Strong typedef: Use strong typedefs for date, date tick, minutes types

Add delta types
Adjust/add type conversion functions
Add various utility methods on types
Remove the various minute macros
Fix some minute conversion inconsistencies
This commit is contained in:
Jonathan G Rennison
2023-12-19 01:03:18 +00:00
parent 1e7b56e13a
commit 03e0ec8276
80 changed files with 538 additions and 431 deletions

View File

@@ -674,9 +674,9 @@ bool DispatchSchedule::UpdateScheduledDispatchToDate(DateTicksScaled now)
{
bool update_windows = false;
if (this->GetScheduledDispatchStartTick() == 0) {
DateTicksScaled start = now - (now % this->GetScheduledDispatchDuration());
DateTicksScaled start = now - (now.base() % this->GetScheduledDispatchDuration());
this->SetScheduledDispatchStartTick(start);
int64 last_dispatch = -start;
int64 last_dispatch = -(start.base());
if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
/* Advance by multiples of 24 hours */
const int64 day = 24 * 60 * _settings_game.game_time.ticks_per_minute;