(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 5666d8d727
commit 037d636734
13 changed files with 45 additions and 55 deletions

View File

@@ -251,7 +251,7 @@ static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
!EngineHasReplacementForPlayer(p, selected_id[0]));
/* now the actual drawing of the window itself takes place */
SetDParam(0, _vehicle_type_names[VehTypeToIndex(w->window_number)]);
SetDParam(0, _vehicle_type_names[w->window_number]);
if (w->window_number == VEH_Train) {
/* set on/off for renew_keep_length */