(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
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@@ -1132,7 +1132,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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};
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/* XXX - Substite string since the dropdown cannot handle dynamic strings */
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action_str[2] = depot_name[vl->vehicle_type - VEH_Train];
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action_str[2] = depot_name[vl->vehicle_type];
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ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, 0);
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break;
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}
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