(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on

This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
This commit is contained in:
bjarni
2007-02-07 19:10:19 +00:00
parent 5666d8d727
commit 037d636734
13 changed files with 45 additions and 55 deletions

View File

@@ -3617,7 +3617,7 @@ static void CalculateRefitMasks(void)
RailVehInfo(engine)->railveh_type != RAILVEH_WAGON
)
)) {
xor_mask = _default_refitmasks[GetEngine(engine)->type - VEH_Train];
xor_mask = _default_refitmasks[GetEngine(engine)->type];
}
}
_engine_info[engine].refit_mask = ((mask & ~not_mask) ^ xor_mask) & _landscape_global_cargo_mask[_opt.landscape];