *Ship ticks*, *Aircraft ticks* -
|
||||
Time spent on pathfinding and other processing for each player vehicle type.
|
||||
- *World ticks* - Time spent on other world/landscape processing. This
|
||||
includes towns growing, building animations, updates of farmland and trees,
|
||||
and station rating updates.
|
||||
- *Link graph delay* - Time overruns of the cargo distribution link graph
|
||||
update thread. Usually the link graph is updated in a background thread,
|
||||
but these updates need to synchronise with the main game loop occasionally,
|
||||
if the time spent on link graph updates is longer than the time taken to
|
||||
otherwise simulate the game while it was updating, these delays are counted
|
||||
in this figure.
|
||||
- *Graphics rendering* - Total time spent rendering all graphics, including
|
||||
both GUI and world viewports. This typically spikes when panning the view
|
||||
around, and when more things are happening on screen at once.
|
||||
- *World viewport rendering* - Isolated time spent rendering just world
|
||||
viewports. If this figure is significantly lower than the total graphics
|
||||
rendering time, most time is spent rendering GUI than rendering world.
|
||||
- *Video output* - Speed of copying the rendered graphics to the display
|
||||
adapter. Usually this should be very fast (in the range of 0-3 ms), large
|
||||
values for this can indicate a graphics driver problem.
|
||||
- *Sound mixing* - Speed of mixing active audio samples together. Usually
|
||||
this should be very fast (in the range of 0-3 ms), if it is slow, consider
|
||||
switching to the NoSound set.
|
||||
|
||||
If the frame rate window is shaded, the title bar will instead show just the
|
||||
current simulation rate and the game speed factor.
|
||||
|
||||
## 6.0) Configuration file
|
||||
|
||||
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
||||
|
@@ -2083,7 +2083,7 @@ EOL
|
||||
CFLAGS="$CFLAGS `$freetype_config --cflags | tr '\n\r' ' '`"
|
||||
|
||||
if [ "$enable_static" != "0" ]; then
|
||||
LIBS="$LIBS `$freetype_config --libs --static | tr '\n\r' ' '`"
|
||||
LIBS="$LIBS `$freetype_config --libs --static | tr '\n\r' ' '` -lfreetype"
|
||||
else
|
||||
LIBS="$LIBS `$freetype_config --libs | tr '\n\r' ' '`"
|
||||
fi
|
||||
|
@@ -500,6 +500,7 @@
|
||||
<ClInclude Include="..\src\fios.h" />
|
||||
<ClInclude Include="..\src\fontcache.h" />
|
||||
<ClInclude Include="..\src\fontdetection.h" />
|
||||
<ClInclude Include="..\src\framerate_type.h" />
|
||||
<ClInclude Include="..\src\base_consist.h" />
|
||||
<ClInclude Include="..\src\gamelog.h" />
|
||||
<ClInclude Include="..\src\gamelog_internal.h" />
|
||||
@@ -767,6 +768,7 @@
|
||||
<ClCompile Include="..\src\engine_gui.cpp" />
|
||||
<ClCompile Include="..\src\error_gui.cpp" />
|
||||
<ClCompile Include="..\src\fios_gui.cpp" />
|
||||
<ClCompile Include="..\src\framerate_gui.cpp" />
|
||||
<ClCompile Include="..\src\genworld_gui.cpp" />
|
||||
<ClCompile Include="..\src\goal_gui.cpp" />
|
||||
<ClCompile Include="..\src\graph_gui.cpp" />
|
||||
@@ -832,6 +834,7 @@
|
||||
<ClInclude Include="..\src\widgets\engine_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\error_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\goal_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\graph_widget.h" />
|
||||
|
@@ -660,6 +660,9 @@
|
||||
<ClInclude Include="..\src\fontdetection.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\framerate_type.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\base_consist.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -1461,6 +1464,9 @@
|
||||
<ClCompile Include="..\src\fios_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\framerate_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\genworld_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
@@ -1656,6 +1662,9 @@
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
|
@@ -521,6 +521,7 @@
|
||||
<ClInclude Include="..\src\fios.h" />
|
||||
<ClInclude Include="..\src\fontcache.h" />
|
||||
<ClInclude Include="..\src\fontdetection.h" />
|
||||
<ClInclude Include="..\src\framerate_type.h" />
|
||||
<ClInclude Include="..\src\base_consist.h" />
|
||||
<ClInclude Include="..\src\gamelog.h" />
|
||||
<ClInclude Include="..\src\gamelog_internal.h" />
|
||||
@@ -788,6 +789,7 @@
|
||||
<ClCompile Include="..\src\engine_gui.cpp" />
|
||||
<ClCompile Include="..\src\error_gui.cpp" />
|
||||
<ClCompile Include="..\src\fios_gui.cpp" />
|
||||
<ClCompile Include="..\src\framerate_gui.cpp" />
|
||||
<ClCompile Include="..\src\genworld_gui.cpp" />
|
||||
<ClCompile Include="..\src\goal_gui.cpp" />
|
||||
<ClCompile Include="..\src\graph_gui.cpp" />
|
||||
@@ -853,6 +855,7 @@
|
||||
<ClInclude Include="..\src\widgets\engine_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\error_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\goal_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\graph_widget.h" />
|
||||
|
@@ -660,6 +660,9 @@
|
||||
<ClInclude Include="..\src\fontdetection.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\framerate_type.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\base_consist.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -1461,6 +1464,9 @@
|
||||
<ClCompile Include="..\src\fios_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\framerate_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\genworld_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
@@ -1656,6 +1662,9 @@
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
|
@@ -521,6 +521,7 @@
|
||||
<ClInclude Include="..\src\fios.h" />
|
||||
<ClInclude Include="..\src\fontcache.h" />
|
||||
<ClInclude Include="..\src\fontdetection.h" />
|
||||
<ClInclude Include="..\src\framerate_type.h" />
|
||||
<ClInclude Include="..\src\base_consist.h" />
|
||||
<ClInclude Include="..\src\gamelog.h" />
|
||||
<ClInclude Include="..\src\gamelog_internal.h" />
|
||||
@@ -788,6 +789,7 @@
|
||||
<ClCompile Include="..\src\engine_gui.cpp" />
|
||||
<ClCompile Include="..\src\error_gui.cpp" />
|
||||
<ClCompile Include="..\src\fios_gui.cpp" />
|
||||
<ClCompile Include="..\src\framerate_gui.cpp" />
|
||||
<ClCompile Include="..\src\genworld_gui.cpp" />
|
||||
<ClCompile Include="..\src\goal_gui.cpp" />
|
||||
<ClCompile Include="..\src\graph_gui.cpp" />
|
||||
@@ -853,6 +855,7 @@
|
||||
<ClInclude Include="..\src\widgets\engine_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\error_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\goal_widget.h" />
|
||||
<ClInclude Include="..\src\widgets\graph_widget.h" />
|
||||
|
@@ -660,6 +660,9 @@
|
||||
<ClInclude Include="..\src\fontdetection.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\framerate_type.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\base_consist.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -1461,6 +1464,9 @@
|
||||
<ClCompile Include="..\src\fios_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\framerate_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\genworld_gui.cpp">
|
||||
<Filter>GUI Source Code</Filter>
|
||||
</ClCompile>
|
||||
@@ -1656,6 +1662,9 @@
|
||||
<ClInclude Include="..\src\widgets\fios_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\framerate_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\widgets\genworld_widget.h">
|
||||
<Filter>Widgets</Filter>
|
||||
</ClInclude>
|
||||
|
@@ -1186,6 +1186,10 @@
|
||||
RelativePath=".\..\src\fontdetection.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\framerate_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\base_consist.h"
|
||||
>
|
||||
@@ -2262,6 +2266,10 @@
|
||||
RelativePath=".\..\src\fios_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\framerate_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\genworld_gui.cpp"
|
||||
>
|
||||
@@ -2526,6 +2534,10 @@
|
||||
RelativePath=".\..\src\widgets\fios_widget.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\widgets\framerate_widget.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\widgets\genworld_widget.h"
|
||||
>
|
||||
|
@@ -1183,6 +1183,10 @@
|
||||
RelativePath=".\..\src\fontdetection.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\framerate_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\base_consist.h"
|
||||
>
|
||||
@@ -2259,6 +2263,10 @@
|
||||
RelativePath=".\..\src\fios_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\framerate_gui.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\genworld_gui.cpp"
|
||||
>
|
||||
@@ -2523,6 +2531,10 @@
|
||||
RelativePath=".\..\src\widgets\fios_widget.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\widgets\framerate_widget.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\widgets\genworld_widget.h"
|
||||
>
|
||||
|
@@ -213,6 +213,7 @@ fileio_type.h
|
||||
fios.h
|
||||
fontcache.h
|
||||
fontdetection.h
|
||||
framerate_type.h
|
||||
base_consist.h
|
||||
gamelog.h
|
||||
gamelog_internal.h
|
||||
@@ -499,6 +500,7 @@ dock_gui.cpp
|
||||
engine_gui.cpp
|
||||
error_gui.cpp
|
||||
fios_gui.cpp
|
||||
framerate_gui.cpp
|
||||
genworld_gui.cpp
|
||||
goal_gui.cpp
|
||||
graph_gui.cpp
|
||||
@@ -566,6 +568,7 @@ widgets/dropdown_widget.h
|
||||
widgets/engine_widget.h
|
||||
widgets/error_widget.h
|
||||
widgets/fios_widget.h
|
||||
widgets/framerate_widget.h
|
||||
widgets/genworld_widget.h
|
||||
widgets/goal_widget.h
|
||||
widgets/graph_widget.h
|
||||
|
@@ -38,6 +38,7 @@
|
||||
#include "infrastructure_func.h"
|
||||
#include "zoom_func.h"
|
||||
#include "disaster_vehicle.h"
|
||||
#include "framerate_type.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
@@ -2113,6 +2114,8 @@ bool Aircraft::Tick()
|
||||
{
|
||||
if (!this->IsNormalAircraft()) return true;
|
||||
|
||||
PerformanceAccumulator framerate(PFE_GL_AIRCRAFT);
|
||||
|
||||
this->tick_counter++;
|
||||
|
||||
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
|
||||
|
@@ -14,6 +14,7 @@
|
||||
#include "core/smallvec_type.hpp"
|
||||
#include "tile_cmd.h"
|
||||
#include "viewport_func.h"
|
||||
#include "framerate_type.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@@ -50,6 +51,8 @@ void AddAnimatedTile(TileIndex tile)
|
||||
*/
|
||||
void AnimateAnimatedTiles()
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
|
||||
|
||||
const TileIndex *ti = _animated_tiles.Begin();
|
||||
while (ti < _animated_tiles.End()) {
|
||||
const TileIndex curr = *ti;
|
||||
|
@@ -2034,6 +2034,37 @@ static void IConsoleDebugLibRegister()
|
||||
}
|
||||
#endif
|
||||
|
||||
DEF_CONSOLE_CMD(ConFramerate)
|
||||
{
|
||||
extern void ConPrintFramerate(); // framerate_gui.cpp
|
||||
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Show frame rate and game speed information");
|
||||
return true;
|
||||
}
|
||||
|
||||
ConPrintFramerate();
|
||||
return true;
|
||||
}
|
||||
|
||||
DEF_CONSOLE_CMD(ConFramerateWindow)
|
||||
{
|
||||
extern void ShowFramerateWindow();
|
||||
|
||||
if (argc == 0) {
|
||||
IConsoleHelp("Open the frame rate window");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_network_dedicated) {
|
||||
IConsoleError("Can not open frame rate window on a dedicated server");
|
||||
return false;
|
||||
}
|
||||
|
||||
ShowFramerateWindow();
|
||||
return true;
|
||||
}
|
||||
|
||||
/*******************************
|
||||
* console command registration
|
||||
*******************************/
|
||||
@@ -2165,6 +2196,9 @@ void IConsoleStdLibRegister()
|
||||
#ifdef _DEBUG
|
||||
IConsoleDebugLibRegister();
|
||||
#endif
|
||||
IConsoleCmdRegister("fps", ConFramerate);
|
||||
IConsoleCmdRegister("fps_wnd", ConFramerateWindow);
|
||||
|
||||
IConsoleCmdRegister("dump_command_log", ConDumpCommandLog, nullptr, true);
|
||||
IConsoleCmdRegister("dump_inflation", ConDumpInflation, nullptr, true);
|
||||
IConsoleCmdRegister("dump_cpdp_stats", ConDumpCpdpStats, nullptr, true);
|
||||
|
823
src/framerate_gui.cpp
Normal file
823
src/framerate_gui.cpp
Normal file
@@ -0,0 +1,823 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file framerate_gui.cpp GUI for displaying framerate/game speed information. */
|
||||
|
||||
#include "framerate_type.h"
|
||||
#include <chrono>
|
||||
#include "gfx_func.h"
|
||||
#include "window_gui.h"
|
||||
#include "table/sprites.h"
|
||||
#include "strings_func.h"
|
||||
#include "debug.h"
|
||||
#include "console_func.h"
|
||||
#include "console_type.h"
|
||||
|
||||
#include "widgets/framerate_widget.h"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
/** Number of data points to keep in buffer for each performance measurement */
|
||||
const int NUM_FRAMERATE_POINTS = 512;
|
||||
/** Units a second is divided into in performance measurements */
|
||||
const TimingMeasurement TIMESTAMP_PRECISION = 1000000;
|
||||
|
||||
struct PerformanceData {
|
||||
/** Duration value indicating the value is not valid should be considered a gap in measurements */
|
||||
static const TimingMeasurement INVALID_DURATION = UINT64_MAX;
|
||||
|
||||
/** Time spent processing each cycle of the performance element, circular buffer */
|
||||
TimingMeasurement durations[NUM_FRAMERATE_POINTS];
|
||||
/** Start time of each cycle of the performance element, circular buffer */
|
||||
TimingMeasurement timestamps[NUM_FRAMERATE_POINTS];
|
||||
/** Expected number of cycles per second when the system is running without slowdowns */
|
||||
double expected_rate;
|
||||
/** Next index to write to in \c durations and \c timestamps */
|
||||
int next_index;
|
||||
/** Last index written to in \c durations and \c timestamps */
|
||||
int prev_index;
|
||||
/** Number of data points recorded, clamped to \c NUM_FRAMERATE_POINTS */
|
||||
int num_valid;
|
||||
|
||||
/** Current accumulated duration */
|
||||
TimingMeasurement acc_duration;
|
||||
/** Start time for current accumulation cycle */
|
||||
TimingMeasurement acc_timestamp;
|
||||
|
||||
explicit PerformanceData(double expected_rate) : expected_rate(expected_rate), next_index(0), prev_index(0), num_valid(0) { }
|
||||
|
||||
void Add(TimingMeasurement start_time, TimingMeasurement end_time)
|
||||
{
|
||||
this->durations[this->next_index] = end_time - start_time;
|
||||
this->timestamps[this->next_index] = start_time;
|
||||
this->prev_index = this->next_index;
|
||||
this->next_index += 1;
|
||||
if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
|
||||
this->num_valid = min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
|
||||
}
|
||||
|
||||
void BeginAccumulate(TimingMeasurement start_time)
|
||||
{
|
||||
this->timestamps[this->next_index] = this->acc_timestamp;
|
||||
this->durations[this->next_index] = this->acc_duration;
|
||||
this->prev_index = this->next_index;
|
||||
this->next_index += 1;
|
||||
if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
|
||||
this->num_valid = min(NUM_FRAMERATE_POINTS, this->num_valid + 1);
|
||||
|
||||
this->acc_duration = 0;
|
||||
this->acc_timestamp = start_time;
|
||||
}
|
||||
|
||||
void AddAccumulate(TimingMeasurement duration)
|
||||
{
|
||||
this->acc_duration += duration;
|
||||
}
|
||||
|
||||
void AddPause(TimingMeasurement start_time)
|
||||
{
|
||||
if (this->durations[this->prev_index] != INVALID_DURATION) {
|
||||
this->timestamps[this->next_index] = start_time;
|
||||
this->durations[this->next_index] = INVALID_DURATION;
|
||||
this->prev_index = this->next_index;
|
||||
this->next_index += 1;
|
||||
if (this->next_index >= NUM_FRAMERATE_POINTS) this->next_index = 0;
|
||||
this->num_valid += 1;
|
||||
}
|
||||
}
|
||||
|
||||
/** Get average cycle processing time over a number of data points */
|
||||
double GetAverageDurationMilliseconds(int count)
|
||||
{
|
||||
count = min(count, this->num_valid);
|
||||
|
||||
int first_point = this->prev_index - count;
|
||||
if (first_point < 0) first_point += NUM_FRAMERATE_POINTS;
|
||||
|
||||
/* Sum durations, skipping invalid points */
|
||||
double sumtime = 0;
|
||||
for (int i = first_point; i < first_point + count; i++) {
|
||||
auto d = this->durations[i % NUM_FRAMERATE_POINTS];
|
||||
if (d != INVALID_DURATION) {
|
||||
sumtime += d;
|
||||
} else {
|
||||
/* Don't count the invalid durations */
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0) return 0; // avoid div by zero
|
||||
return sumtime * 1000 / count / TIMESTAMP_PRECISION;
|
||||
}
|
||||
|
||||
/** Get current rate of a performance element, based on approximately the past one second of data */
|
||||
double GetRate()
|
||||
{
|
||||
/* Start at last recorded point, end at latest when reaching the earliest recorded point */
|
||||
int point = this->prev_index;
|
||||
int last_point = this->next_index - this->num_valid;
|
||||
if (last_point < 0) last_point += NUM_FRAMERATE_POINTS;
|
||||
|
||||
/** Number of data points collected */
|
||||
int count = 0;
|
||||
/** Time of previous data point */
|
||||
TimingMeasurement last = this->timestamps[point];
|
||||
/** Total duration covered by collected points */
|
||||
TimingMeasurement total = 0;
|
||||
|
||||
while (point != last_point) {
|
||||
/* Only record valid data points, but pretend the gaps in measurements aren't there */
|
||||
if (this->durations[point] != INVALID_DURATION) {
|
||||
total += last - this->timestamps[point];
|
||||
count++;
|
||||
}
|
||||
last = this->timestamps[point];
|
||||
if (total >= TIMESTAMP_PRECISION) break; // end after 1 second has been collected
|
||||
point--;
|
||||
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
||||
}
|
||||
|
||||
if (total == 0 || count == 0) return 0;
|
||||
return (double)count * TIMESTAMP_PRECISION / total;
|
||||
}
|
||||
};
|
||||
|
||||
/** Game loop rate, cycles per second */
|
||||
static const double GL_RATE = 1000.0 / MILLISECONDS_PER_TICK;
|
||||
|
||||
PerformanceData _pf_data[PFE_MAX] = {
|
||||
PerformanceData(GL_RATE), // PFE_GAMELOOP
|
||||
PerformanceData(1), // PFE_ACC_GL_ECONOMY
|
||||
PerformanceData(1), // PFE_ACC_GL_TRAINS
|
||||
PerformanceData(1), // PFE_ACC_GL_ROADVEHS
|
||||
PerformanceData(1), // PFE_ACC_GL_SHIPS
|
||||
PerformanceData(1), // PFE_ACC_GL_AIRCRAFT
|
||||
PerformanceData(1), // PFE_GL_LANDSCAPE
|
||||
PerformanceData(1), // PFE_GL_LINKGRAPH
|
||||
PerformanceData(GL_RATE), // PFE_DRAWING
|
||||
PerformanceData(1), // PFE_ACC_DRAWWORLD
|
||||
PerformanceData(60.0), // PFE_VIDEO
|
||||
PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return a timestamp with \c TIMESTAMP_PRECISION ticks per second precision.
|
||||
* The basis of the timestamp is implementation defined, but the value should be steady,
|
||||
* so differences can be taken to reliably measure intervals.
