(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
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@@ -125,7 +125,7 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal)
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static CommandCost EstimateRoadVehCost(EngineID engine_type)
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{
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return CommandCost(((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5);
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return CommandCost(EXPENSES_NEW_VEHICLES, ((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5);
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}
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byte GetRoadVehLength(const Vehicle *v)
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@@ -172,8 +172,6 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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cost = EstimateRoadVehCost(p1);
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if (flags & DC_QUERY_COST) return cost;
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@@ -279,7 +277,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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GetPlayer(_current_player)->num_engines[p1]++;
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}
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return CommandCost(cost);
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return cost;
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}
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/** Start/Stop a road vehicle.
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@@ -366,13 +364,11 @@ CommandCost CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
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SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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if (!CheckRoadVehInDepotStopped(v)) {
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return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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}
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CommandCost ret(-v->value);
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CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
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if (flags & DC_EXEC) {
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// Invalidate depot
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@@ -2006,7 +2002,7 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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void OnNewDay_RoadVeh(Vehicle *v)
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{
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CommandCost cost;
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CommandCost cost(EXPENSES_ROADVEH_RUN);
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if (!IsRoadVehFront(v)) return;
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@@ -2086,12 +2082,11 @@ void OnNewDay_RoadVeh(Vehicle *v)
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}
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}
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cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
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cost = CommandCost(EXPENSES_ROADVEH_RUN, RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364);
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v->profit_this_year -= cost.GetCost() >> 8;
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SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
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SubtractMoneyFromPlayerFract(v->owner, CommandCost(cost));
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SubtractMoneyFromPlayerFract(v->owner, cost);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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InvalidateWindowClasses(WC_ROADVEH_LIST);
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@@ -2124,7 +2119,7 @@ void RoadVehiclesYearlyLoop()
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CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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CommandCost cost;
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CommandCost cost(EXPENSES_ROADVEH_RUN);
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CargoID new_cid = GB(p2, 0, 8);
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byte new_subtype = GB(p2, 8, 8);
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bool only_this = HasBit(p2, 16);
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@@ -2141,8 +2136,6 @@ CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (new_cid >= NUM_CARGO) return CMD_ERROR;
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SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
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for (; v != NULL; v = v->Next()) {
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/* XXX: We refit all the attached wagons en-masse if they can be
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* refitted. This is how TTDPatch does it. TODO: Have some nice
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