(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -215,7 +215,7 @@ static void RunVehicleDayProc(uint daytick)
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for (i = daytick; i < total; i += DAY_TICKS) {
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Vehicle *v = GetVehicle(i);
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if (IsValidVehicle(v)) _on_new_vehicle_day_proc[v->type - 0x10](v);
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if (IsValidVehicle(v)) _on_new_vehicle_day_proc[v->type](v);
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}
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}
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