|
||||
*/
|
||||
static TimingMeasurement GetPerformanceTimer()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
return (TimingMeasurement)time_point_cast<microseconds>(high_resolution_clock::now()).time_since_epoch().count();
|
||||
}
|
||||
|
||||
|
||||
/** Begin a cycle of a measured element. */
|
||||
PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem)
|
||||
{
|
||||
assert(elem < PFE_MAX);
|
||||
|
||||
this->elem = elem;
|
||||
this->start_time = GetPerformanceTimer();
|
||||
}
|
||||
|
||||
/** Finish a cycle of a measured element and store the measurement taken. */
|
||||
PerformanceMeasurer::~PerformanceMeasurer()
|
||||
{
|
||||
_pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
|
||||
}
|
||||
|
||||
/** Set the rate of expected cycles per second of a performance element. */
|
||||
void PerformanceMeasurer::SetExpectedRate(double rate)
|
||||
{
|
||||
_pf_data[this->elem].expected_rate = rate;
|
||||
}
|
||||
|
||||
/** Indicate that a cycle of "pause" where no processing occurs. */
|
||||
void PerformanceMeasurer::Paused(PerformanceElement elem)
|
||||
{
|
||||
_pf_data[elem].AddPause(GetPerformanceTimer());
|
||||
}
|
||||
|
||||
|
||||
/** Begin measuring one block of the accumulating value. */
|
||||
PerformanceAccumulator::PerformanceAccumulator(PerformanceElement elem)
|
||||
{
|
||||
assert(elem < PFE_MAX);
|
||||
|
||||
this->elem = elem;
|
||||
this->start_time = GetPerformanceTimer();
|
||||
}
|
||||
|
||||
/** Finish and add one block of the accumulating value. */
|
||||
PerformanceAccumulator::~PerformanceAccumulator()
|
||||
{
|
||||
_pf_data[this->elem].AddAccumulate(GetPerformanceTimer() - this->start_time);
|
||||
}
|
||||
|
||||
/** Store the previous accumulator value and reset for a new cycle of accumulating measurements. */
|
||||
void PerformanceAccumulator::Reset(PerformanceElement elem)
|
||||
{
|
||||
_pf_data[elem].BeginAccumulate(GetPerformanceTimer());
|
||||
}
|
||||
|
||||
|
||||
void ShowFrametimeGraphWindow(PerformanceElement elem);
|
||||
|
||||
|
||||
static const NWidgetPart _framerate_window_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY, WID_FRW_CAPTION), SetDataTip(STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
|
||||
NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE),
|
||||
EndContainer(),
|
||||
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
struct FramerateWindow : Window {
|
||||
bool small;
|
||||
uint32 next_update;
|
||||
|
||||
struct CachedDecimal {
|
||||
StringID strid;
|
||||
uint32 value;
|
||||
|
||||
inline void SetRate(double value, double target)
|
||||
{
|
||||
const double threshold_good = target * 0.95;
|
||||
const double threshold_bad = target * 2 / 3;
|
||||
value = min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value > threshold_good) ? STR_FRAMERATE_FPS_GOOD : (value < threshold_bad) ? STR_FRAMERATE_FPS_BAD : STR_FRAMERATE_FPS_WARN;
|
||||
}
|
||||
|
||||
inline void SetTime(double value, double target)
|
||||
{
|
||||
const double threshold_good = target / 3;
|
||||
const double threshold_bad = target;
|
||||
value = min(9999.99, value);
|
||||
this->value = (uint32)(value * 100);
|
||||
this->strid = (value < threshold_good) ? STR_FRAMERATE_MS_GOOD : (value > threshold_bad) ? STR_FRAMERATE_MS_BAD : STR_FRAMERATE_MS_WARN;
|
||||
}
|
||||
|
||||
inline void InsertDParams(uint n) const
|
||||
{
|
||||
SetDParam(n, this->value);
|
||||
SetDParam(n + 1, 2);
|
||||
}
|
||||
};
|
||||
|
||||
CachedDecimal rate_gameloop; ///< cached game loop tick rate
|
||||
CachedDecimal rate_drawing; ///< cached drawing frame rate
|
||||
CachedDecimal speed_gameloop; ///< cached game loop speed factor
|
||||
CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times
|
||||
CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times
|
||||
|
||||
static const int VSPACING = 3; ///< space between column heading and values
|
||||
|
||||
FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
|
||||
{
|
||||
this->InitNested(number);
|
||||
this->small = this->IsShaded();
|
||||
this->UpdateData();
|
||||
}
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
/* Check if the shaded state has changed, switch caption text if it has */
|
||||
if (this->small != this->IsShaded()) {
|
||||
this->small = this->IsShaded();
|
||||
this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
|
||||
this->next_update = 0;
|
||||
}
|
||||
|
||||
if (_realtime_tick >= this->next_update) {
|
||||
this->UpdateData();
|
||||
this->SetDirty();
|
||||
this->next_update = _realtime_tick + 100;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateData()
|
||||
{
|
||||
double gl_rate = _pf_data[PFE_GAMELOOP].GetRate();
|
||||
this->rate_gameloop.SetRate(gl_rate, _pf_data[PFE_GAMELOOP].expected_rate);
|
||||
this->speed_gameloop.SetRate(gl_rate / _pf_data[PFE_GAMELOOP].expected_rate, 1.0);
|
||||
if (this->small) return; // in small mode, this is everything needed
|
||||
|
||||
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
|
||||
|
||||
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
||||
this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
|
||||
this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void SetStringParameters(int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_FRW_CAPTION:
|
||||
/* When the window is shaded, the caption shows game loop rate and speed factor */
|
||||
if (!this->small) break;
|
||||
SetDParam(0, this->rate_gameloop.strid);
|
||||
this->rate_gameloop.InsertDParams(1);
|
||||
this->speed_gameloop.InsertDParams(3);
|
||||
break;
|
||||
|
||||
case WID_FRW_RATE_GAMELOOP:
|
||||
SetDParam(0, this->rate_gameloop.strid);
|
||||
this->rate_gameloop.InsertDParams(1);
|
||||
break;
|
||||
case WID_FRW_RATE_DRAWING:
|
||||
SetDParam(0, this->rate_drawing.strid);
|
||||
this->rate_drawing.InsertDParams(1);
|
||||
break;
|
||||
case WID_FRW_RATE_FACTOR:
|
||||
this->speed_gameloop.InsertDParams(0);
|
||||
break;
|
||||
case WID_FRW_INFO_DATA_POINTS:
|
||||
SetDParam(0, NUM_FRAMERATE_POINTS);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_FRW_RATE_GAMELOOP:
|
||||
SetDParam(0, STR_FRAMERATE_FPS_GOOD);
|
||||
SetDParam(1, 999999);
|
||||
SetDParam(2, 2);
|
||||
*size = GetStringBoundingBox(STR_FRAMERATE_RATE_GAMELOOP);
|
||||
break;
|
||||
case WID_FRW_RATE_DRAWING:
|
||||
SetDParam(0, STR_FRAMERATE_FPS_GOOD);
|
||||
SetDParam(1, 999999);
|
||||
SetDParam(2, 2);
|
||||
*size = GetStringBoundingBox(STR_FRAMERATE_RATE_BLITTER);
|
||||
break;
|
||||
case WID_FRW_RATE_FACTOR:
|
||||
SetDParam(0, 999999);
|
||||
SetDParam(1, 2);
|
||||
*size = GetStringBoundingBox(STR_FRAMERATE_SPEED_FACTOR);
|
||||
break;
|
||||
|
||||
case WID_FRW_TIMES_NAMES: {
|
||||
int linecount = PFE_MAX - PFE_FIRST;
|
||||
size->width = 0;
|
||||
size->height = FONT_HEIGHT_NORMAL * (linecount + 1) + VSPACING;
|
||||
for (int line = 0; line < linecount; line++) {
|
||||
Dimension line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + line);
|
||||
size->width = max(size->width, line_size.width);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_FRW_TIMES_CURRENT:
|
||||
case WID_FRW_TIMES_AVERAGE: {
|
||||
int linecount = PFE_MAX - PFE_FIRST;
|
||||
*size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
|
||||
SetDParam(0, 999999);
|
||||
SetDParam(1, 2);
|
||||
Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
|
||||
size->width = max(size->width, item_size.width);
|
||||
size->height += FONT_HEIGHT_NORMAL * linecount + VSPACING;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Render a column of formatted average durations */
|
||||
void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
|
||||
{
|
||||
int y = r.top;
|
||||
DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER);
|
||||
y += FONT_HEIGHT_NORMAL + VSPACING;
|
||||
|
||||
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
||||
values[e].InsertDParams(0);
|
||||
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_FRW_TIMES_NAMES: {
|
||||
/* Render a column of titles for performance element names */
|
||||
int linecount = PFE_MAX - PFE_FIRST;
|
||||
int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns
|
||||
for (int i = 0; i < linecount; i++) {
|
||||
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + i, TC_FROMSTRING, SA_LEFT);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WID_FRW_TIMES_CURRENT:
|
||||
/* Render short-term average values */
|
||||
DrawElementTimesColumn(r, STR_FRAMERATE_CURRENT, this->times_shortterm);
|
||||
break;
|
||||
case WID_FRW_TIMES_AVERAGE:
|
||||
/* Render averages of all recorded values */
|
||||
DrawElementTimesColumn(r, STR_FRAMERATE_AVERAGE, this->times_longterm);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_FRW_TIMES_NAMES:
|
||||
case WID_FRW_TIMES_CURRENT:
|
||||
case WID_FRW_TIMES_AVERAGE: {
|
||||
/* Open time graph windows when clicking detail measurement lines */
|
||||
int line = this->GetRowFromWidget(pt.y, widget, VSPACING, FONT_HEIGHT_NORMAL);
|
||||
if (line > 0) {
|
||||
line -= 1;
|
||||
ShowFrametimeGraphWindow((PerformanceElement)line);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static WindowDesc _framerate_display_desc(
|
||||
WDP_AUTO, "framerate_display", 60, 40,
|
||||
WC_FRAMERATE_DISPLAY, WC_NONE,
|
||||
0,
|
||||
_framerate_window_widgets, lengthof(_framerate_window_widgets)
|
||||
);
|
||||
|
||||
|
||||
static const NWidgetPart _frametime_graph_window_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
||||
NWidget(WWT_CAPTION, COLOUR_GREY, WID_FGW_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
||||
EndContainer(),
|
||||
NWidget(WWT_PANEL, COLOUR_GREY),
|
||||
NWidget(NWID_VERTICAL), SetPadding(6),
|
||||
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FGW_GRAPH),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
struct FrametimeGraphWindow : Window {
|
||||
int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
|
||||
int horizontal_scale; ///< number of half-second units horizontally
|
||||
uint32 next_scale_update; ///< realtime tick for next scale update
|
||||
|
||||
PerformanceElement element; ///< what element this window renders graph for
|
||||
Dimension graph_size; ///< size of the main graph area (excluding axis labels)
|
||||
|
||||
FrametimeGraphWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
|
||||
{
|
||||
this->element = (PerformanceElement)number;
|
||||
this->horizontal_scale = 4;
|
||||
this->vertical_scale = TIMESTAMP_PRECISION / 10;
|
||||
this->next_scale_update = 0;
|
||||
|
||||
this->InitNested(number);
|
||||
}
|
||||
|
||||
virtual void SetStringParameters(int widget) const
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_FGW_CAPTION:
|
||||
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
{
|
||||
if (widget == WID_FGW_GRAPH) {
|
||||
SetDParam(0, 100);
|
||||
Dimension size_ms_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_MILLISECONDS);
|
||||
SetDParam(0, 100);
|
||||
Dimension size_s_label = GetStringBoundingBox(STR_FRAMERATE_GRAPH_SECONDS);
|
||||
|
||||
/* Size graph in height to fit at least 10 vertical labels with space between, or at least 100 pixels */
|
||||
graph_size.height = max<uint>(100, 10 * (size_ms_label.height + 1));
|
||||
/* Always 2:1 graph area */
|
||||
graph_size.width = 2 * graph_size.height;
|
||||
*size = graph_size;
|
||||
|
||||
size->width += size_ms_label.width + 2;
|
||||
size->height += size_s_label.height + 2;
|
||||
}
|
||||
}
|
||||
|
||||
void SelectHorizontalScale(TimingMeasurement range)
|
||||
{
|
||||
/* Determine horizontal scale based on period covered by 60 points
|
||||
* (slightly less than 2 seconds at full game speed) */
|
||||
struct ScaleDef { TimingMeasurement range; int scale; };
|
||||
static const ScaleDef hscales[] = {
|
||||
{ 120, 60 },
|
||||
{ 10, 20 },
|
||||
{ 5, 10 },
|
||||
{ 3, 4 },
|
||||
{ 1, 2 },
|
||||
};
|
||||
for (const ScaleDef *sc = hscales; sc < hscales + lengthof(hscales); sc++) {
|
||||
if (range < sc->range) this->horizontal_scale = sc->scale;
|
||||
}
|
||||
}
|
||||
|
||||
void SelectVerticalScale(TimingMeasurement range)
|
||||
{
|
||||
/* Determine vertical scale based on peak value (within the horizontal scale + a bit) */
|
||||
static const TimingMeasurement vscales[] = {
|
||||
TIMESTAMP_PRECISION * 100,
|
||||
TIMESTAMP_PRECISION * 10,
|
||||
TIMESTAMP_PRECISION * 5,
|
||||
TIMESTAMP_PRECISION,
|
||||
TIMESTAMP_PRECISION / 2,
|
||||
TIMESTAMP_PRECISION / 5,
|
||||
TIMESTAMP_PRECISION / 10,
|
||||
TIMESTAMP_PRECISION / 50,
|
||||
TIMESTAMP_PRECISION / 200,
|
||||
};
|
||||
for (const TimingMeasurement *sc = vscales; sc < vscales + lengthof(vscales); sc++) {
|
||||
if (range < *sc) this->vertical_scale = (int)*sc;
|
||||
}
|
||||
}
|
||||
|
||||
/** Recalculate the graph scaling factors based on current recorded data */
|
||||
void UpdateScale()
|
||||
{
|
||||
const TimingMeasurement *durations = _pf_data[this->element].durations;
|
||||
const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
|
||||
int num_valid = _pf_data[this->element].num_valid;
|
||||
int point = _pf_data[this->element].prev_index;
|
||||
|
||||
TimingMeasurement lastts = timestamps[point];
|
||||
TimingMeasurement time_sum = 0;
|
||||
TimingMeasurement peak_value = 0;
|
||||
int count = 0;
|
||||
|
||||
/* Sensible default for when too few measurements are available */
|
||||
this->horizontal_scale = 4;
|
||||
|
||||
for (int i = 1; i < num_valid; i++) {
|
||||
point--;
|
||||
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
||||
|
||||
TimingMeasurement value = durations[point];
|
||||
if (value == PerformanceData::INVALID_DURATION) {
|
||||
/* Skip gaps in data by pretending time is continuous across them */
|
||||
lastts = timestamps[point];
|
||||
continue;
|
||||
}
|
||||
if (value > peak_value) peak_value = value;
|
||||
count++;
|
||||
|
||||
/* Accumulate period of time covered by data */
|
||||
time_sum += lastts - timestamps[point];
|
||||
lastts = timestamps[point];
|
||||
|
||||
/* Enough data to select a range and get decent data density */
|
||||
if (count == 60) this->SelectHorizontalScale(time_sum / TIMESTAMP_PRECISION);
|
||||
|
||||
/* End when enough points have been collected and the horizontal scale has been exceeded */
|
||||
if (count >= 60 && time_sum >= (this->horizontal_scale + 2) * TIMESTAMP_PRECISION / 2) break;
|
||||
}
|
||||
|
||||
this->SelectVerticalScale(peak_value);
|
||||
}
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
this->SetDirty();
|
||||
|
||||
if (this->next_scale_update < _realtime_tick) {
|
||||
this->next_scale_update = _realtime_tick + 500;
|
||||
this->UpdateScale();
|
||||
}
|
||||
}
|
||||
|
||||
/** Scale and interpolate a value from a source range into a destination range */
|
||||
template<typename T>
|
||||
static inline T Scinterlate(T dst_min, T dst_max, T src_min, T src_max, T value)
|
||||
{
|
||||
T dst_diff = dst_max - dst_min;
|
||||
T src_diff = src_max - src_min;
|
||||
return (value - src_min) * dst_diff / src_diff + dst_min;
|
||||
}
|
||||
|
||||
virtual void DrawWidget(const Rect &r, int widget) const
|
||||
{
|
||||
if (widget == WID_FGW_GRAPH) {
|
||||
const TimingMeasurement *durations = _pf_data[this->element].durations;
|
||||
const TimingMeasurement *timestamps = _pf_data[this->element].timestamps;
|
||||
int point = _pf_data[this->element].prev_index;
|
||||
|
||||
const int x_zero = r.right - (int)this->graph_size.width;
|
||||
const int x_max = r.right;
|
||||
const int y_zero = r.top + (int)this->graph_size.height;
|
||||
const int y_max = r.top;
|
||||
const int c_grid = PC_DARK_GREY;
|
||||
const int c_lines = PC_BLACK;
|
||||
const int c_peak = PC_DARK_RED;
|
||||
|
||||
const TimingMeasurement draw_horz_scale = (TimingMeasurement)this->horizontal_scale * TIMESTAMP_PRECISION / 2;
|
||||
const TimingMeasurement draw_vert_scale = (TimingMeasurement)this->vertical_scale;
|
||||
|
||||
/* Number of \c horizontal_scale units in each horizontal division */
|
||||
const uint horz_div_scl = (this->horizontal_scale <= 20) ? 1 : 10;
|
||||
/* Number of divisions of the horizontal axis */
|
||||
const uint horz_divisions = this->horizontal_scale / horz_div_scl;
|
||||
/* Number of divisions of the vertical axis */
|
||||
const uint vert_divisions = 10;
|
||||
|
||||
/* Draw division lines and labels for the vertical axis */
|
||||
for (uint division = 0; division < vert_divisions; division++) {
|
||||
int y = Scinterlate(y_zero, y_max, 0, (int)vert_divisions, (int)division);
|
||||
GfxDrawLine(x_zero, y, x_max, y, c_grid);
|
||||
if (division % 2 == 0) {
|
||||
if ((TimingMeasurement)this->vertical_scale > TIMESTAMP_PRECISION) {
|
||||
SetDParam(0, this->vertical_scale * division / 10 / TIMESTAMP_PRECISION);
|
||||
DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
||||
} else {
|
||||
SetDParam(0, this->vertical_scale * division / 10 * 1000 / TIMESTAMP_PRECISION);
|
||||
DrawString(r.left, x_zero - 2, y - FONT_HEIGHT_SMALL, STR_FRAMERATE_GRAPH_MILLISECONDS, TC_GREY, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Draw divison lines and labels for the horizontal axis */
|
||||
for (uint division = horz_divisions; division > 0; division--) {
|
||||
int x = Scinterlate(x_zero, x_max, 0, (int)horz_divisions, (int)horz_divisions - (int)division);
|
||||
GfxDrawLine(x, y_max, x, y_zero, c_grid);
|
||||
if (division % 2 == 0) {
|
||||
SetDParam(0, division * horz_div_scl / 2);
|
||||
DrawString(x, x_max, y_zero + 2, STR_FRAMERATE_GRAPH_SECONDS, TC_GREY, SA_LEFT | SA_FORCE, false, FS_SMALL);
|
||||
}
|
||||
}
|
||||
|
||||
/* Position of last rendered data point */
|
||||
Point lastpoint = {
|
||||
x_max,
|
||||
(int)Scinterlate<int64>(y_zero, y_max, 0, this->vertical_scale, durations[point])
|
||||
};
|
||||
/* Timestamp of last rendered data point */
|
||||
TimingMeasurement lastts = timestamps[point];
|
||||
|
||||
TimingMeasurement peak_value = 0;
|
||||
Point peak_point = { 0, 0 };
|
||||
TimingMeasurement value_sum = 0;
|
||||
TimingMeasurement time_sum = 0;
|
||||
int points_drawn = 0;
|
||||
|
||||
for (int i = 1; i < NUM_FRAMERATE_POINTS; i++) {
|
||||
point--;
|
||||
if (point < 0) point = NUM_FRAMERATE_POINTS - 1;
|
||||
|
||||
TimingMeasurement value = durations[point];
|
||||
if (value == PerformanceData::INVALID_DURATION) {
|
||||
/* Skip gaps in measurements, pretend the data points on each side are continuous */
|
||||
lastts = timestamps[point];
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Use total time period covered for value along horizontal axis */
|
||||
time_sum += lastts - timestamps[point];
|
||||
lastts = timestamps[point];
|
||||
/* Stop if past the width of the graph */
|
||||
if (time_sum > draw_horz_scale) break;
|
||||
|
||||
/* Draw line from previous point to new point */
|
||||
Point newpoint = {
|
||||
(int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
|
||||
(int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
|
||||
};
|
||||
assert(newpoint.x <= lastpoint.x);
|
||||
GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
|
||||
lastpoint = newpoint;
|
||||
|
||||
/* Record peak and average value across graphed data */
|
||||
value_sum += value;
|
||||
points_drawn++;
|
||||
if (value > peak_value) {
|
||||
peak_value = value;
|
||||
peak_point = newpoint;
|
||||
}
|
||||
}
|
||||
|
||||
/* If the peak value is significantly larger than the average, mark and label it */
|
||||
if (points_drawn > 0 && peak_value > TIMESTAMP_PRECISION / 100 && 2 * peak_value > 3 * value_sum / points_drawn) {
|
||||
TextColour tc_peak = (TextColour)(TC_IS_PALETTE_COLOUR | c_peak);
|
||||
GfxFillRect(peak_point.x - 1, peak_point.y - 1, peak_point.x + 1, peak_point.y + 1, c_peak);
|
||||
SetDParam(0, peak_value * 1000 / TIMESTAMP_PRECISION);
|
||||
int label_y = max(y_max, peak_point.y - FONT_HEIGHT_SMALL);
|
||||
if (peak_point.x - x_zero > (int)this->graph_size.width / 2) {
|
||||
DrawString(x_zero, peak_point.x - 2, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
||||
} else {
|
||||
DrawString(peak_point.x + 2, x_max, label_y, STR_FRAMERATE_GRAPH_MILLISECONDS, tc_peak, SA_LEFT | SA_FORCE, false, FS_SMALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static WindowDesc _frametime_graph_window_desc(
|
||||
WDP_AUTO, "frametime_graph", 140, 90,
|
||||
WC_FRAMETIME_GRAPH, WC_NONE,
|
||||
0,
|
||||
_frametime_graph_window_widgets, lengthof(_frametime_graph_window_widgets)
|
||||
);
|
||||
|
||||
|
||||
|
||||
void ShowFramerateWindow()
|
||||
{
|
||||
AllocateWindowDescFront<FramerateWindow>(&_framerate_display_desc, 0);
|
||||
}
|
||||
|
||||
void ShowFrametimeGraphWindow(PerformanceElement elem)
|
||||
{
|
||||
if (elem < PFE_FIRST || elem >= PFE_MAX) return; // maybe warn?
