(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -251,7 +251,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
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!EngineHasReplacementForPlayer(p, selected_id[0]));
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/* now the actual drawing of the window itself takes place */
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SetDParam(0, _vehicle_type_names[VehTypeToIndex(w->window_number)]);
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SetDParam(0, _vehicle_type_names[w->window_number]);
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if (w->window_number == VEH_Train) {
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/* set on/off for renew_keep_length */
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