(svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c

This commit is contained in:
tron
2005-08-06 17:40:21 +00:00
parent 3b6b3af629
commit 03e860d06d
7 changed files with 196 additions and 94 deletions

View File

@@ -34,9 +34,46 @@ enum {
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
};
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
byte _sl_version; /// the major savegame version identifier
uint16 _sl_full_version; /// the full version of the savegame
SaverLoader _sl;
/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
static struct {
bool save; /// are we doing a save or a load atm. True when saving
byte need_length; /// ???
byte block_mode; /// ???
bool error; /// did an error occur or not
int obj_len; /// the length of the current object we are busy with
int array_index, last_array_index; /// in the case of an array, the current and last positions
uint32 offs_base; /// the offset in number of bytes since we started writing data (eg uncompressed savegame size)
WriterProc *write_bytes; /// savegame writer function
ReaderProc *read_bytes; /// savegame loader function
ReferenceToIntProc *ref_to_int_proc; /// function to convert pointers to numbers when saving a game
IntToReferenceProc *int_to_ref_proc; /// function to convert numbers to pointers when loading a game
const ChunkHandler* const *chs; /// the chunk of data that is being processed atm (vehicles, signs, etc.)
const SaveLoad* const *includes; /// the internal layouf of the given chunk
/** When saving/loading savegames, they are always saved to a temporary memory-place
* to be flushed to file (save) or to final place (load) when full. */
byte *bufp, *bufe; /// bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
// these 3 may be used by compressor/decompressors.
byte *buf; /// pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
uint bufsize; /// the size of the temporary memory *buf
FILE *fh; /// the file from which is read or written to
void (*excpt_uninit)(void); /// the function to execute on any encountered error
const char *excpt_msg; /// the error message
jmp_buf excpt; /// @todo used to jump to "exception handler"; really ugly
} _sl;
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
/**
* Fill the input buffer by reading from the file with the given reader
@@ -441,7 +478,7 @@ void SlArray(void *array, uint length, VarType conv)
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust array size accordingly */
if (!_sl.save && _sl.version == 0) {
if (!_sl.save && _sl_version == 0) {
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
length *= 2; // int16, uint16 and StringID are 2 bytes in size
conv = SLE_INT8;
@@ -478,7 +515,7 @@ static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
if (sld->cmd < SL_WRITEBYTE) {
if (HASBIT(sld->cmd, 2)) {
// check if the field is used in the current savegame version
if (_sl.version < sld->version_from || _sl.version > sld->version_to)
if (_sl_version < sld->version_from || _sl_version > sld->version_to)
continue;
}
@@ -522,7 +559,7 @@ void SlObject(void *object, const SaveLoad *sld)
/* CONDITIONAL saveload types depend on the savegame version */
if (HASBIT(sld->cmd, 2)) {
// check if the field is of the right version, if not, proceed to next one
if (_sl.version < sld->version_from || _sl.version > sld->version_to)
if (_sl_version < sld->version_from || _sl_version > sld->version_to)
continue;
}
@@ -571,7 +608,7 @@ static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
for (; desc->address != NULL; desc++) {
// Of course the global variable must exist in the sought savegame version
if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
length += SlCalcConvLen(NULL, desc->conv);
}
return length;
@@ -590,7 +627,7 @@ void SlGlobList(const SaveLoadGlobVarList *desc)
}
for (; desc->address != NULL; desc++) {
if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
if (_sl_version >= desc->from_version && _sl_version <= desc->to_version)
SlSaveLoadConv(desc->address, desc->conv);
}
}
@@ -781,7 +818,7 @@ static uint ReadLZO(void)
// Check if size is bad
((uint32*)out)[0] = size = tmp[1];
if (_sl.version != 0) {
if (_sl_version != 0) {
tmp[0] = TO_BE32(tmp[0]);
size = TO_BE32(size);
}
@@ -1089,7 +1126,7 @@ static void *IntToReference(uint index, SLRefType rt)
{
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && _sl.full_version >= ((4 << 8) | 4))
if (rt == REF_VEHICLE_OLD && _sl_full_version >= ((4 << 8) | 4))
rt = REF_VEHICLE;
/* No need to look up NULL pointers, just return immediately */
@@ -1383,7 +1420,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return AbortSaveLoad();
}
_sl.version = SAVEGAME_MAJOR_VERSION;
_sl_version = SAVEGAME_MAJOR_VERSION;
BeforeSaveGame();
SlSaveChunks();
@@ -1411,8 +1448,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (fmt == endof(_saveload_formats)) {
DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
rewind(_sl.fh);
_sl.version = version = 0;
_sl.full_version = 0;
_sl_version = version = 0;
_sl_full_version = 0;
fmt = _saveload_formats + 1; // LZO
break;
}
@@ -1427,8 +1464,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
return AbortSaveLoad();
}
_sl.version = (version >> 8);
_sl.full_version = version;
_sl_version = (version >> 8);
_sl_full_version = version;
break;
}
}