|
||||
AllocateWindowDescFront<FrametimeGraphWindow>(&_frametime_graph_window_desc, elem, true);
|
||||
}
|
||||
|
||||
void ConPrintFramerate()
|
||||
{
|
||||
const int count1 = NUM_FRAMERATE_POINTS / 8;
|
||||
const int count2 = NUM_FRAMERATE_POINTS / 4;
|
||||
const int count3 = NUM_FRAMERATE_POINTS / 1;
|
||||
|
||||
IConsolePrintF(TC_SILVER, "Based on num. data points: %d %d %d", count1, count2, count3);
|
||||
|
||||
static const char *MEASUREMENT_NAMES[PFE_MAX] = {
|
||||
"Game loop",
|
||||
" GL station ticks",
|
||||
" GL train ticks",
|
||||
" GL road vehicle ticks",
|
||||
" GL ship ticks",
|
||||
" GL aircraft ticks",
|
||||
" GL landscape ticks",
|
||||
" GL link graph delays",
|
||||
"Drawing",
|
||||
" Viewport drawing",
|
||||
"Video output",
|
||||
"Sound mixing",
|
||||
};
|
||||
|
||||
static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
|
||||
|
||||
bool printed_anything = false;
|
||||
|
||||
for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
|
||||
auto &pf = _pf_data[*e];
|
||||
if (pf.num_valid == 0) continue;
|
||||
IConsolePrintF(TC_GREEN, "%s rate: %.2ffps (expected: %.2ffps)",
|
||||
MEASUREMENT_NAMES[*e],
|
||||
pf.GetRate(),
|
||||
pf.expected_rate);
|
||||
printed_anything = true;
|
||||
}
|
||||
|
||||
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
|
||||
auto &pf = _pf_data[e];
|
||||
if (pf.num_valid == 0) continue;
|
||||
IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
|
||||
MEASUREMENT_NAMES[e],
|
||||
pf.GetAverageDurationMilliseconds(count1),
|
||||
pf.GetAverageDurationMilliseconds(count2),
|
||||
pf.GetAverageDurationMilliseconds(count3));
|
||||
printed_anything = true;
|
||||
}
|
||||
|
||||
if (!printed_anything) {
|
||||
IConsoleWarning("No performance measurements have been taken yet");
|
||||
}
|
||||
}
|
67
src/framerate_type.h
Normal file
67
src/framerate_type.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef FRAMERATE_GUI_H
|
||||
#define FRAMERATE_GUI_H
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "core/enum_type.hpp"
|
||||
|
||||
enum PerformanceElement {
|
||||
PFE_FIRST = 0,
|
||||
PFE_GAMELOOP = 0, ///< Speed of gameloop processing.
|
||||
PFE_GL_ECONOMY, ///< Time spent processing cargo movement
|
||||
PFE_GL_TRAINS, ///< Time spent processing trains
|
||||
PFE_GL_ROADVEHS, ///< Time spend processing road vehicles
|
||||
PFE_GL_SHIPS, ///< Time spent processing ships
|
||||
PFE_GL_AIRCRAFT, ///< Time spent processing aircraft
|
||||
PFE_GL_LANDSCAPE, ///< Time spent processing other world features
|
||||
PFE_GL_LINKGRAPH, ///< Time spent waiting for link graph background jobs
|
||||
PFE_DRAWING, ///< Speed of drawing world and GUI.
|
||||
PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI
|
||||
PFE_VIDEO, ///< Speed of painting drawn video buffer.
|
||||
PFE_SOUND, ///< Speed of mixing audio samples
|
||||
PFE_MAX, ///< End of enum, must be last.
|
||||
};
|
||||
DECLARE_POSTFIX_INCREMENT(PerformanceElement)
|
||||
|
||||
typedef uint64 TimingMeasurement;
|
||||
|
||||
/**
|
||||
* RAII class for measuring simple elements of performance.
|
||||
* Construct an object with the appropriate element parameter when processing begins,
|
||||
* time is automatically taken when the object goes out of scope again.
|
||||
*/
|
||||
class PerformanceMeasurer {
|
||||
PerformanceElement elem;
|
||||
TimingMeasurement start_time;
|
||||
public:
|
||||
PerformanceMeasurer(PerformanceElement elem);
|
||||
~PerformanceMeasurer();
|
||||
void SetExpectedRate(double rate);
|
||||
static void Paused(PerformanceElement elem);
|
||||
};
|
||||
|
||||
/**
|
||||
* RAII class for measuring multi-step elements of performance.
|
||||
* At the beginning of a frame, call Reset on the element, then construct an object in the scope where
|
||||
* each processing cycle happens. The measurements are summed between resets.
|
||||
*/
|
||||
class PerformanceAccumulator {
|
||||
PerformanceElement elem;
|
||||
TimingMeasurement start_time;
|
||||
public:
|
||||
PerformanceAccumulator(PerformanceElement elem);
|
||||
~PerformanceAccumulator();
|
||||
static void Reset(PerformanceElement elem);
|
||||
};
|
||||
|
||||
void ShowFramerateWindow();
|
||||
|
||||
#endif /* FRAMERATE_GUI_H */
|
@@ -671,7 +671,9 @@ Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsi
|
||||
} else {
|
||||
/* Line is new, layout it */
|
||||
FontState old_state = state;
|
||||
#if defined(WITH_ICU_LAYOUT) || defined(WITH_UNISCRIBE)
|
||||
const char *old_str = str;
|
||||
#endif
|
||||
|
||||
#ifdef WITH_ICU_LAYOUT
|
||||
GetLayouter<ICUParagraphLayoutFactory>(line, str, state);
|
||||
|
@@ -33,8 +33,11 @@
|
||||
#include "tunnelbridge_map.h"
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "framerate_type.h"
|
||||
#include "3rdparty/cpp-btree/btree_set.h"
|
||||
#include "scope_info.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <deque>
|
||||
|
||||
#include "table/strings.h"
|
||||
@@ -726,6 +729,8 @@ TileIndex _cur_tileloop_tile;
|
||||
*/
|
||||
void RunTileLoop()
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
|
||||
|
||||
/* The pseudorandom sequence of tiles is generated using a Galois linear feedback
|
||||
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
|
||||
* still with minimal state and fast iteration. */
|
||||
@@ -1312,10 +1317,14 @@ void OnTick_LinkGraph();
|
||||
|
||||
void CallLandscapeTick()
|
||||
{
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
|
||||
|
||||
OnTick_Town();
|
||||
OnTick_Trees();
|
||||
OnTick_Station();
|
||||
OnTick_Industry();
|
||||
}
|
||||
|
||||
OnTick_Companies();
|
||||
OnTick_LinkGraph();
|
||||
|
@@ -2681,6 +2681,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oorspron
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD uitgawe {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Die OpenTTD span
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spaar Spel
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Laai Spel
|
||||
|
@@ -2315,6 +2315,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}الحق
|
||||
STR_ABOUT_VERSION :{BLACK}النسخة المفتوحة رقم {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}النسخة المفتوحة {COPYRIGHT}2002-2018 فريق النسخة المفتوحة
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}حفظ اللعبة
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}فتح
|
||||
|
@@ -2585,6 +2585,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD bertsioa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gordetako jokoa
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Jokoa kargatu
|
||||
|
@@ -1196,7 +1196,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Вакно прагляду {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Капіяваць у вакно прагляду
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Скапіяваць бягучую пазыцыю ў вакно прагляду
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Уставіць з вакна прагляду
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}У асноўнае акно
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Перайсьці да гэтага месца ў асноўным вакне
|
||||
|
||||
# Game options window
|
||||
@@ -2615,6 +2615,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схем
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Няма
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Выберыце кампаніі для адлюстраваньня
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}нявыкарыст.
|
||||
@@ -3027,6 +3028,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґ
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2018 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Загрузіць гульню
|
||||
@@ -3311,6 +3319,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Увяд
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Гарады
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Няма -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Мегаполіс){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Сьпіс гарадоў: клiк па назьве паказвае горад у асноўным вакне. Ctrl+клiк паказвае ў дадатковым вакне.
|
||||
STR_TOWN_POPULATION :{BLACK}Насельніцтва: {COMMA}
|
||||
|
||||
@@ -3318,6 +3327,7 @@ STR_TOWN_POPULATION :{BLACK}Насе
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Мэґаполіс)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Насельніцтва: {ORANGE}{COMMA}{BLACK} Будынкаў: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} у мінулым месяцы: {ORANGE}{COMMA}{BLACK} Макс.: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Груз, неабходны для росту горада:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} патрабу{G 0 е e e ю}цца
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} патрабу{G 0 е e e ю}цца ўзімку
|
||||
@@ -4586,6 +4596,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... гэ
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... няправільны кірунак дарогі
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... на прахадных прыпынках нельга рабіць павароты
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... на прахадных прыпынках нельга рабіць скрыжаваньнi
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... дарога аднабаковая ці заблакавана
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Немагчыма выдаліць частку станцыi...
|
||||
@@ -4837,6 +4848,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Арыґіна
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :"Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Набор музычнага афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Набор музычнага афармлення з гульні Transport Tycoon (Original/World Editor) для DOS.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :"Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2685,6 +2685,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipe do OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvar Jogo
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Abrir Jogo
|
||||
|
@@ -2626,6 +2626,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авто
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Запази играта
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Отваряне на игра
|
||||
|
@@ -476,6 +476,7 @@ STR_ABOUT_MENU_SCREENSHOT :Captura de pant
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura de pantalla amb el zoom màxim
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura de pantalla amb el zoom predeterminat
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de pantalla de tot el mapa
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Mostra els fotogrames per segon
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Quant a l'OpenTTD
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Commuta les caixes delimitadores
|
||||
@@ -651,6 +652,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No hi ha peces musicals disponibles
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}«{STRING}»
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Pista
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Títol
|
||||
@@ -671,11 +673,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Habilita
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Mostra la finestra de selecció de pistes
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Programació de pistes - «{STRING}»
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} «{STRING}»
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Índex de pistes
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Llista «{STRING}»
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Esborra
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}Canvia conjunt
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Esborra la llista actual (només les llistes personalitzables)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Canvia la selecció musical a un altre conjunt instal·lat.
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clica la pista de música per afegir-la a la llista actual (només en les llistes personalitzables)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clica la pista de música per treure-la de la llista actual (només en llistes personalitzables)
|
||||
|
||||
@@ -878,10 +883,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copia a la vista
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Canvia la vista extra
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Mou aquesta vista on està la vista principal
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Vés a la vista
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Mou la vista principal on està aquesta vista
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Canvia vista principal
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copia el lloc d'aquesta vista extra a la vista principal.
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Opcions de la partida
|
||||
@@ -1335,6 +1340,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color del terre
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verd
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verd fosc
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violat
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Desplaçament del mapa: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportament quan es desplaça el mapa.
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Mou la vista amb el botó dret del ratolí amb la posició del ratolí fixada
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mou el mapa amb el botó dret del ratolí amb la posició del ratolí fixada
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Mou el mapa amb el botó dret del ratolí
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Mou el mapa amb el botó esquerre del ratolí
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Desplaçament suau de la vista: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Controla com la vista principal es desplaça a una posició específica quan es clica al mapa petit o quan s'envia una ordre de desplaçar-se a un objecte específic al mapa. Si està activat, la vista es desplaça suaument; si està desactivat, salta directament al punt assenyalat
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Mostra un cartell de mesura quan estiguis utilitzant vàries eines de construcció: {STRING}
|
||||
@@ -2277,6 +2288,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Llegenda
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Tot
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Cap
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Selecciona les companyies que seran mostrades
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{G=Masculin}{TINY_FONT}{BLACK}no utilitzat
|
||||
@@ -2685,6 +2697,56 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}Versió {REV} de l'OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'equip de l'OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL})
|
||||
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocitat de simulació: {STRING}
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon.
|
||||
STR_FRAMERATE_RATE_BLITTER :{WHITE}Fotogrames per segon: {STRING}
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon.
|
||||
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Factor de velocitat actual: x{DECIMAL}
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal.
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Actual
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Mitjana
|
||||
STR_FRAMERATE_DATA_POINTS :{WHITE}Dades basades en {COMMA} mesures.
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}fps
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}fps
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}fps
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA}{NBSP}ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}{NBSP}s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{WHITE}Total del bucle:
|
||||
STR_FRAMERATE_GL_ECONOMY :{WHITE} Tractament de la càrrega:
|
||||
STR_FRAMERATE_GL_TRAINS :{WHITE} Tics de tren:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Tics de vehicles de carretera:
|
||||
STR_FRAMERATE_GL_SHIPS :{WHITE} Tics de vaixell:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Tics d'aeronau:
|
||||
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Tics del mapa:
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Retard del graf de distribució:
|
||||
STR_FRAMERATE_DRAWING :{WHITE}Renderitzat de gràfics:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Vistes del mapa:
|
||||
STR_FRAMERATE_VIDEO :{WHITE}Sortida de vídeo:
|
||||
STR_FRAMERATE_SOUND :{WHITE}Mescla de so:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :Bucle
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Tractament de la càrrega
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :Tics de tren
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Tics de vehicle de carretera
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :Tics de vaixell
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Tics d'aeronau
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Tics del mapa
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Retard del graf de distribució
|
||||
STR_FRAMETIME_CAPTION_DRAWING :Renderitzat de gràfics
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderitzat de la vista del mapa
|
||||
STR_FRAMETIME_CAPTION_VIDEO :Sortida de vídeo
|
||||
STR_FRAMETIME_CAPTION_SOUND :Mescla de so
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Desa la Partida
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carrega una Partida
|
||||
@@ -2969,6 +3031,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Posa un
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Poblacions
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Cap -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{BLACK} ({COMMA} -{YELLOW} ciutat{BLACK})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Noms de Població - clica al nom per centrar la vista principal a la població. Ctrl+Clic obre una nova vista al lloc de la població
|
||||
STR_TOWN_POPULATION :{BLACK}Població mundial: {COMMA}
|
||||
|
||||
@@ -2976,6 +3039,7 @@ STR_TOWN_POPULATION :{BLACK}Poblaci
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Ciutat)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Població: {ORANGE}{COMMA}{BLACK} Cases: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} l'últim mes: {ORANGE}{COMMA}{BLACK} (màx. {ORANGE}{COMMA}{BLACK})
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Càrrega requerida per tal que la població creixi:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requerides
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerit a l'hivern
|
||||
@@ -4224,6 +4288,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... aque
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... sentit de la carretera en la direcció incorrecta
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... les estacions d'autobús de pas no poden tenir cantonades
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... les estacions d'autobús de pas no poden tenir interseccions
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la carretera és d'un sol sentit o està blocada.
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No es pot treure part de la estació...
|
||||
@@ -4475,6 +4540,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Sons originals
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Sons originals del Transport Tycoon Deluxe pel Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Una llista de sons buida.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Música original del Transport Tycoon Deluxe pel Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Música original del Transport Tycoon Deluxe pel DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Música original del Transport Tycoon Deluxe (original/editor d'escenaris) pel DOS.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Una llista de música sense cap peça.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2791,6 +2791,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Izvorno
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spremi igru
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Učitaj igru
|
||||
|
@@ -2777,6 +2777,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Původn
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verze {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tým OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložit hru
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Otevřít hru
|
||||
|
@@ -651,6 +651,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Ingen musik tilgængelig
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Nummer
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titel
|
||||
@@ -676,6 +677,7 @@ STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLA
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Ryd
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Ryd det valgte program (Gælder kun Custom1/Custom2)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Ændre musik listen til et anden installeret sæt
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik på et musiknummer for at tilføje det til programlisten (kun for Custom1/Custom2)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klik på et musiknummer for at fjerne det fra programlisten (kun for Custom1/Custom2)
|
||||
|
||||
@@ -1335,6 +1337,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Land farve brug
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grøn
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrøn
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Bevæg syns vinduet med højre mussetast, musse position låst
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Bevæg kortet med højre mussetast, musse position låst
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Bevæg kortet med højre musseknap
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Bevæg kortet med venstre musseknap
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Jævn scrolling af udsnit: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontroller hvordan de vigtigste visning ruller til en bestemt position, når du klikker på det lille kort eller når de udsteder en kommando til at rulle til en bestemt genstand på kortet. Hvis aktiveret, ruller udsigtspunktet jævnt, hvis deaktiveret springer den direkte til det valgte punkt
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Vis måleværktøjstip ved brug af div. bygge-værktøjer: {STRING}
|
||||
@@ -2685,6 +2691,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD teamet
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Hent spil
|
||||
@@ -4224,6 +4237,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denn
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... vejen peger i den forkerte retning
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive-through stops kan ikke have hjørner
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive-through stops kan ikke have kryds
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}vejen er ensrettet eller blokeret
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne en del af en station...
