(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 5666d8d727
commit 037d636734
13 changed files with 45 additions and 55 deletions

View File

@@ -163,7 +163,7 @@ static inline EngineID GetFirstEngineOfType(byte type)
{
const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX};
return start[VehTypeToIndex(type)];
return start[type];
}
static inline EngineID GetLastEngineOfType(byte type)
@@ -174,7 +174,7 @@ static inline EngineID GetLastEngineOfType(byte type)
SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES,
AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES};
return end[VehTypeToIndex(type)];
return end[type];
}
VARDEF Engine _engines[TOTAL_NUM_ENGINES];