(svn r15036) -Fix: use the same value for 'random' through-out the code for PlantTree
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@@ -23,7 +23,7 @@ class BuildTreesWindow : public Window
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{
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uint16 base;
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uint16 count;
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int tree_to_plant;
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uint tree_to_plant;
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enum BuildTreesWidgets {
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BTW_CLOSE,
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@@ -105,7 +105,7 @@ public:
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case BTW_TYPE_RANDOM: // tree of random type.
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if (HandlePlacePushButton(this, BTW_TYPE_RANDOM, SPR_CURSOR_TREE, VHM_RECT, NULL)) {
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this->tree_to_plant = -1;
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this->tree_to_plant = UINT_MAX;
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}
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break;
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