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Originel
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versie {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Het OpenTTD-team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spel Opslaan
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spel Laden
|
||||
|
@@ -481,6 +481,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
|
||||
@@ -3185,6 +3186,56 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING2}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Simulation rate: {STRING2}
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
|
||||
STR_FRAMERATE_RATE_BLITTER :{WHITE}Graphics frame rate: {STRING2}
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
|
||||
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Current game speed factor: {DECIMAL}x
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Current
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Average
|
||||
STR_FRAMERATE_DATA_POINTS :{WHITE}Data based on {COMMA} measurements
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frames/s
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frames/s
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frames/s
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{WHITE}Game loop total:
|
||||
STR_FRAMERATE_GL_ECONOMY :{WHITE} Cargo handling:
|
||||
STR_FRAMERATE_GL_TRAINS :{WHITE} Train ticks:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Road vehicle ticks:
|
||||
STR_FRAMERATE_GL_SHIPS :{WHITE} Ship ticks:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aircraft ticks:
|
||||
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} World ticks:
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Link graph delay:
|
||||
STR_FRAMERATE_DRAWING :{WHITE}Graphics rendering:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} World viewports:
|
||||
STR_FRAMERATE_VIDEO :{WHITE}Video output:
|
||||
STR_FRAMERATE_SOUND :{WHITE}Sound mixing:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
|
||||
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
|
||||
STR_FRAMETIME_CAPTION_VIDEO :Video output
|
||||
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
|
||||
|
@@ -2655,6 +2655,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
|
||||
|
@@ -650,6 +650,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
|
||||
@@ -670,11 +671,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle p
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Program - '{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}Change set
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only)
|
||||
|
||||
@@ -877,10 +881,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Change viewport
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the main view
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Change main view
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copy the location of this viewport to the main view
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
|
||||
@@ -1334,6 +1338,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color of the te
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
|
||||
@@ -2276,6 +2286,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Fl
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
|
||||
@@ -2684,6 +2695,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
|
||||
@@ -2968,6 +2986,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center main view on town. Ctrl+Click opens a new viewport on town location
|
||||
STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
|
||||
|
||||
@@ -2975,6 +2994,7 @@ STR_TOWN_POPULATION :{BLACK}World po
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
|
||||
@@ -4223,6 +4243,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... road is one way or blocked
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
|
||||
@@ -4474,6 +4495,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2260,6 +2260,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Origina
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La teamo de OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Konservu Ludon
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Ŝarĝu Ludon
|
||||
|
@@ -2738,6 +2738,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Algne au
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD osa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD meeskond
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Mängu salvestamine
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Mängu jätkamine
|
||||
|
@@ -2420,6 +2420,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upprunal
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáva {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD toymi
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Goym spæl
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Heinta spæl
|
||||
|
@@ -475,7 +475,7 @@ STR_ABOUT_MENU_SCREENSHOT :Kuvakaappaus
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Täysin lähennetty kuvakaappaus
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Kuvakaappaus oletuslähennystasolla
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Koko kartan kuvakaappaus
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Tietoja 'OpenTTD':stä
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Tietoja OpenTTD:stä
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite-kohdistaja
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Reunat päälle/pois
|
||||
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Likaisten ruutujen värjäys päälle/pois
|
||||
@@ -777,12 +777,12 @@ STR_NEWS_MESSAGE_CAPTION :{WHITE}Viesti
|
||||
STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
|
||||
|
||||
STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen juna saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen linja-auto saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen kuorma-auto saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen raitiovaunu saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen rahtiraitiovaunu saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen laiva saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}Ensimmäinen lentokone saapuu asemalle {STATION}!
|
||||
STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen linja-auton!
|
||||
STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen kuorma-auton!
|
||||
STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen raitiovaunun!
|
||||
STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen rahtiraitiovaunun!
|
||||
STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen laivan!
|
||||
STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Kaupunkilaiset juhlivat . . .{}{STATION} vastaanottaa ensimmäisen lentokoneen!
|
||||
|
||||
STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Junaonnettomuus!{}{COMMA} kuolee törmäyksen jälkeisessä tulipallossa.
|
||||
STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Tasoristeysturma!{}Kuljettaja kuolee junan ja auton törmäyksen jälkeisessä tulipallossa
|
||||
@@ -924,10 +924,10 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Georgian lari (
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranin rial (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Ajoneuvot
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kulkuneuvot
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Valitse kummalla puolella tietä ajetaan.
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmalla kaistalla
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Oikealla kaistalla
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Vasemmanpuolinen liikenne
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Oikeanpuolinen liikenne
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Kaupunkien nimet
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Valitse kaupunkien nimien tyyli.
|
||||
@@ -1093,11 +1093,11 @@ STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulje ka
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(selitystä ei saatavilla)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Oletusarvo: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Asetuksen tyyppi: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Yleinen asetus (ei tallenneta tallenteisiin; vaikuttaa kaikkiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_CLIENT :Yleinen asetus (ei tallenneta tallennuksiin; vaikuttaa kaikkiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_MENU :Pelin asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pelin asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen peliin)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Yhtiön asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen yhtiöön)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallennukseen; vaikuttaa vain nykyiseen yhtiöön)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tyyppi:
|
||||
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Alkuper
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-versio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Tallenna peli
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Lataa peli
|
||||
@@ -2714,9 +2721,9 @@ STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailman
|
||||
STR_MAPGEN_MAPSIZE :{BLACK}Kartan koko:
|
||||
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Valitse kartan koko ruutuina. Saatavilla olevien ruutujen määrä on hieman alhaisempi
|
||||
STR_MAPGEN_BY :{BLACK}×
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kaupungit:
|
||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kaupunkien määrä:
|
||||
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuus:
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Suurin sallittu kartan korkeus:
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Kasvata suurinta sallittua vuorten korkeutta yhdellä
|
||||
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Vähennä suurinta sallittua vuorten korkeutta yhdellä
|
||||
@@ -3193,8 +3200,8 @@ STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Tilin sa
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Laina
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Laina enimmillään: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Ota lainaa {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Ota lisää lainaa. Ctrl+Klik lisää lainaa niin paljon kuin mahdollista
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Nosta lainaa {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Ota lisää lainaa. Ctrl+Klik nostaa lainaa niin paljon kuin mahdollista
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Lyhennä lainaa {CURRENCY_LONG}
|
||||
STR_FINANCES_REPAY_TOOLTIP :{BLACK}Lyhennä lainaa. Ctrl+Klik lyhentää lainaa niin paljon kuin mahdollista
|
||||
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastruktuuri
|
||||
@@ -3225,7 +3232,7 @@ STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Rakenna
|
||||
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Rakenna yhtiön päämaja
|
||||
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}Näytä päämaja
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}Näytä yhtiön päämaja
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Sijoita päämaja
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Siirrä päämaja
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rakenna yhtiön päärakennus muualle, kustannus 1{NBSP}% yhtiön arvosta. Shift+Klik näyttää kustannearvion sijoittamatta päärakennusta uudelleen
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Yksityiskohdat
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Näytä tarkka infrastruktuurin määrä
|
||||
@@ -3252,7 +3259,7 @@ STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Syötä rahamä
|
||||
STR_BUY_COMPANY_MESSAGE :{WHITE}Etsimme kuljetusyhtiötä, joka ottaisi haltuunsa yhtiömme{}{}Haluatko ostaa yhtiön {COMPANY} hintaan {CURRENCY_LONG}?
|
||||
|
||||
# Company infrastructure window
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Yhtiön {COMPANY} infrastruktuuri
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY}: Infrastruktuuri
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rautatiepalat:
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Opastimet
|
||||
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Teiden palat:
|
||||
@@ -4250,7 +4257,7 @@ STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Poijua e
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Reittipisteen nimeä ei voi muuttaa...
|
||||
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Junien reittipistettä ei voi poistaa...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Junaradan reittipiste täytyy poistaa ensin
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Rautatien reittipiste täytyy poistaa ensin
|
||||
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... poiju on tiellä
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... poiju on toisen yhtiön käytössä!
|
||||
|
||||
@@ -4473,6 +4480,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Alkuperäiset T
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Äänipaketti, jossa ei ole ääniä.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Alkuperäinen Transport Tycoon Deluxen DOS-version musiikki.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Musiikkipaketti, jossa ei ole musiikkia.
|
||||
|
||||
##id 0x2000
|
||||
@@ -4846,7 +4854,7 @@ STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
|
||||
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
|
||||
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
|
||||
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
|
||||
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario -helikopteri
|
||||
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario-helikopteri
|
||||
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 -helikopteri
|
||||
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut-helikopteri
|
||||
|
||||
|
@@ -2696,6 +2696,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 L'équipe OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sauvegarder la partie
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Charger une partie
|
||||
|
@@ -2925,6 +2925,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Còir-le
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD tionndadh {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An sgioba OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sàbhail an geama
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Luchdaich geama
|
||||
|
@@ -2685,6 +2685,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 O equipo de OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gravar partida
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Cargar partida
|
||||
|
@@ -3136,6 +3136,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Transpor
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-Version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-Team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spiel speichern
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spiel laden
|
||||
|
@@ -731,7 +731,7 @@ STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Δάνε
|
||||
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Σύνολο:
|
||||
############ End of order list
|
||||
STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Απαρίθμηση των οχημάτων που απέφεραν κέρδος πέρσι. Περιλαμβανομένων των επιγείων οχημάτων, τρένων, πλοίων και αεροσκαφών.
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Αριθμός των πρόσφατα επισκευασμένων σταθμών. Σταθμοί τραίνων, στάσεις λεωφορείων, αεροδρόμια, κ.ο.κ. προσμετρώνται ξεχωριστά, ακόμα κι αν ανήκουν στον ίδιο σταθμό.
|
||||
STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Αριθμός των πρόσφατα επισκευασμένων σταθμών. Σταθμοί τρένων, στάσεις λεωφορείων, αεροδρόμια, κ.ο.κ. προσμετρώνται ξεχωριστά, ακόμα κι αν ανήκουν στον ίδιο σταθμό.
|
||||
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Το κέρδος του οχήματος με το μικρότερο εισόδημα (μόνο οχήματα παλιότερα των 2 ετών θα λαμβάνονται υπόψην)
|
||||
STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Το ποσό των χρημάτων που έγιναν σε ένα τρίμηνο με το μικρότερο κέρδος των τελευταίων 12 τριμήνων
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Το ποσό των χρημάτων που έγιναν σε ένα τρίμηνο με το μεγαλύτερο κέρδος των τελευταίων 12 τριμήνων
|
||||
@@ -778,6 +778,7 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Εναλ
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Εμφάνιση παραθύρου επιλογής μουσικού κομματιού
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Πρόγραμμα μουσικής - '{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} «{STRING}»
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Λίστα σιδηροτροχιών
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Πρόγραμμα - '{STRING}'
|
||||
@@ -987,9 +988,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Εμφάνιση {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Αντιγραφή στην εμφάνιση
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Αντιγραφή στο παράθυρο εμφάνισης
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Αντιγραφή της τοποθεσίας της κύριας προβολής σε αυτό το παράθυρο εμφάνισης
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Επικόλληση από εμφάνιση
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Επικόλληση από παράθυρο εμφάνισης
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Επικόλληση της τοποθεσίας αυτού του παραθύρου εμφάνισης στην κύρια προβολή
|
||||
|
||||
# Game options window
|
||||
@@ -1278,22 +1279,22 @@ STR_CONFIG_SETTING_CATCHMENT :Επιτρέπ
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Διαφορετικοί σταθμοί και αεροδρόμια έχουν περιοχές κάλυψης διαφορετικού μεγέθους
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Επιτρέπεται η αφαίρεση περισσότερων ιδιοκτησιών των πολέων: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Είναι ευκολότερη η αφαίρεση υποδομών και κτιρίων που κατέχονται από την πόλη
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Μέγιστο μήκος τραίνων: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Ορίστε το μέγιστο μήκος των τραίνων
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Μέγιστο μήκος τρένων: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Ορίστε το μέγιστο μήκος των τρένων
|
||||
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} τετραγωνίδι{P 0 ο α}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Ποσότητα καπνού/σπινθύρων οχήματος: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Ορίστε τον όγκο του καπνού ή τον αριθμό των σπιθών που παράγονται από τα οχήματα
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Μοντέλο επιτάχυνσης τρένων: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Επιλέξτε το μοντέλο φυσικής για την επιτάχυνση των τραίνων. Με το «αρχικό» μοντέλο οι κλίσεις επιβαρύνουν το ίδιο όλα τα οχήματα. Με το «ρεαλιστικό» μοντέλο οι κλίσεις και οι στροφές τα επιβαρύνουν ανάλογα με διάφορες ιδιότητες όπως το μήκος και το ελκτικό φορτίο
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Επιλέξτε το μοντέλο φυσικής για την επιτάχυνση των τρένων. Με το «αρχικό» μοντέλο οι κλίσεις επιβαρύνουν το ίδιο όλα τα οχήματα. Με το «ρεαλιστικό» μοντέλο οι κλίσεις και οι στροφές τα επιβαρύνουν ανάλογα με διάφορες ιδιότητες όπως το μήκος και το ελκτικό φορτίο
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Μοντέλο επιτάχυνσης οχημάτων δρόμου: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Επιλέξτε το μοντέλο φυσικής για την επιτάχυνση των οχημάτων. Με το «αρχικό» μοντέλο οι κλίσεις επιβαρύνουν το ίδιο όλα τα οχήματα. Με το «ρεαλιστικό» μοντέλο οι κλίσεις και οι στροφές τα επιβαρύνουν ανάλογα με διάφορες ιδιότητες όπως το μήκος και το ελκτικό φορτίο
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Κλίση εδάφους για τα τραίνα: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Η κλίση ενός κεκλιμένου τετραγωνίδιου για τα τραίνα. Μεγαλύτερες τιμές καθιστούν δυσκολότερο το ανέβασμα λόφων
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Κλίση εδάφους για τα τρένα: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Η κλίση ενός κεκλιμένου τετραγωνίδιου για τα τρένα. Μεγαλύτερες τιμές καθιστούν δυσκολότερο το ανέβασμα λόφων
|
||||
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Κλίση εδάφους για τα οδικά οχήματα: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Η κλίση ενός κεκλιμένου τετραγωνίδιου για τα οδικά οχήματα. Μεγαλύτερες τιμές καθιστούν δυσκολότερο το ανέβασμα λόφων
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Απαγόρευση στα τρένα και πλοία να κάνουν στροφές 90°: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Στροφές 90 μοιρών προκύπτουν όταν μια οριζόντια σιδηροτροχιά ακολουθείται από μια κάθετη στο επόμενο τετραγωνίδιο, κάνοντας το τραίνο να στρίψει κατά 90 μοίρες όταν αλλάζει τετραγωνίδιο, αντί για τις συνηθισμένες 45 μοίρες σε άλλους συνδυασμούς σιδηροτροχιών. Αυτό έχει επίσης εφαρμογή στην ακτίνα στροφής των πλοίων
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Στροφές 90 μοιρών προκύπτουν όταν μια οριζόντια σιδηροτροχιά ακολουθείται από μια κάθετη στο επόμενο τετραγωνίδιο, κάνοντας το τρένο να στρίψει κατά 90 μοίρες όταν αλλάζει τετραγωνίδιο, αντί για τις συνηθισμένες 45 μοίρες σε άλλους συνδυασμούς σιδηροτροχιών. Αυτό έχει επίσης εφαρμογή στην ακτίνα στροφής των πλοίων
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Να επιτρέπεται η συνένωση μη παρακείμενων σταθμών: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Επιτρέπεται η προσθήκη τμημάτων σε σταθμό χωρίς αυτά να αγγίζουν τα ήδη υπάρχοντα τμήματα. Χρειάζεται Ctrl+Κλικ κατά την τοποθέτηση των νέων τμημάτων
|
||||
STR_CONFIG_SETTING_INFLATION :Πληθωρισμός: {STRING}
|
||||
@@ -1323,7 +1324,7 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Όταν ενε
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Οι νέες οδηγίες είναι «χωρίς στάση» από προεπιλογή: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Κανονικά, τα οχήματα σταματούν σε κάθε σταθμό που περνούν. Ενεργοποιώντας αυτήν τη ρύθμιση, δεν θα σταματούν σε κανένα σταθμό που θα βρει στη διαδρομή τους προς τον τελικό προορισμό. Σημείωστε πως αυτή η ρύθμιση ορίζει μόνο μια καθορισμένη τιμή για νέες εντολές. Ειδικές εντολές μπορούν να δοθούν για οποιαδήποτε συμπεριφορά, άσχετα από την προκαθορισμένη
|
||||
STR_CONFIG_SETTING_STOP_LOCATION :Οι εντόλες νέων τρένων διορίζουν ότι σταματάνε εξ ορισμού στο {STRING} της πλατφόρμας
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Το προεπιλεγμένο σημείο όπου θα σταματούν τα τραίνα στην πλατφόρμα . Το «κοντινό άκρο» σημαίνει κοντά στο σημείο εισόδου, «Μέση» σημαίνει στο μέσο της πλατφόρμας και «μακρινό άκρο» σημαίνει στο άλλο άκρο από το σημείο εισόδου. Σημειώστε ότι αυτή η ρύθμιση ορίζει μόνο την προκαθορισμένη τιμή για νέες εντολές. Παρ' όλα αυτά, είναι δυνατό να δοθούν διαφορετικές εντολές για οποιαδήποτε συμπεριφορά.
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Το προεπιλεγμένο σημείο όπου θα σταματούν τα τρένα στην πλατφόρμα . Το «κοντινό άκρο» σημαίνει κοντά στο σημείο εισόδου, «Μέση» σημαίνει στο μέσο της πλατφόρμας και «μακρινό άκρο» σημαίνει στο άλλο άκρο από το σημείο εισόδου. Σημειώστε ότι αυτή η ρύθμιση ορίζει μόνο την προκαθορισμένη τιμή για νέες εντολές. Παρ' όλα αυτά, είναι δυνατό να δοθούν διαφορετικές εντολές για οποιαδήποτε συμπεριφορά.
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :κοντινό άκρο
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :στη μέση
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :μακρινό άκρο
|
||||
@@ -1344,7 +1345,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Επιτρέπ
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Επιτρέπεται η αποστολή χρημάτων σε άλλες εταιρίες: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Επιτρέπεται η μεταφορά χρημάτων μεταξύ των εταιρειών σε παιχνίδια πολλαπλών παικτών
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Πολλαπλασιαστής βάρους σε φορτία για εξομοίωση βαρέων τρένων: {STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Ορίζεται ο αντίκτυπος της μεταφοράς φορτίων στα τραίνα. Υψηλότερη τιμή κάνει τη μεταφορά φορτίων πιο απαιτητική για τραίνα, ιδιαίτερα στους λόφους
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Ορίζεται ο αντίκτυπος της μεταφοράς φορτίων στα τρένα. Υψηλότερη τιμή κάνει τη μεταφορά φορτίων πιο απαιτητική για τρένα, ιδιαίτερα στους λόφους
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Παράγοντας ταχύτητας αεροπλάνων: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Ορίζεται η σχετική ταχύτητα των αεροπλάνων συγκριτικά με τους άλλους τύπους οχημάτων, ώστε να μειώνεται το ποσό του εισοδήματος από μεταφορές με αεροσκάφη
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
@@ -1444,6 +1445,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Χρώμα εδ
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Πράσινο
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Σκούρο πράσινο
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Βιολετί
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Συμπεριφορά κύλισης του παραθύρου εμφάνισης: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Συμπεριφορά κατά την κύλιση του χάρτη
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Μετακίνηση μικρού χάρτη με ΔΠΠ, θέση ποντικιού κλειδωμένη
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Μετακίνηση χάρτη με ΔΠΠ, θέση ποντικιού κλειδωμένη
|
||||
@@ -1505,7 +1507,7 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Ενεργοπ
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Χρήση δεικτών φόρτωσης: {STRING}
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Επιλέξτε εάν οι δείκτες φόρτωσης εμφανίζονται πάνω από τα οχήματα που φορτώνουν ή ξεφορτώνουν
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Εμφάνιση δρομολογίων σε στιγμές αντί για ημέρες: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Εμφάνιση χρόνων ταξιδιού στα χρονοδιαγράμματα σε χρόνο παιχνιδιού αντί σε ημέρες
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Εμφάνιση χρόνων ταξιδιού στα χρονοδιαγράμματα σε στιγμές αντί σε ημέρες
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Εμφάνιση αφίξεων και αναχωρήσεων στα δρομολόγια: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Εμφάνιση αναμενόμενης ώρας άφιξης και αναχώρησης στα χρονοδιαγράμματα
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Γρήγορη δημιουργία εντολών για τα οχήματα: {STRING}
|
||||
@@ -1515,8 +1517,8 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Επιλογή
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Πρώτος διαθέσιμος
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Τελευταίος διαθέσιμος
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Περισσότερο χρησιμοποιούμενος
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Εμφάνιση δεσμέυσεων διαδρομών για γραμμές τραίνου: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Δίνεται ένα διαφορετικό χρώμα στις κατειλημμένες ράγες για να σας βοηθήσουν με προβλήματα όταν τα τραίνα αρνούνται να εισέλθουν σε τμήματα με βάση τροχιές
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Εμφάνιση δεσμέυσεων διαδρομών για γραμμές τρένου: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Δίνεται ένα διαφορετικό χρώμα στις κατειλημμένες ράγες για να σας βοηθήσουν με προβλήματα όταν τα τρένα αρνούνται να εισέλθουν σε τμήματα με βάση τροχιές
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Διατήρηση των οικοδομικών εργαλείων ενεργών μετά από χρήση τους: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Διατήρηση ανοικτών των εργαλείων για γέφυρες, σήραγγες, κλπ μετά από τη χρήση
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {STRING}
|
||||
@@ -1542,7 +1544,7 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Παίζει τ
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Απενεργοποίηση των υποδομών για τα οχήματα που δεν είναι διαθέσιμα: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :Όταν είναι ενεργοποιημένο, οι υποδομές είναι διαθέσιμες μόνο όταν υπάρχουν διαθέσιμα οχήματα, αποτρέποντας σπατάλη χρόνου και χρημάτων σε μη χρησιμοποιήσιμες υποδομές
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Μέγιστος αριθμός τρένων ανά εταιρία: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Μέγιστος αριθμός τραίνων που μπορεί να έχει μια εταιρεία
|
||||
STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Μέγιστος αριθμός τρένων που μπορεί να έχει μια εταιρεία
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Μέγιστος αριθμός οχημάτων δρόμου ανά εταιρία: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Μέγιστος αριθμός οδικών οχημάτων που μπορεί να έχει μια εταιρεία
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Μέγιστος αριθμός αεροσκαφών ανά εταιρία: {STRING}
|
||||
@@ -1551,7 +1553,7 @@ STR_CONFIG_SETTING_MAX_SHIPS :Μέγιστο
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Μέγιστος αριθμός πλοίων που μπορεί να έχει μια εταιρεία
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Απενεργοποίηση τρένων για τον υπολογιστή: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάνει αδύνατη την κατασκευή τραίνων από παίκτη του υπολογιστή
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάνει αδύνατη την κατασκευή τρένων από παίκτη του υπολογιστή
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Απενεργοποίηση οχημάτων υπολογιστή: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Ενεργοποιώντας αυτήν τη ρύθμιση κάνει αδύνατη την κατασκευή οδικών οχημάτων από παίκτη του υπολογιστή
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Απενεργοποίηση αεροσκαφών υπολογιστή: {STRING}
|
||||
@@ -1572,8 +1574,8 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Μέγιστο
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Τα διαστήματα μεταξύ συντήρησης είναι σε ποσοστά: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Επιλέξτε εάν η επισκευή των οχημάτων εξαρτάται από τον χρόνο που πέρασε από την τελευταία επισκευή ή από την μείωση της αξιοπιστίας κατά ένα συγκεκριμένο ποσοστό της μέγιστης αξιοπιστίας
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :Προκαθορισμένο διάστημα μεταξύ επισκευών για τα τραίνα: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Ορίστε το προκαθορισμένο διάστημα μεταξύ συντηρήσεων για τα νέα οχήματα τραίνων, όταν δεν δίνεται άλλο διάστημα για το όχημα
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :Προκαθορισμένο διάστημα μεταξύ επισκευών για τα τρένα: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Ορίστε το προκαθορισμένο διάστημα μεταξύ συντηρήσεων για τα νέα οχήματα τρένων, όταν δεν δίνεται άλλο διάστημα για το όχημα
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}ημέρ{P 0 α ες}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Απενεργοποιημένο
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Προκαθορισμένο διάστημα μεταξύ συντηρήσεων για οδικά οχήματα: {STRING}
|
||||
@@ -1585,7 +1587,7 @@ STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Ορίστε τ
|
||||
STR_CONFIG_SETTING_NOSERVICE :Απενεργοποίηση επισκευών όταν οι καταρρεύσεις είναι απενεργοποιημένες: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα δεν συντηρούνται όταν δεν είναι δυνατό να χαλάσουν
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Ενεργοποίηση ορίων ταχύτητας βαγονιών: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Όταν είναι ενεργοποιημένο, χρησιμοποιούνται και τα όρια ταχύτητας των βαγονιών όταν αποφασίζεται η μέγιστη ταχύτητα ενός τραίνου
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Όταν είναι ενεργοποιημένο, χρησιμοποιούνται και τα όρια ταχύτητας των βαγονιών όταν αποφασίζεται η μέγιστη ταχύτητα ενός τρένου
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Απενεργοποίηση ηλεκτρικών σιδηροτροχιών: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Ενεργοποιώντας αυτήν την ρύθμιση απενεργοποιείται η ανάγκη ηλεκτροδότησης των σιδηροτροχιών για να μπορέσουν σε αυτές να λειτουργήσουν οι ηλεκτρικές μηχανές
|
||||
|
||||
@@ -1803,13 +1805,13 @@ STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Συνίσταται)
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Μέθοδος δρομολόγησης για τρένα: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Μέθοδος διαπίστωσης διαδρομής που χρησιμοποιείται για τα τραίνα
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Μέθοδος διαπίστωσης διαδρομής που χρησιμοποιείται για τα τρένα
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Μέθοδος δρομολόγησης για οχήματα δρόμου: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Μέθοδος διαπίστωσης διαδρομής που χρησιμοποιείται για τα οδικά οχήματα
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Μέθοδος δρομολόγησης για πλοία: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Μέθοδος διαπίστωσης διαδρομής που χρησιμοποιείται για τα πλοία
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Αυτόματη αναστροφή σε σηματοδότες: {STRING}
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Επιτρέπεται στα τραίνα να αντιστραφούν σε σήμα, εάν περιμένουν εκεί για πολύ ώρα
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Επιτρέπεται στα τρένα να αντιστραφούν σε σήμα, εάν περιμένουν εκεί για πολύ ώρα
|
||||
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Αλλαγή τιμής ρύθμισης
|
||||
|
||||
@@ -2391,6 +2393,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Υπόμ
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Όλες
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Καμία
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Επιλογή εταιριών για να εμφανιστούν
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}μη χρησιμοποιημένο
|
||||
@@ -2799,6 +2802,37 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Αρχι
|
||||
STR_ABOUT_VERSION :{BLACK}Έκδοση OpenTTD{REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Η ομάδα του OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Αριθμός στιγμών παιχνιδιού που προσομοιώνεται ανά δευτερόλεπτο.
|
||||
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Παράγοντας ταχύτητας τρέχοντος παιχνιδιού: {DECIMAL}x
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Πόσο γρήγορα εκτελείται το παιχνίδι αυτήν τη στιγμή, σε σύγκριση με την αναμενόμενη ταχύτητα στον κανονικό ρυθμό εξομοίωσης.
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Τρέχον
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Μέσο
|
||||
STR_FRAMERATE_DATA_POINTS :{WHITE}Τα δεδομένα βασίζονται σε μετρήσεις {COMMA}
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GL_ECONOMY :{WHITE} Διαχείριση φορτίου:
|
||||
STR_FRAMERATE_GL_TRAINS :Στιγμές τρένων:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Στιγμές οχημάτων δρόμου:
|
||||
STR_FRAMERATE_GL_SHIPS :Στιγμές πλοίων:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :Στιγμές αεροσκαφών:
|
||||
STR_FRAMERATE_GL_LANDSCAPE :Στιγμές κόσμου:
|
||||
STR_FRAMERATE_VIDEO :{WHITE}Έξοδος βίντεο:
|
||||
STR_FRAMERATE_SOUND :{WHITE}Μίξη ήχου:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Διαχείριση φορτίου
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :Στιγμές τρένων
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Στιγμές οχημάτων δρόμου
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :Στιγμές πλοίων
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Στιγμές αεροσκαφών
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Στιγμές κόσμου
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Καθυστέρηση γραφήματος συνδέσμου
|
||||
STR_FRAMETIME_CAPTION_VIDEO :Έξοδος βίντεο
|
||||
STR_FRAMETIME_CAPTION_SOUND :Μίξη ήχου
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Αποθήκευση Παιχνιδιού
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Φόρτωση Παιχνιδιού
|
||||
@@ -3083,6 +3117,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Δώστ
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Πόλεις
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Τίποτα -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Πόλη){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Ονόματα πόλεων - πατήστε στο όνομα για να κεντράρετε την εικόνα στην πόλη. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πόλης
|
||||
STR_TOWN_POPULATION :{BLACK}Παγκόσμιος πληθυσμός: {COMMA}
|
||||
|
||||
@@ -3291,7 +3326,7 @@ STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Έξοδ
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Κατασκευές
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Νέα Οχήματα
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Τραίνων
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Τρένων
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Οχημάτων
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Αεροσκαφών
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Πλοίων
|
||||
@@ -3605,7 +3640,7 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Κλων
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Κλωνοποίηση Πλοίου
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τραίνο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του οχήματος. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αυτό θα αγοράσει ένα αντίγραφο του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα στο ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα έχει τις ίδιες εντολές. Με Shift+Κλικ εμφανίζεται το εκτιμώμενο κόστος χωρίς να γίνει η αγορά
|
||||
@@ -4550,7 +4585,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκι
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Δεν μπορεί το τρένο να περάσει σήμα με κίνδυνο...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Δεν αντιστρέφεται η κατεύθυνση του τρένου...
|
||||
STR_ERROR_TRAIN_START_NO_POWER :Το τραίνο δεν έχει ενέργεια
|
||||
STR_ERROR_TRAIN_START_NO_POWER :Το τρένο δεν έχει ενέργεια
|
||||
|
||||
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Δεν γίνεται να αλλάξει πορεία το όχημα...
|
||||
|
||||
|
@@ -2698,6 +2698,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}כל ה
|
||||
STR_ABOUT_VERSION :{BLACK}{REV} גירסה , OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}שמור משחק
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}טען משחק
|
||||
|
@@ -2748,6 +2748,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Eredeti
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} verzió
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Az OpenTTD csapat
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Játék mentése
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Játék betöltése
|
||||
|
@@ -2529,6 +2529,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Upphafle
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD útgáfa {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD hópurinn
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Vista leik
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Opna leik
|
||||
|
@@ -2682,6 +2682,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hak Cipt
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Tim OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpan Permainan
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Buka Permainan
|
||||
|
@@ -2680,6 +2680,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Cóipche
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD leagan {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 An fhoireann OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sábháil an Cluiche
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Lódáil Cluiche
|
||||
|
@@ -477,6 +477,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Screenshot con zoom massimo
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Screenshot con zoom predefinito
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Screenshot intera mappa
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Mostra frame rate
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Informazioni su 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Strumento allineamento sprite
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Attiva/disattiva bounding box
|
||||
@@ -885,7 +886,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Mini visuale {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cambia mini visuale
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copia la posizione della visuale principale in questa mini visuale
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cambia visuale principale
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cambia vis. principale
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copia la posizione di questa mini visuale nella visuale principale
|
||||
|
||||
# Game options window
|
||||
@@ -2725,6 +2726,56 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versione {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Il team OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocità simulazione: {STRING}
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Numero di cicli di simulazione della partita in un secondo
|
||||
STR_FRAMERATE_RATE_BLITTER :{WHITE}Frame rate grafica: {STRING}
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Numero di fotogrammi video renderizzati in un secondo
|
||||
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Fattore di velocità corrente della partita: {DECIMAL}x
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Prestazioni correnti della partita, confrontate con le prestazioni attese alla velocità di giorno normale.
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Corrente
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Media
|
||||
STR_FRAMERATE_DATA_POINTS :{WHITE}Dati basati su {COMMA} misurazioni
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} frame/s
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} frame/s
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} frame/s
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{WHITE}Totale ciclo simulazione:
|
||||
STR_FRAMERATE_GL_ECONOMY :{WHITE} Gestione carichi:
|
||||
STR_FRAMERATE_GL_TRAINS :{WHITE} Aggiornamento treni:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Aggiornamento automezzi:
|
||||
STR_FRAMERATE_GL_SHIPS :{WHITE} Aggiornamento navi:
|
||||
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Aggiornamento aeromobili:
|
||||
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Aggiornamento mondo:
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Ritardo grafo di distribuzione:
|
||||
STR_FRAMERATE_DRAWING :{WHITE}Renderizzazione grafica:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Visuali mondo:
|
||||
STR_FRAMERATE_VIDEO :{WHITE}Output video:
|
||||
STR_FRAMERATE_SOUND :{WHITE}Missaggio suoni:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :Ciclo simulazione
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Gestione carichi
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :Aggiornamento treni
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Aggiornamento automezzi
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :Aggiornamento navi
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aggiornamento aeromobili
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Aggiornamento mondo
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Ritardo grafo di distribuzione
|
||||
STR_FRAMETIME_CAPTION_DRAWING :Renderizzazione grafica
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderizzazione visuali mondo
|
||||
STR_FRAMETIME_CAPTION_VIDEO :Output video
|
||||
STR_FRAMETIME_CAPTION_SOUND :Missaggio suoni
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salva partita
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Carica partita
|
||||
|
@@ -2681,6 +2681,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}オリ
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD バージョン {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ゲームを保存
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}ゲームを開く
|
||||
|
@@ -889,7 +889,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}외부 화면 {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}외부 화면에 복사
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}외부 화면으로 복사
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}현재 장소를 외부 화면에 복사합니다.
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}이 장소로 이동
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}외부 화면에 저장된 장소로 이동합니다.
|
||||
@@ -3175,6 +3175,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 개발팀
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}게임 저장
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}게임 불러오기
|
||||
@@ -3463,6 +3470,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}팻말
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}도시 목록
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}(없음)
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (대도시){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}도시 이름 - 이 도시로 시점을 변경하려면 클릭하세요. CTRL+클릭하면 이 도시 위치를 기준으로 새로운 외부 화면을 엽니다.
|
||||
STR_TOWN_POPULATION :{BLACK}총 인구 수: {COMMA}
|
||||
|
||||
|
@@ -838,6 +838,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nulla musica parata
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Carmen
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Titulus
|
||||
@@ -858,11 +859,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Incipere
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Monstrare fenestram electionis carminum
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Compositio Musicae - '{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Index Carminum
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Compositio - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Vacuefacere
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}Mutare gregem
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Vacuefacere compositionem (modo Propriam I aut Propriam II)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Mutare gregem musicam
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Preme in carmen ut compositioni addantur (modo Propriae I aut Propriae II)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Preme in carmen ut ex compositione removeatur (modo Propria I aut Propria II)
|
||||
|
||||
@@ -1065,10 +1069,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Fenestra conspectus {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Transcribere ad fenestram conspectus
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Mutare conspectum
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Transcribere locum primarium ad hanc fenestram conspectus
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Glutinare ex fenestra conspectus
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Glutinare locum ex hac fenestra ad conspectum primarium
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Mutare conspectum primum
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Transcribere locum ex hac fenestra ad conspectum primarium
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Ludi optiones
|
||||
@@ -1522,7 +1526,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color terrae in
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Viridis
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Viridis Obscurus
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpureus
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Vagari conspectum leniter: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Modus conspectum movendi: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Quomodo tabula geographica vagatur
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Conspectus movetur globulo dextro, loco muris fixo
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Tabula movetur globulo dextro, loco muris fixo
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Tabula movetur globulo muris dextro
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Tabula movetur globulo muris sinistro
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Movere conspectum leniter: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Quomodo conspectus vagatur ad quemdam locum globulo sinistro in tabula premendi aut cum iubetur vagari ad quamdam rem in tabula. Electa, conspectus leniter vagatur. Neglecta, statim salit ad locum
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Ostendere nuntium adiuvans apud varia ferramenta construendi: {STRING}
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Ostendere spatium atque altitudinem inter tegulas dum mus trahitur in construendo
|
||||
@@ -2474,6 +2484,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Formula
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Omnia
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nulla
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Eligere societates monstrandas
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}non usus
|
||||
@@ -2886,6 +2897,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Privileg
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD editio {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXVII Manus OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Servare Ludum
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Legere Ludum
|
||||
@@ -3170,6 +3188,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Inscribe
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Oppida
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nulla -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Urbs){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nomina oppidorum - preme in nomen ut conspectus supra oppidum locetur. Ctrl+Preme ut novam fenestram conspectus supra oppidum aperiatur
|
||||
STR_TOWN_POPULATION :{BLACK}Incolae mundi: {COMMA}
|
||||
|
||||
@@ -4427,6 +4446,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... via
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... viae directio non convenit
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stationi perviae non licet esse curva
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stationi perviae non licet compita habere
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... via est monodromus vel obstructa
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Non licet partem stationis removere...
|
||||
@@ -4678,6 +4698,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Soni ex edition
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Soni ex editione originale Transport Tycoon Deluxe Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Sarcina sonorum sine ullis sonis.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Musica ex editione originale Transport Tycoon Deluxe Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Musica ex editione originale Transport Tycoon Deluxe DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Musica ex editione originale Transport Tycoon (Originale/World Editor) DOS.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Sarcina musicae sine ulla musica.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2623,6 +2623,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Oriģin
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD darba grupa
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Saglabāt spēli
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Ielādēt spēli
|
||||
|
@@ -2899,6 +2899,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pradinė
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD komanda
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Išsaugoti žaidimą
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Įkelti žaidimą
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD Versioun {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 D'OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spill späicheren
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spill lueden
|
||||
|
@@ -215,6 +215,7 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} ka
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
@@ -241,6 +242,7 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Bar Skro
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Musnahkan bangunan dll. dari dataran tanah. Ctrl memilih kawasan menyerong. Shift bangunan/tunjukkan anggaran kos.
|
||||
|
||||
# Show engines button
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Tunjukkan perkara yang tersembunyi
|
||||
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Dengan membenarkan pilihan ini, kapal tersembunyi turut ditunjukkan
|
||||
|
||||
@@ -453,7 +455,7 @@ STR_ABOUT_MENU_TOGGLE_CONSOLE :Papar atau pada
|
||||
STR_ABOUT_MENU_AI_DEBUG :Al/Skrip pepijat permainan
|
||||
STR_ABOUT_MENU_SCREENSHOT :Tangkapan skrin (Ctrl+S)
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zum sepenuhnya di pembidik skrin
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Tangkapan skrin dizoom asal
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Tangkapan skrin di zum asal
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Tangkap gambar skrin besar (Ctrl+G)
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Tentang 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Penjajar peperi
|
||||
@@ -610,7 +612,7 @@ STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Jumlah w
|
||||
STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Jumlah wang keuntungan dalam suku tahun dengan keuntungan tertinggi dalam 12 suku tahun yang lepas
|
||||
STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Unit-unit kargo yang dihantar dalam 4 suku tahun yang lepas
|
||||
STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Jumlah jenis kargo yang dihantar dalam suku tahun yang lepas
|
||||
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Jumlah wang syarikat ini mempunyai dalam bank
|
||||
STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Jumlah wang syarikat di dalam bank
|
||||
STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Jumlah wang syarikat ini yang telah dipinjam
|
||||
STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Jumlah markah daripada markah yang boleh diperolehi
|
||||
|
||||
@@ -734,6 +736,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Paparkan
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Papar atau padamkan heightmap
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Paparkan hartanah tanpa syarikat pada peta
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Paparkan seluruh maklumat hartanah syarikat pada peta
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Tunjukkan semua kargo di atas peta
|
||||
|
||||
# Status bar messages
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Tunjukkan mesej atau laporan berita terakhir
|
||||
@@ -850,10 +853,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT} {BLA
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Tetingkap Pemandangan {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Salin ke tetingkap pemandangan
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Ubah tetingkap paparan
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Salin lokasi pemandangan global kepada tetingkap pemandangan ini
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Tampal daripada tetingkap pemandangan
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Salin lokasi tetingkap pemandangan ini kepada pemandangan utama
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Ubah paparan utama
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Salin lokasi tetingkap paparan ini ke paparan utama
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Pilihan Permainan
|
||||
@@ -1215,6 +1218,7 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :Semua kenderaan
|
||||
STR_CONFIG_SETTING_WARN_INCOME_LESS :Beri amaran jika pendapatan kenderaan adalah negatif: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Kenderaan tidak akan tamat tempohnya: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gunakan pembaharuan automatik apabila kenderaan usang : {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} bulan{P 0 "" s} selepas
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY :Wang minimum yang diperlukan untuk pembaharuan automatik: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Jangkamasa mesej ralat: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Tunjukkan jumlah penduduk dalam label nama bandar: {STRING}
|
||||
@@ -1262,6 +1266,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Membesarkan pet
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Skrol peta
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Matikan
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Kelajuan roda skrol pada peta: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Kawal kesensitifan skrol roda tetikus
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION :Papan kekunci di skrin: {STRING}
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Pilih kaedah untuk membuka papan kekunci pada skrin untuk memasukkan teks ke dalam kotak edit hanya menggunakan petunjuk peranti. Ini bertujuan untuk peranti kecil yang tiada papan kekunci sebenar
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Dinyah-upayakan
|
||||
@@ -1293,6 +1298,7 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Gunakan senarai
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS :Gunakan penunjuk muatan: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Tunjukkan jadual menggunakan tanda rait dan bukan hari: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Tunjukkan ketibaan dan pelepasan dalam jadual: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Tunjukkan jangkaan waktu ketibaan dan pelepasan dalam jadual
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Pewujudan pantas arahan kenderaan: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Landasan keretapi lazim (apabila memulakan permainan baru/buka permainan: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Yang tersedia terawal
|
||||
@@ -1300,6 +1306,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Yang tersedia s
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Yang selalu digunakan
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Tunjukkan landasan yang ditempah: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Alat binaan tetap aktif selepas digunakan: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Simpan alat pembinaan untuk jambatan, terowong, dll. buka selepas guna
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Perbelanjaan kumpulan dalam tetingkap kewangan syarikat: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Pembinaan: {STRING}
|
||||
@@ -1307,6 +1314,7 @@ STR_CONFIG_SETTING_SOUND_CONFIRM :Pembinaan: {STR
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Nyahaktif infrastruktur bangunan apabila tiada kenderaan yang sesuai: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Amaun maksimum kereta api setiap syarikat: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Amaun maksimum kenderaan jalanraya setiap syarikat: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Jumlah maksimum kenderaan darat sesebuah syarikat
|
||||
STR_CONFIG_SETTING_MAX_AIRCRAFT :Amaun maksimum pesawat setiap syarikat: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_SHIPS :Amaun maksimum kapal setiap syarikat: {STRING}
|
||||
|
||||
@@ -1327,7 +1335,10 @@ STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes sebelu
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Tempoh waktu servis dalam peratusan: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Pilih sama ada selenggara kenderaan dimulakan sejak tempoh masa dari servis terakhir atau apabila peratusan kebolehupayaan kenderaan berkurang kepada peratusan tertentu.
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}hari{P 0 "" s}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Dilumpuhkan
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Tetapkan selang masa servis untuk pesawat baru kepada tetapan asal jika tiada selang masa servis yang jelas ditetapkan untuk pesawat tersebut
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Tetapkan selang masa servis untuk kapal baru kepada tetapan asal jika tiada selang masa servis yang jelas ditetapkan untuk kapal tersebut
|
||||
STR_CONFIG_SETTING_NOSERVICE :Servis tidak diperlukan apabila kerosakan kenderaan ditetapkan kepada tiada: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Benarkan had kelajuan untuk gerabak: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Tiada landasan elektrik: {STRING}
|
||||
@@ -1339,13 +1350,16 @@ STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Maklumat syarik
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Paparkan surat khabar mengenai pembukaan syarikat baru, atau apabila syarikat dalam risiko untuk muflis
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Pembukaan industri: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Penutupan industri: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Paparkan keratan akhbar apabila ada industri yang ditutup
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Perubahan ekonomi: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Perubahan pengeluaran industri-industri yang diservis oleh syarikat: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Perubahan pengeluaran industri-industri yang diservis oleh pesaing: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Paparkan keratan akhbar apabila berlaku perubahan tahap pengeluaran industri yang diservis oleh pesaing
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Pengubaran pengeluaran industri lain: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ADVICE :Nasihat / maklumat tentang kenderaan syarikat: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Kenderaan baru: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Penukaran pada penerimaan kargo: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Tunjukkan mesej berkenaan perubahan kebolehterimaan sesetengah kargo di stesen terlibat
|
||||
STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidi: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Maklumat umum: {STRING}
|
||||
|
||||
@@ -1406,17 +1420,25 @@ STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Biasa
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Pantas
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Sangat pantas
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 dalam {COMMA}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Tiada
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Pengganda awal saiz bandar: {STRING}
|
||||
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Sistem Imperial (kuasa kuda/hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Sistem metrik (kuasa kuda/hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :Unit SI (kW)
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :Unit SI (m³)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_SOUND :{ORANGE}Bunyi
|
||||
STR_CONFIG_SETTING_INTERFACE :{ORANGE}Antaramuka (Interface)
|
||||
STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Pembinaan
|
||||
STR_CONFIG_SETTING_ADVISORS :{ORANGE}Berita / Penasihat
|
||||
STR_CONFIG_SETTING_COMPANY :{ORANGE}Syarikat
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Kenderaan
|
||||
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Laluan
|
||||
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Kecelakaan / Kemalangan
|
||||
@@ -1497,7 +1519,7 @@ STR_INTRO_TRANSLATION :{BLACK}Terjemah
|
||||
|
||||
# Quit window
|
||||
STR_QUIT_CAPTION :{WHITE}Keluar
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Pastikah anda untuk keluar dari OpenTTD dan kembali ke {STRING}?
|
||||
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Adakah anda pasti untuk keluar dari OpenTTD dan kembali ke {STRING}?
|
||||
STR_QUIT_YES :{BLACK}Ya
|
||||
STR_QUIT_NO :{BLACK}Tidak
|
||||
|
||||
@@ -1515,8 +1537,8 @@ STR_OSNAME_SUNOS :SunOS
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Tinggalkan Permainan
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Pastikah anda mahu keluar permainan ini?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Pastikah anda untuk keluar senario ini?
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Pastikah anda mahu keluar dari permainan ini?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Pastikah anda untuk keluar dari senario ini?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Penipuan (Cheats)
|
||||
@@ -1691,6 +1713,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Nama per
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Tetapkan kata laluan
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Lindungi permainan anda dengan kata laluan jika anda tidak mahu ianya diakses awam
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Tidak
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} pelanggan
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Amaun maksimum pemain:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Tentukan bilangan klien maks. Tidak perlu semua slot diisi
|
||||
@@ -1768,7 +1791,7 @@ STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Mulakan
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Saksikan permainan
|
||||
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Saksikan permainan sebagai seorang penyaksi
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Sertai syarikat
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Bantu mengurus syarikat ini
|
||||
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Bantu uruskan syarikat ini
|
||||
|
||||
# Network connecting window
|
||||
STR_NETWORK_CONNECTING_CAPTION :{WHITE}Menyambung...
|
||||
@@ -1927,6 +1950,7 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Pilih pe
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Tandakan semua kandungan sedia ada yang telah ditingkatkan untuk dimuat turun
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Nyahpilihkan semua
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Tandakan semua kandungan supaya jangan dimuat turun
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Anda sedang meninggalkan OpenTTD!
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Saringan tag/nama:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Lawati halaman
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Lawati halaman untuk kandungan ini
|
||||
@@ -1979,7 +2003,7 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... fail
|
||||
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Tidak dapat menyahmampat fail yang dimuat turun
|
||||
|
||||
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Grafik hilang
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD memerlukan grafik berfungsi tetapi tiada diperolehi. Adakah anda membenarkan OpenTTD untuk memuat turun dan memasang-grafik?
|
||||
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD memerlukan grafik berfungsi tetapi tiada grafik diperolehi. Adakah anda benarkan OpenTTD untuk memuat turun dan memasang grafik?
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, muat turun grafik
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, keluar dari OpenTTD
|
||||
|
||||
@@ -2302,6 +2326,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nama pet
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Kargo yang diterima: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Jenis landasan: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Had kelajuan landasan: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
@@ -2314,28 +2339,28 @@ STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Tanah diliputi
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Padang pasir
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Landasan keretapi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Keretapi landasan dengan isyarat sekatan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Keretapi landasan dengan pra-isyarat
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Landasan kereta api dengan isyarat sekatan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Landasan kereta api dengan pra-isyarat
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Landasan keretapi dengan isyarat keluar
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Landasan keretapi dengan isyarat kombo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Keretapi landasan dengan isyarat laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Landasan kereta api dengan isyarat laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Landasan keretapi dengan isyarat satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Keretapi landasan dengan isyarat sekatan dan pra-isyarat
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Landasan kereta api dengan isyarat sekatan dan pra-isyarat
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Landasan keretapi dengan isyarat sekatan dan keluar
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Landasan keretapi dengan isyarat sekatan dan kombo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Keretapi landasan dengan isyarat sekatan dan laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Landasan kereta api dengan isyarat sekatan dan laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Landasan keretapi dengan isyarat sekatan dan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Keretapi landasan dengan isyarat pra- dan keluar
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Keretapi landasan dengan isyarat pra- dan kombo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Keretapi landasan dengan isyarat pra- dan laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Keretapi landasan dengan isyarat pra- dan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Landasan kereta api dengan pra-isyarat dan isyarat keluar
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Landasan kereta api dengan pra-isyarat dan isyarat kombo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Landasan kereta api dengan pra-isyarat dan isyarat laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Landasan kereta api dengan pra-isyarat dan isyarat laluan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Landasan keretapi dengan isyarat keluar dan kombo.
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Landasan keretapi dengan isyarat keluar dan laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Landasan keretapi dengan isyarat keluar dan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Landasan keretapi dengan isyarat kombo dan signal laluan
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Landasan keretapi dengan isyarat kombo dan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Keretapi landasan dengan isyarat laluan dan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Keretapi depoh keretapi
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Landasan kereta api dengan isyarat laluan dan isyarat laluan satu hala
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depoh penyelenggaraan kereta api
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Jalanraya
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Jalan raya berlampu
|
||||
@@ -2401,6 +2426,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hakcipta
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versi {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Simpankan Permainan
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Buka Permainan
|
||||
@@ -2548,6 +2580,7 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Tidak sera
|
||||
# NewGRF save preset window
|
||||
STR_SAVE_PRESET_CAPTION :{WHITE}Simpan pratetapan
|
||||
STR_SAVE_PRESET_TITLE :{BLACK}Masukkan nama untuk pratetapan
|
||||
STR_SAVE_PRESET_CANCEL :{BLACK}Batal
|
||||
STR_SAVE_PRESET_SAVE :{BLACK}Simpan
|
||||
|
||||
# NewGRF parameters window
|
||||
@@ -2579,7 +2612,7 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Pergi ke
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Peperi sebelumnya
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Teruskan ke peperi dahulu yang biasa, melangkau sebarang peperi pseudo/warna kembali/fon dan memusing balik semula
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Perwakilan peperi yang terpilih. Penjajaran tidak diendahkan apabila sedang melukiskan peperi.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alih peperi, mengubahkan ofset X dan Y
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Alihkan "sprite" ke lokasi lain lantas mengubah ofset X dan Y. "Ctrl+Click" untuk ubah lokasi "sprite" lapan unit pada satu-satu masa
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pilih peperi
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pilih peperi di mana-mana sahaja dari skrin
|
||||
|
||||
@@ -2773,6 +2806,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik di
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Seterusnya
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Nama stesen - klik pada nama untuk memusatkan pemandangan ke stesen. Ctrl+Klik membuka tetingkap pemandangan di lokasi stesen
|
||||
@@ -2799,6 +2833,10 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Penarafa
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Tunjukkan penarafan stesen
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Bekalan bulanan dan penarafan tempatan:
|
||||
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Jumlah: Telah dirancang
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} melalui {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} ke {STATION}
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} sedang berhenti di stesen ini
|
||||
|
||||
|
||||
############ range for rating starts
|
||||
@@ -2816,12 +2854,13 @@ STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Pusatkan
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Tukarkan nama stesen
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Tunjukkan semua keretapi yang mengandungi stesen ini dalam jadual mereka
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Tunjukkan semua kenderaan jalanraya yang mengandungi stesen ini dalam jadual mereka
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Tunjukkan semua kenderaan darat yang mempunyai stesen ini di dalam jadual mereka
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Tunjukkan semua pesawat yang mengandungi lapangan terbang ini dalam jadual mereka
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Tunjukkan semua kapal yang mengandungi stesen ini dalam jadual mereka
|
||||
|
||||
STR_STATION_VIEW_RENAME_STATION_CAPTION :Namakan semula stesen/ruang punggahan
|
||||
|
||||
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Halang pesawat daripada mendarat di lapangan terbang ini
|
||||
|
||||
# Waypoint/buoy view window
|
||||
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
|
||||
@@ -3005,11 +3044,11 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kenderaan jalan
|
||||
STR_GROUP_DEFAULT_SHIPS :Kapal yang belum berkumpulan
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat yang belum berkumpulan
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kumpulan - klik sebuah kumpulan untuk menaraikan semua kenderaan di dalam kumpulan
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kumpulan - klik sebuah kumpulan untuk menyenaraikan semua kenderaan di dalam kumpulan tersebut. Tarik dan lepaskan kumpulan untuk menyusun kumpulan mengikut heirarki
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk mewujudkan kumpulan
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Padamkan kumpulan yang telah dipilih
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Tukar nama kumpulan yang terpilih
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik untuk menghalang daripada kumpulan ini digantikan secara automatik
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klik untuk menghalang kumpulan ini daripada digantikan secara automatik
|
||||
|
||||
|
||||
STR_GROUP_ADD_SHARED_VEHICLE :Tambah kenderaan berkongsi
|
||||
@@ -3297,6 +3336,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} tahun (
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} tahun ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Kelajuan Maks.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Kelajuan maksima: {LTBLUE}{VELOCITY} {BLACK}Jenis pesawat: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Kelajuan maksima: {LTBLUE}{VELOCITY} {BLACK}Jenis pesawat: {LTBLUE}{STRING} {BLACK}Lingkungan: {LTBLUE}{COMMA} petak
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kuasa: {LTBLUE}{POWER}{BLACK} Kelajuan Maks.: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kuasa: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}T.E. Maks.: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -3316,6 +3357,7 @@ STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Tempoh P
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Tambah 10 tempoh penyenggelaraan. Ctrl+Klik untuk tambah 5 tempoh penyenggelaraan
|
||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Kurangkan 10 tempoh penyenggelaraan. Ctrl+Klik untuk kurangkan 5 tempoh penyenggelaraan
|
||||
|
||||
STR_VEHICLE_DETAILS_DAYS :Hari
|
||||
STR_VEHICLE_DETAILS_PERCENT :Peratusan
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nama keretapi
|
||||
@@ -3455,7 +3497,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Pergi ke depoh
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Pergi ke hangar paling hampir
|
||||
STR_ORDER_CONDITIONAL :Lompatan arahan bersyarat
|
||||
STR_ORDER_SHARE :Kongsi arahan
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Masukkan arahan baru ke atas arahan yang terpilih. Ctrl membuatkan arahan stesen 'muatan penuh sebarang kargo', arahan halutuju 'tanpa henti', dan arahn depoh 'penyenggelaraan'. 'Arahan berkongsi' atau Ctrl membenarkan kenderaan ini berkongsi arahan dengan kenderaan terpilih
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Masukkan arahan baru ke dalam susunan senarai yang terpilih, atau tambah pada penghujung senarai. "Ctrl" mengubah arahan stesen kepada 'muatan penuh untuk apa-apa kargo', arahan halutuju 'tanpa henti', dan arahan depoh 'penyenggelaraan'. 'Arahan berkongsi' atau "Ctrl" membenarkan kenderaan ini berkongsi arahan dengan kenderaan terpilih
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Tunjukkan semua kenderaan yang berkongsi jadual yang sama
|
||||
|
||||
@@ -4072,7 +4114,7 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... pesa
|
||||
# Timetable related errors
|
||||
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Kenderaan tidak boleh dijadualkan...
|
||||
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Kenderaan hanya boleh menunggu di stesen
|
||||
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Kenderaan ini tidak akan berhenti di stesen ini
|
||||
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Kenderaan ini tidak akan berhenti di stesen berikut
|
||||
|
||||
# Sign related errors
|
||||
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... papan tanda terlalu banyak
|
||||
@@ -4085,8 +4127,12 @@ STR_DESKTOP_SHORTCUT_COMMENT :Sebuah permaina
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafik asal Transport Tycoon Deluxe DOS edition.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Grafik asal Transport Tycoon DOS (German) edition
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafik asal Transport Tycoon Deluxe edisi Windows.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Bunyi asal Transport Tycoon Deluxe edisi Windows
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Sebuah pek suara tanpa apa-apa suara
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Muzik asal Transport Tycoon Deluxe edisi Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Muzik asal Transport Tycoon Deluxe edisi DOS
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Pek muzik tanpa muzik sebenar.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2688,6 +2688,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opprinne
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spill
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Last inn spill
|
||||
|
@@ -2603,6 +2603,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Opphavel
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versjon {REV}. Oversett til nynorsk av Thor Morten Skogrand med fleire.
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lagre spel
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Last inn spel
|
||||
|
@@ -3069,6 +3069,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prawa Au
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD wersja {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Zespół OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Zapisz grę
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Wczytaj grę
|
||||
|
@@ -2685,6 +2685,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Direitos
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versão {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 A equipa do OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Jogo
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Abrir Jogo
|
||||
|
@@ -2645,6 +2645,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiunea {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Echipa OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Salvează joc
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Încarcă joc
|
||||
|
@@ -1027,9 +1027,9 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Окно просмотра {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Скопировать в окно
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Скопировать текущую позицию в окно просмотра
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Вставить из окна
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Из основного окна
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Показать то, что отображается в основном окне
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}В основное окно
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Показать в основном окне
|
||||
|
||||
# Game options window
|
||||
@@ -1074,13 +1074,13 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Грузинс
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Иранский риал (IRR)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Направление движения
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}По какой стороне дороги ездит автотранспорт
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :левостороннее
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :правостороннее
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Движение автомобилей
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Сторона дороги, по которой ездит автотранспорт
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Левостороннее
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Правостороннее
|
||||
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Названия городов
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}На каком языке будут названы населённые пункты
|
||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Язык, который будет использоваться для выбора названий населённых пунктов
|
||||
|
||||
############ start of townname region
|
||||
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Английские
|
||||
@@ -1175,7 +1175,7 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Пере
|
||||
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Перейти на евро позже
|
||||
|
||||
STR_CURRENCY_PREVIEW :{LTBLUE}Образец: {ORANGE}{CURRENCY_LONG}
|
||||
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 англ. фунтов (£) в вашей валюте
|
||||
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10{NBSP}000 фунтов стерлингов (£) в вашей валюте
|
||||
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Изменить параметр валюты
|
||||
|
||||
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Максимальное количество конкурентов: {ORANGE}{COMMA}
|
||||
@@ -1259,7 +1259,7 @@ STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тип:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Отображать в списке только настройки, соответствующие выбранной категории
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Основные настройки (только самые важные)
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Расширенные настройки (практически все)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Специальные настройки (все, включая самые непонятные)
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Все настройки (включая самые непонятные)
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Настройки со значениями, отличающимися от значений по умолчанию
|
||||
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Настройки со значениями, отличающимися от настроек новой игры
|
||||
|
||||
@@ -1784,7 +1784,7 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чем выше
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Зависимость спроса от расстояния: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Если это значение больше 0, то количество груза, отправляемого с одной станции на другую, будет зависеть от расстояния между станциями. Чем выше это значение, тем больше груза будет отправляться к ближним станциям и меньше{NBSP}- к дальним.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Количество возвращаемого груза при симметричном распределении: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Установка этого значения ниже 100% заставит распределение быть менее «симметричным»: количество возвращаемого груза сможет быть меньше, чем количество отправленного. Установка в 0% сделает распределение полностью несимметричным.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Установка этого значения ниже 100% заставит распределение быть менее «симметричным»: количество возвращаемого груза сможет быть меньше, чем количество отправленного. Установка в 0% сделает распределение полностью асимметричным.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Предел загрузки коротких маршрутов перед использованием вместительных: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :При наличии нескольких маршрутов между станциями алгоритм распределения грузов будет использовать кратчайший маршрут до его загрузки, потом следующий по длине и т.{NBSP}д. При избытке груза маршруты будут перегружаться начиная с самых производительных. Загрузка рассчитывается исходя из оценки пропускной способности (которая может быть неточной) и интенсивности использования. Эта настройка определяет, насколько загружать маршрут перед тем, как начать использовать следующий. Установите значение ниже 100% для того, чтобы избежать задержки груза, если пропускная способность маршрута будет переоценена алгоритмом.
|
||||
|
||||
@@ -2457,6 +2457,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схем
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Все
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Нет
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Выберите компании для отображения
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}неиспольз.
|
||||
@@ -2880,6 +2881,22 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ориг
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версия {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Команда разработчиков OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} мс
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} мс
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} мс
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} кадр{P "" а ов}/с
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} кадр{P "" а ов}/с
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} кадр{P "" а ов}/с
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} мс
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} с
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Сохранить игру
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Загрузить игру
|
||||
@@ -3164,7 +3181,8 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Введ
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Города
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Нет -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Список городов - щелчок по названию показывает город в основном окне. Ctrl+щелчок показывает в дополнительном окне.
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Мегаполис){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Список городов. Щелчок по названию показывает город в основном окне. Ctrl+щелчок показывает в дополнительном окне.
|
||||
STR_TOWN_POPULATION :{BLACK}Население: {COMMA}
|
||||
|
||||
# Town view window
|
||||
|
@@ -838,6 +838,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
|
||||
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
|
||||
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
|
||||
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
|
||||
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT} {DKGREEN} Nije dostupna muzika
|
||||
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
|
||||
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Numera
|
||||
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Naziv
|
||||
@@ -858,11 +859,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Uključi
|
||||
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Prikaži prozor za izbor muzičkih numera
|
||||
|
||||
# Playlist window
|
||||
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE} Muzički program - '{STRING}'
|
||||
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
|
||||
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Indeks numera
|
||||
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
|
||||
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Obriši
|
||||
STR_PLAYLIST_CHANGE_SET :{BLACK}Promeni set
|
||||
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Obriši tekući program (samo korisnički-definisani programi)
|
||||
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Promenite izbor muzike na drugi instalirani skup
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klik na numeru je dodaje u tekući program (samo za korisnički-definisane programe)
|
||||
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Pritisnite na muzičku numeru kako biste je uklonili sa trenutnog rasporeda (samo za Custom1 ili Custom2)
|
||||
|
||||
@@ -1072,10 +1076,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pogled{COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Premesti u pogled
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK} Kopiraj u prozor za pogled
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Premešta pogled na trenutnu poziciju glavnog pogleda
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Prebaci se
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Premešta glavni pogled na lokaciju na kojoj je ovaj pogled
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Promenite glavni prikaz
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopirajte lokaciju prozora za prikaz u glavnom prikazu
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Opcije
|
||||
@@ -1529,6 +1533,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Boja terena na
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zelena
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamno zelena
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Ljubičasta
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Ponašanje listanja pogleda: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ponašanje prilikom skrolovanje mape
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Pomerite pogled sa desnim tasterom miša, položaj miša zaključan
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Pomerite mapu sa desnim tasterom miša, zaključajte položaj miša
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :Pomerite mapu pomoću desne tipke miša
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Pomerite mapu pomoću levog miša
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Ravnomeran prelaz prozora: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Odredi kako se glavni prikaz pomiče na određeno mesto kada se klikne na malu kartu ili kada se daje naredba za pomicanje na određeni objekat na karti. Ako je omogućeno, prikaz se pomiče glatko, ako je onemogućeno, prikaz izravno skače na ciljano mesto
|
||||
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Prikazivati mere dok se koriste alati za gradnju: {STRING}
|
||||
@@ -1560,6 +1570,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Klik
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Klik
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Nikakvo
|
||||
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Zatvori prozor pomoću desnog klika: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Zatvara prozor tako što klikne desnim klikom unutar nje. Onemogućava dodir sa desnim tasterom miša!
|
||||
|
||||
STR_CONFIG_SETTING_AUTOSAVE :Autočuvanje: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Izbor vremenskog intervala između dve automatski sačuvane pozicije
|
||||
@@ -2468,6 +2480,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Sve
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nema
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Odaberite preduzeća koja želite da se prikažu
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}neiskorišćen
|
||||
@@ -2775,6 +2788,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Naziv de
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Tovar prihvaćen: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tip šine: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina na pruzi: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine: {LTBLUE}{VELOCITY}
|
||||
|
||||
@@ -2787,29 +2801,29 @@ STR_LAI_CLEAR_DESCRIPTION_FIELDS :Polja
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snegom prekrivena zemlja
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Pustinja
|
||||
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Železnica kolosek
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Železnica kolosek sa blok signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Železnica kolosek sa predsignalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železnica kolosek sa izlaznom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Železnica kolosek sa kombinovanom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železnica kolosek sa putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železnica kolosek sa jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železnica kolosek sa blok i predsignalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Železnica kolosek sa blok i izlaznom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Železnica kolosek sa blok i kombinovanom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železnica kolosek sa blok i putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železnica kolosek sa blok i jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Železnica kolosek sa pred i izlaznom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Železnica kolosek sa pred i kombinovanom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Železnica kolosek sa pred i putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Železnica kolosek sa pred i jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železnica kolosek sa izlaznom i kombinovanom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železnica kolosek sa izlaznom i putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železnica kolosek sa izlaznom i jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Železnica kolosek sa kombinovanom i putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Železnica kolosek sa kombinovanom i jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železnica kolosek sa putnom i jednosmernom putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Železnica železnički depo
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK :Željeznički put
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Željeznički put sa blok signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Željeznički put sa pred-signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Železnički put sa izlaznom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Željeznički put sa kombinovanim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Železnički put sa putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Železnički put sa jednosmernim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Železnički put sa blokom i pred-signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Željeznički put sa blokovnim i izlaznim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Željeznički put sa blokovnim i kombinovanim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Železnički put sa signalizacijom izlaza i puta
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Železnički put sa blokom i pred-signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Željeznički put sa pred-i izlaznim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Željeznički put sa pred- i kombo-signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Željeznički put sa pre- i putnom signalizacijom
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Željeznički put sa signalima pre i jednosmernog puta
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Železnički put sa izlaznim i kombo-signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Železnički put sa signalizacijom izlaza i puta
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Železnički put sa izlaznim i jednosmernim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Željeznički put sa kombinovanim i putnim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Željeznički put sa kombinovanim i jednosmernim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Železnički put sa putnim i jednosmernim signalima
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Vozni park željeznice
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Put
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Kolovoz sa uličnom rasvetom
|
||||
@@ -2875,6 +2889,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzija {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD tim
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Sačuvaj poziciju
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Učitavanje Partije
|
||||
@@ -3159,6 +3180,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Unos naz
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Naselja
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Prazno -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Imena naselja - klikom na ime se centrira glavni pogled na to naselje. Ctrl+Klik otvara novi pogled na lokaciju naselja
|
||||
STR_TOWN_POPULATION :{BLACK}Svetska populacija: {COMMA}
|
||||
|
||||
@@ -3166,6 +3188,7 @@ STR_TOWN_POPULATION :{BLACK}Svetska
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Grad)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populacija: {ORANGE}{COMMA}{BLACK} Zgrada: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} u poslednjem mesecu: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Tovar potreban za razvoj naselja:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} potrebno
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} potrebno zimi
|
||||
@@ -3478,6 +3501,9 @@ STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Potražu
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Potražuje: {YELLOW}{STRING.aku}{STRING}, {STRING.aku}{STRING}, {STRING.aku}{STRING}
|
||||
############ range for requires ends
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK} Zahteva:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} čekaje {STRING}
|
||||
|
||||
############ range for produces starts
|
||||
STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Proizvodi: {YELLOW}{STRING}{STRING}
|
||||
@@ -3546,6 +3572,10 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Ukloni sva vozi
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Preimenuj grupu
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Dobit ove godine:
|
||||
STR_GROUP_PROFIT_LAST_YEAR :Dobit prošle godine:
|
||||
STR_GROUP_OCCUPANCY :Trenutna upotreba:
|
||||
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nova Železnička Vozila
|
||||
@@ -3578,6 +3608,7 @@ STR_PURCHASE_INFO_ALL_TYPES :Sve vrste teret
|
||||
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK} Tip aviona: {GOLD} {STRING}
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Spisak probranih šinskih vozila - kliknite na vozilo za više podataka
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Spisak probranih drumskih vozila - kliknite na vozilo za više podataka
|
||||
@@ -3718,6 +3749,10 @@ STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE.aku :magnetnog žel.
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER}{}Cena Održavanja: {CURRENCY_LONG}/god.{}Nosivost: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Težina: {WEIGHT_SHORT}{}Brzina: {VELOCITY} Snaga: {POWER} Najveća vučna snaga: {6:FORCE}{}Cena Održavanja: {4:CURRENCY_LONG}/god{}Nosivost: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Najveća Brzina: {VELOCITY}{}Nosivost: {CARGO_LONG}{}Cena Održavanja: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :BLACK} Cena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY}{} Tip aviona: {STRING}{} Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Pokretna cena: {CURRENCY_LONG}/godine.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK} Cena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY}{}Tip aviona: {STRING}{}Kapacitet: {CARGO_LONG}{}Pokretna cena: {CURRENCY_LONG}/god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK} Cena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY}{} Tip aviona: {STRING} Domet: {COMMA} pločice{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{} Pokretni trošak: {CURRENCY_LONG} /god.
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :BLACK}Cena: {CURRENCY_LONG} Maks. Brzina: {VELOCITY}{}Tip aviona: {STRING} Opseg: {COMMA} pločice{}Kapacitet: {CARGO_LONG}{}Pokretni trošak: {CURRENCY_LONG}/god.
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zameni {STRING} - {STRING}
|
||||
@@ -3757,6 +3792,7 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Pritisni
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Prebacuje između prikaza zamene lokomotiva i zamene vagona
|
||||
STR_REPLACE_ENGINES :Lokomotive
|
||||
STR_REPLACE_WAGONS :Vagoni
|
||||
STR_REPLACE_ALL_RAILTYPE :Sve šinskih vozila
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Izaberite vrstu pruge za koju želite zamenu kompozicije
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Prikazuje koja lokomotiva će se zameniti označenom sa leve strane, ako ih ima
|
||||
@@ -3849,6 +3885,8 @@ STR_VEHICLE_INFO_AGE :{COMMA} godin{P
|
||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} godin{P a e a} ({COMMA})
|
||||
|
||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Najveća brzina: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Maks. brzina: {LTBLUE}{VELOCITY} {BLACK}Tip aviona: {LTBLUE}{STRING}
|
||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :BLACK} Maks. brzina: {LTBLUE} {VELOCITY} {BLACK} Tip aviona: {LTBLUE} {STRING} {BLACK} Opseg: {LTBLUE} {COMMA} pločice
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY}
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Težina: {LTBLUE}{WEIGHT_SHORT} {BLACK}Snaga: {LTBLUE}{POWER}{BLACK} Najveća brzina: {LTBLUE}{VELOCITY} {BLACK} Najveća vučna snaga: {LTBLUE}{FORCE}
|
||||
|
||||
@@ -4415,6 +4453,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ova
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ulica je okrenuta u drugom pravcu
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... stajalište ne može biti na krivini
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... stajalište ne može biti na raskrsnici
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... put je jednosmeran ili blokiran.
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Deo stanice se ne može ukloniti...
|
||||
@@ -4666,6 +4705,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originalni skup
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Prazan skup zvukova.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Originalna muzika za TTD za DOS izdanje.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Originalna muzika TTD (Original / World Editor) DOS izdanja.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Prazan skup muzičkih numera.
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原始
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 团队
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}保存游戏
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}读取存档
|
||||
|
@@ -2748,6 +2748,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Pôvodn
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD verzia {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 team OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Uložiť hru
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Nahrať hru
|
||||
|
@@ -2834,6 +2834,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Prvotne
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD različica {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 ekipa OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Shrani igro
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Naloži igro
|
||||
|
@@ -2685,6 +2685,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 El equipo OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar Juego
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Cargar Juego
|
||||
|
@@ -476,6 +476,7 @@ STR_ABOUT_MENU_SCREENSHOT :Captura de pant
|
||||
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con acercamiento completo
|
||||
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con acercamiento predeterminado
|
||||
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de mapa completo
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Mostrar FPS
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Activar cajas delimitadoras
|
||||
@@ -882,10 +883,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vista {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar ventana de vista
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cambiar ventana de vista
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar la vista principal a esta ventana de vista
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Pegar ventana de vista
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Pegar esta ventana de vista en la principal
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cambiar vista principal
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copiar ubicación en esta vista a la principal
|
||||
|
||||
# Game options window
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Opciones de juego
|
||||
@@ -2287,6 +2288,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Leyenda
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Todas
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ninguna
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Elegir las empresas a mostrar
|
||||
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}sin uso
|
||||
@@ -2695,6 +2697,31 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Copyrigh
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versión {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018, el equipo de OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}FPS
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Actual
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Promedio
|
||||
STR_FRAMERATE_DATA_POINTS :{WHITE}Información de {COMMA} mediciones
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE} cuadros/s
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} cuadros/s
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} cuadros/s
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{WHITE}Bucles de juego totales:
|
||||
STR_FRAMERATE_DRAWING :{WHITE}Presentación de gráficos:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Ventanas de vista generales:
|
||||
STR_FRAMERATE_VIDEO :{WHITE}Salida de video:
|
||||
STR_FRAMERATE_SOUND :{WHITE}Mezcla de sonido:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Guardar partida
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Cargar partida
|
||||
@@ -2979,6 +3006,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Indicar
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Pueblos
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ninguno -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (ciudad){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nombres de pueblos. Clic en un nombre para centrar la vista principal en el pueblo. Ctrl+Clic abre una ventana de vista en dicha ubicación
|
||||
STR_TOWN_POPULATION :{BLACK}Población mundial: {COMMA}
|
||||
|
||||
@@ -2986,6 +3014,7 @@ STR_TOWN_POPULATION :{BLACK}Poblaci
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (ciudad)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Habitantes: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} mes pasado: {ORANGE}{COMMA}{BLACK} máx.: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargamento necesario para crecimiento:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} requeridos
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} requerido en invierno
|
||||
@@ -4234,6 +4263,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... esta
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... carretera en el sentido incorrecto
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre esquinas
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... las estaciones y paradas intermedias no pueden ponerse sobre intersecciones
|
||||
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... la carretera está bloqueada o es de un solo sentido
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}No se puede quitar parte de la estación...
|
||||
@@ -4485,6 +4515,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Sonidos origina
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Sonidos originales de Transport Tycoon Deluxe para Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :Paquete de sonidos vacío
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Música original de Transport Tycoon Deluxe para Windows.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Música original de Transport Tycoon Deluxe para DOS.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Música original de Transport Tycoon versión World Editor para DOS.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :Paquete de música vacío
|
||||
|
||||
##id 0x2000
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ursprung
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-version {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD-teamet
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spara spel
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Ladda spel
|
||||
|
@@ -2374,6 +2374,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}அச
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD பதிப்பு {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD குழுமம்
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ஆட்டத்தை பதிவு செய்
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}பதிவு செய்த ஆட்டத்தை தொடரு
|
||||
|
@@ -2628,6 +2628,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}ลิ
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD รุ่นที่ {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}ลิขสิทธิ์ OpenTTD {COPYRIGHT}2002-2018 ของ The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}บันทึกเกม
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}โหลดเกม
|
||||
|
@@ -2680,6 +2680,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}原著
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD 版本 {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD 開發小組
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}儲存遊戲
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}載入遊戲
|
||||
|
@@ -2685,6 +2685,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Telif ha
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD sürüm {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 OpenTTD ekibi
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Oyunu Kaydet
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Yükle
|
||||
|
@@ -2811,6 +2811,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Авто
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD версія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 команда OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Зберегти гру
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Завантажити гру
|
||||
|
@@ -970,6 +970,13 @@ STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Маяк
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD верси {REV}
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
|
||||
|
||||
|
@@ -2470,6 +2470,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Orizjine
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD-ferzje {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 It OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Spul Opslaan
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Spul Lade
|
||||
|
@@ -777,6 +777,13 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Stabeyo di komp
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD versiono {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 La kruo OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludo Detali
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
|
@@ -1201,6 +1201,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Ориг
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD верзија {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 OpenTTD тимот
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}Оптоварување
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Оптоварување на избраната игра
|
||||
|
@@ -682,6 +682,13 @@ STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Aghzel i
|
||||
|
||||
# About OpenTTD window
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
|
||||
|
||||
|
@@ -1107,6 +1107,13 @@ STR_LAI_WATER_DESCRIPTION_RIVER :नदी
|
||||
# About OpenTTD window
|
||||
STR_ABOUT_OPENTTD :{WHITE}ओपेन टीटीडी बद्दल
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} मोकळ
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
|
@@ -2384,6 +2384,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD ویرایش {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 The OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}ذخیره ی بازی
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}ادامه ی بازی
|
||||
|
@@ -2124,6 +2124,13 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{G=f}{BLACK}ک
|
||||
STR_ABOUT_OPENTTD :{WHITE}اوپن ٹی ٹی ڈی کے متعلق
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} ٢٠٠٢ - ٢٠١٦ OpenTTD ٹیم
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
|
||||
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Nguyên
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD phiên bản {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 Nhóm OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Lưu Ván Chơi
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Nạp Ván Chơi
|
||||
|
@@ -2684,6 +2684,13 @@ STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Hawlfrai
|
||||
STR_ABOUT_VERSION :{BLACK}fersiwn OpenTTD {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2018 Y tîm OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Cadw Gêm
|
||||
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Llwytho Gêm
|
||||
|
@@ -15,6 +15,7 @@
|
||||
#include "demands.h"
|
||||
#include "mcf.h"
|
||||
#include "flowmapper.h"
|
||||
#include "../framerate_type.h"
|
||||
#include "../command_func.h"
|
||||
#include <algorithm>
|
||||
|
||||
@@ -352,6 +353,7 @@ void OnTick_LinkGraph()
|
||||
if (offset == 0) {
|
||||
LinkGraphSchedule::instance.SpawnNext();
|
||||
} else if (offset == interval / 2) {
|
||||
PerformanceMeasurer framerate(PFE_GL_LINKGRAPH);
|
||||
LinkGraphSchedule::instance.JoinNext();
|
||||
}
|
||||
}
|
||||
|
@@ -12,6 +12,7 @@
|
||||
#include "stdafx.h"
|
||||
#include <math.h>
|
||||
#include "core/math_func.hpp"
|
||||
#include "framerate_type.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
|
||||
@@ -138,6 +139,13 @@ static void MxCloseChannel(MixerChannel *mc)
|
||||
|
||||
void MxMixSamples(void *buffer, uint samples)
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_SOUND);
|
||||
static uint last_samples = 0;
|
||||
if (samples != last_samples) {
|
||||
framerate.SetExpectedRate((double)_play_rate / samples);
|
||||
last_samples = samples;
|
||||
}
|
||||
|
||||
MixerChannel *mc;
|
||||
|
||||
/* Clear the buffer */
|
||||
|
@@ -102,21 +102,19 @@ private:
|
||||
bool ReadDLSWave(FILE *f, DWORD list_length, long offset);
|
||||
};
|
||||
|
||||
#pragma pack(2)
|
||||
/** A RIFF chunk header. */
|
||||
struct ChunkHeader {
|
||||
PACK_N(struct ChunkHeader {
|
||||
FOURCC type; ///< Chunk type.
|
||||
DWORD length; ///< Length of the chunk, not including the chunk header itself.
|
||||
};
|
||||
}, 2);
|
||||
|
||||
/** Buffer format for a DLS wave download. */
|
||||
struct WAVE_DOWNLOAD {
|
||||
PACK_N(struct WAVE_DOWNLOAD {
|
||||
DMUS_DOWNLOADINFO dlInfo;
|
||||
ULONG ulOffsetTable[2];
|
||||
DMUS_WAVE dmWave;
|
||||
DMUS_WAVEDATA dmWaveData;
|
||||
};
|
||||
#pragma pack()
|
||||
}, 2);
|
||||
|
||||
struct PlaybackSegment {
|
||||
uint32 start, end;
|
||||
|
@@ -64,6 +64,7 @@
|
||||
#include "subsidy_func.h"
|
||||
#include "gfx_layout.h"
|
||||
#include "viewport_sprite_sorter.h"
|
||||
#include "framerate_type.h"
|
||||
#include "programmable_signals.h"
|
||||
#include "smallmap_gui.h"
|
||||
#include "viewport_func.h"
|
||||
@@ -1510,6 +1511,14 @@ void StateGameLoop()
|
||||
|
||||
/* don't execute the state loop during pause */
|
||||
if (_pause_mode != PM_UNPAUSED) {
|
||||
PerformanceMeasurer::Paused(PFE_GAMELOOP);
|
||||
PerformanceMeasurer::Paused(PFE_GL_ECONOMY);
|
||||
PerformanceMeasurer::Paused(PFE_GL_TRAINS);
|
||||
PerformanceMeasurer::Paused(PFE_GL_ROADVEHS);
|
||||
PerformanceMeasurer::Paused(PFE_GL_SHIPS);
|
||||
PerformanceMeasurer::Paused(PFE_GL_AIRCRAFT);
|
||||
PerformanceMeasurer::Paused(PFE_GL_LANDSCAPE);
|
||||
|
||||
UpdateLandscapingLimits();
|
||||
#ifndef DEBUG_DUMP_COMMANDS
|
||||
Game::GameLoop();
|
||||
@@ -1517,6 +1526,9 @@ void StateGameLoop()
|
||||
CallWindowTickEvent();
|
||||
return;
|
||||
}
|
||||
|
||||
PerformanceMeasurer framerate(PFE_GAMELOOP);
|
||||
PerformanceAccumulator::Reset(PFE_GL_LANDSCAPE);
|
||||
if (HasModalProgress()) return;
|
||||
|
||||
Layouter::ReduceLineCache();
|
||||
|
@@ -808,16 +808,15 @@ int OTTDStringCompare(const char *s1, const char *s2)
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
/* Code from MSDN: https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx */
|
||||
/* Based on code from MSDN: https://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx */
|
||||
const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
||||
#pragma pack(push,8)
|
||||
typedef struct {
|
||||
|
||||
PACK_N(struct THREADNAME_INFO {
|
||||
DWORD dwType; ///< Must be 0x1000.
|
||||
LPCSTR szName; ///< Pointer to name (in user addr space).
|
||||
DWORD dwThreadID; ///< Thread ID (-1=caller thread).
|
||||
DWORD dwFlags; ///< Reserved for future use, must be zero.
|
||||
} THREADNAME_INFO;
|
||||
#pragma pack(pop)
|
||||
}, 8);
|
||||
|
||||
/**
|
||||
* Signal thread name to any attached debuggers.
|
||||
|
@@ -36,6 +36,7 @@
|
||||
#include "infrastructure_func.h"
|
||||
#include "newgrf.h"
|
||||
#include "zoom_func.h"
|
||||
#include "framerate_type.h"
|
||||
#include "scope_info.h"
|
||||
#include "string_func.h"
|
||||
|
||||
@@ -1664,6 +1665,8 @@ Money RoadVehicle::GetRunningCost() const
|
||||
|
||||
bool RoadVehicle::Tick()
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
|
||||
|
||||
this->tick_counter++;
|
||||
|
||||
if (this->IsFrontEngine()) {
|
||||
|
@@ -74,23 +74,16 @@ struct ScreenshotFormat {
|
||||
/*************************************************
|
||||
**** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
|
||||
*************************************************/
|
||||
#if defined(_MSC_VER) || defined(__WATCOMC__)
|
||||
#pragma pack(push, 1)
|
||||
#endif
|
||||
|
||||
/** BMP File Header (stored in little endian) */
|
||||
struct BitmapFileHeader {
|
||||
PACK(struct BitmapFileHeader {
|
||||
uint16 type;
|
||||
uint32 size;
|
||||
uint32 reserved;
|
||||
uint32 off_bits;
|
||||
} GCC_PACK;
|
||||
});
|
||||
assert_compile(sizeof(BitmapFileHeader) == 14);
|
||||
|
||||
#if defined(_MSC_VER) || defined(__WATCOMC__)
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
/** BMP Info Header (stored in little endian) */
|
||||
struct BitmapInfoHeader {
|
||||
uint32 size;
|
||||
|
@@ -140,6 +140,8 @@ void SQGSWindow_Register(Squirrel *engine)
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SPRITE_ALIGNER, "WC_SPRITE_ALIGNER");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_LINKGRAPH_LEGEND, "WC_LINKGRAPH_LEGEND");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_SAVE_PRESET, "WC_SAVE_PRESET");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FRAMERATE_DISPLAY, "WC_FRAMERATE_DISPLAY");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_FRAMETIME_GRAPH, "WC_FRAMETIME_GRAPH");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WC_INVALID, "WC_INVALID");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::TC_BLUE, "TC_BLUE");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::TC_SILVER, "TC_SILVER");
|
||||
@@ -452,6 +454,16 @@ void SQGSWindow_Register(Squirrel *engine)
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_NEWGRF_INFO, "WID_SL_NEWGRF_INFO");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_LOAD_BUTTON, "WID_SL_LOAD_BUTTON");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SL_MISSING_NEWGRFS, "WID_SL_MISSING_NEWGRFS");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_CAPTION, "WID_FRW_CAPTION");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_GAMELOOP, "WID_FRW_RATE_GAMELOOP");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_DRAWING, "WID_FRW_RATE_DRAWING");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_RATE_FACTOR, "WID_FRW_RATE_FACTOR");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_INFO_DATA_POINTS, "WID_FRW_INFO_DATA_POINTS");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_NAMES, "WID_FRW_TIMES_NAMES");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_CURRENT, "WID_FRW_TIMES_CURRENT");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FRW_TIMES_AVERAGE, "WID_FRW_TIMES_AVERAGE");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_CAPTION, "WID_FGW_CAPTION");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_FGW_GRAPH, "WID_FGW_GRAPH");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TEMPERATE, "WID_GL_TEMPERATE");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_ARCTIC, "WID_GL_ARCTIC");
|
||||
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GL_TROPICAL, "WID_GL_TROPICAL");
|
||||
|
@@ -32,6 +32,7 @@
|
||||
#include "../../widgets/engine_widget.h"
|
||||
#include "../../widgets/error_widget.h"
|
||||
#include "../../widgets/fios_widget.h"
|
||||
#include "../../widgets/framerate_widget.h"
|
||||
#include "../../widgets/genworld_widget.h"
|
||||
#include "../../widgets/goal_widget.h"
|
||||
#include "../../widgets/graph_widget.h"
|
||||
@@ -788,6 +789,18 @@ public:
|
||||
*/
|
||||
WC_SAVE_PRESET = ::WC_SAVE_PRESET,
|
||||
|
||||
/**
|
||||
* Framerate display; %Window numbers:
|
||||
* - 0 = #FramerateDisplayWidgets
|
||||
*/
|
||||
WC_FRAMERATE_DISPLAY = ::WC_FRAMERATE_DISPLAY,
|
||||
|
||||
/**
|
||||
* Frame time graph; %Window numbers:
|
||||
* - 0 = #FrametimeGraphWindowWidgets
|
||||
*/
|
||||
WC_FRAMETIME_GRAPH = ::WC_FRAMETIME_GRAPH,
|
||||
|
||||
WC_INVALID = ::WC_INVALID, ///< Invalid window.
|
||||
};
|
||||
|
||||
@@ -1299,6 +1312,25 @@ public:
|
||||
WID_SL_MISSING_NEWGRFS = ::WID_SL_MISSING_NEWGRFS, ///< Button to find missing NewGRFs online.
|
||||
};
|
||||
|
||||
/* automatically generated from ../../widgets/framerate_widget.h */
|
||||
/** Widgets of the #FramerateWindow class. */
|
||||
enum FramerateWindowWidgets {
|
||||
WID_FRW_CAPTION = ::WID_FRW_CAPTION,
|
||||
WID_FRW_RATE_GAMELOOP = ::WID_FRW_RATE_GAMELOOP,
|
||||
WID_FRW_RATE_DRAWING = ::WID_FRW_RATE_DRAWING,
|
||||
WID_FRW_RATE_FACTOR = ::WID_FRW_RATE_FACTOR,
|
||||
WID_FRW_INFO_DATA_POINTS = ::WID_FRW_INFO_DATA_POINTS,
|
||||
WID_FRW_TIMES_NAMES = ::WID_FRW_TIMES_NAMES,
|
||||
WID_FRW_TIMES_CURRENT = ::WID_FRW_TIMES_CURRENT,
|
||||
WID_FRW_TIMES_AVERAGE = ::WID_FRW_TIMES_AVERAGE,
|
||||
};
|
||||
|
||||
/** Widgets of the #FrametimeGraphWindow class. */
|
||||
enum FrametimeGraphWindowWidgets {
|
||||
WID_FGW_CAPTION = ::WID_FGW_CAPTION,
|
||||
WID_FGW_GRAPH = ::WID_FGW_GRAPH,
|
||||
};
|
||||
|
||||
/* automatically generated from ../../widgets/genworld_widget.h */
|
||||
/** Widgets of the #GenerateLandscapeWindow class. */
|
||||
enum GenerateLandscapeWidgets {
|
||||
|
@@ -77,6 +77,10 @@ namespace SQConvert {
|
||||
template <> inline int Return<ScriptWindow::ErrorMessageWidgets>(HSQUIRRELVM vm, ScriptWindow::ErrorMessageWidgets res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> inline ScriptWindow::SaveLoadWidgets GetParam(ForceType<ScriptWindow::SaveLoadWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::SaveLoadWidgets)tmp; }
|
||||
template <> inline int Return<ScriptWindow::SaveLoadWidgets>(HSQUIRRELVM vm, ScriptWindow::SaveLoadWidgets res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> inline ScriptWindow::FramerateWindowWidgets GetParam(ForceType<ScriptWindow::FramerateWindowWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::FramerateWindowWidgets)tmp; }
|
||||
template <> inline int Return<ScriptWindow::FramerateWindowWidgets>(HSQUIRRELVM vm, ScriptWindow::FramerateWindowWidgets res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> inline ScriptWindow::FrametimeGraphWindowWidgets GetParam(ForceType<ScriptWindow::FrametimeGraphWindowWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::FrametimeGraphWindowWidgets)tmp; }
|
||||
template <> inline int Return<ScriptWindow::FrametimeGraphWindowWidgets>(HSQUIRRELVM vm, ScriptWindow::FrametimeGraphWindowWidgets res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> inline ScriptWindow::GenerateLandscapeWidgets GetParam(ForceType<ScriptWindow::GenerateLandscapeWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::GenerateLandscapeWidgets)tmp; }
|
||||
template <> inline int Return<ScriptWindow::GenerateLandscapeWidgets>(HSQUIRRELVM vm, ScriptWindow::GenerateLandscapeWidgets res) { sq_pushinteger(vm, (int32)res); return 1; }
|
||||
template <> inline ScriptWindow::CreateScenarioWidgets GetParam(ForceType<ScriptWindow::CreateScenarioWidgets>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptWindow::CreateScenarioWidgets)tmp; }
|
||||
|
@@ -36,6 +36,7 @@
|
||||
#include "infrastructure_func.h"
|
||||
#include "tunnelbridge_map.h"
|
||||
#include "zoom_func.h"
|
||||
#include "framerate_type.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
@@ -792,6 +793,8 @@ reverse_direction:
|
||||
|
||||
bool Ship::Tick()
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_SHIPS);
|
||||
|
||||
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
|
||||
|
||||
ShipController(this);
|
||||
|
13
src/stdafx.h
13
src/stdafx.h
@@ -133,7 +133,6 @@
|
||||
#define NORETURN __attribute__ ((noreturn))
|
||||
#define CDECL
|
||||
#define __int64 long long
|
||||
#define GCC_PACK __attribute__((packed))
|
||||
/* Warn about functions using 'printf' format syntax. First argument determines which parameter
|
||||
* is the format string, second argument is start of values passed to printf. */
|
||||
#define WARN_FORMAT(string, args) __attribute__ ((format (printf, string, args)))
|
||||
@@ -154,7 +153,6 @@
|
||||
#if defined(__WATCOMC__)
|
||||
#define NORETURN
|
||||
#define CDECL
|
||||
#define GCC_PACK
|
||||
#define WARN_FORMAT(string, args)
|
||||
#define FINAL
|
||||
#define FALLTHROUGH
|
||||
@@ -220,7 +218,6 @@
|
||||
#endif
|
||||
|
||||
#define CDECL _cdecl
|
||||
#define GCC_PACK
|
||||
#define WARN_FORMAT(string, args)
|
||||
#define FINAL sealed
|
||||
|
||||
@@ -299,6 +296,16 @@
|
||||
#define PATHSEPCHAR '/'
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) || defined(__WATCOMC__)
|
||||
# define PACK_N(type_dec, n) __pragma(pack(push, n)) type_dec; __pragma(pack(pop))
|
||||
#elif defined(__MINGW32__)
|
||||
# define PRAGMA(x) _Pragma(#x)
|
||||
# define PACK_N(type_dec, n) PRAGMA(pack(push, n)) type_dec; PRAGMA(pack(pop))
|
||||
#else
|
||||
# define PACK_N(type_dec, n) type_dec __attribute__((__packed__, aligned(n)))
|
||||
#endif
|
||||
#define PACK(type_dec) PACK_N(type_dec, 1)
|
||||
|
||||
/* MSVCRT of course has to have a different syntax for long long *sigh* */
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define OTTD_PRINTF64 "%I64d"
|
||||
|
@@ -48,6 +48,7 @@
|
||||
#include "story_base.h"
|
||||
#include "plans_func.h"
|
||||
#include "toolbar_gui.h"
|
||||
#include "framerate_type.h"
|
||||
#include "zoning.h"
|
||||
|
||||
#include "widgets/toolbar_widget.h"
|
||||
@@ -1058,7 +1059,7 @@ static CallBackFunction PlaceLandBlockInfo()
|
||||
|
||||
static CallBackFunction ToolbarHelpClick(Window *w)
|
||||
{
|
||||
PopupMainToolbMenu(w, WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 12 : 9);
|
||||
PopupMainToolbMenu(w, WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 13 : 10);
|
||||
return CBF_NONE;
|
||||
}
|
||||
|
||||
@@ -1160,10 +1161,11 @@ static CallBackFunction MenuClickHelp(int index)
|
||||
case 5: MenuClickLargeWorldScreenshot(SC_ZOOMEDIN); break;
|
||||
case 6: MenuClickLargeWorldScreenshot(SC_DEFAULTZOOM); break;
|
||||
case 7: MenuClickLargeWorldScreenshot(SC_WORLD); break;
|
||||
case 8: ShowAboutWindow(); break;
|
||||
case 9: ShowSpriteAlignerWindow(); break;
|
||||
case 10: ToggleBoundingBoxes(); break;
|
||||
case 11: ToggleDirtyBlocks(); break;
|
||||
case 8: ShowFramerateWindow(); break;
|
||||
case 9: ShowAboutWindow(); break;
|
||||
case 10: ShowSpriteAlignerWindow(); break;
|
||||
case 11: ToggleBoundingBoxes(); break;
|
||||
case 12: ToggleDirtyBlocks(); break;
|
||||
}
|
||||
return CBF_NONE;
|
||||
}
|
||||
|
@@ -36,6 +36,7 @@
|
||||
#include "order_backup.h"
|
||||
#include "zoom_func.h"
|
||||
#include "newgrf_debug.h"
|
||||
#include "framerate_type.h"
|
||||
#include "tracerestrict.h"
|
||||
#include "tbtr_template_vehicle_func.h"
|
||||
#include "autoreplace_func.h"
|
||||
@@ -4891,6 +4892,8 @@ Money Train::GetRunningCost() const
|
||||
*/
|
||||
bool Train::Tick()
|
||||
{
|
||||
PerformanceAccumulator framerate(PFE_GL_TRAINS);
|
||||
|
||||
this->tick_counter++;
|
||||
|
||||
if (this->IsFrontEngine()) {
|
||||
|
@@ -862,8 +862,22 @@ CommandCost CmdBuildTunnel(TileIndex start_tile, DoCommandFlag flags, uint32 p1,
|
||||
/* Hide the tile from the terraforming command */
|
||||
TileIndex old_first_tile = coa->first_tile;
|
||||
coa->first_tile = INVALID_TILE;
|
||||
|
||||
/* CMD_TERRAFORM_LAND may append further items to _cleared_object_areas,
|
||||
* however it will never erase or re-order existing items.
|
||||
* _cleared_object_areas is a value-type SmallVector, therefore appending items
|
||||
* may result in a backing-store re-allocation, which would invalidate the coa pointer.
|
||||
* The index of the coa pointer into the _cleared_object_areas vector remains valid,
|
||||
* and can be used safely after the CMD_TERRAFORM_LAND operation.
|
||||
* Deliberately clear the coa pointer to avoid leaving dangling pointers which could
|
||||
* inadvertently be dereferenced.
|
||||
*/
|
||||
assert(coa >= _cleared_object_areas.Begin() && coa < _cleared_object_areas.End());
|
||||
size_t coa_index = coa - _cleared_object_areas.Begin();
|
||||
coa = NULL;
|
||||
|
||||
ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND);
|
||||
coa->first_tile = old_first_tile;
|
||||
_cleared_object_areas[coa_index].first_tile = old_first_tile;
|
||||
if (ret.Failed()) return_cmd_error(STR_ERROR_UNABLE_TO_EXCAVATE_LAND);
|
||||
cost.AddCost(ret);
|
||||
}
|
||||
|
@@ -54,6 +54,7 @@
|
||||
#include "tracerestrict.h"
|
||||
#include "linkgraph/linkgraph.h"
|
||||
#include "linkgraph/refresh.h"
|
||||
#include "framerate_type.h"
|
||||
#include "blitter/factory.hpp"
|
||||
#include "tbtr_template_vehicle_func.h"
|
||||
#include "string_func.h"
|
||||
@@ -1130,10 +1131,15 @@ void CallVehicleTicks()
|
||||
if (_tick_skip_counter == 0) RunVehicleDayProc();
|
||||
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_GL_ECONOMY);
|
||||
Station *st = nullptr;
|
||||
SCOPE_INFO_FMT([&st], "CallVehicleTicks: LoadUnloadStation: %s", scope_dumper().StationInfo(st));
|
||||
FOR_ALL_STATIONS(st) LoadUnloadStation(st);
|
||||
}
|
||||
PerformanceAccumulator::Reset(PFE_GL_TRAINS);
|
||||
PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
|
||||
PerformanceAccumulator::Reset(PFE_GL_SHIPS);
|
||||
PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
|
||||
|
||||
Vehicle *v = NULL;
|
||||
SCOPE_INFO_FMT([&v], "CallVehicleTicks: %s", scope_dumper().VehicleInfo(v));
|
||||
|
@@ -24,6 +24,7 @@
|
||||
#include "../network/network.h"
|
||||
#include "../core/random_func.hpp"
|
||||
#include "../core/math_func.hpp"
|
||||
#include "../framerate_type.h"
|
||||
#include "allegro_v.h"
|
||||
#include <allegro.h>
|
||||
|
||||
@@ -56,6 +57,8 @@ void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
|
||||
|
||||
static void DrawSurfaceToScreen()
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
int n = _num_dirty_rects;
|
||||
if (n == 0) return;
|
||||
|
||||
|
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Reference in New Issue
Block a user