(svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c

This commit is contained in:
tron
2005-08-06 17:40:21 +00:00
parent 3b6b3af629
commit 03e860d06d
7 changed files with 196 additions and 94 deletions

View File

@@ -2224,10 +2224,10 @@ static void Load_VEHS(void)
SlObject(v, _veh_descs[SlReadByte()]);
/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
if (_sl.version < 5 && v->last_station_visited == 0xFF)
if (_sl_version < 5 && v->last_station_visited == 0xFF)
v->last_station_visited = 0xFFFF;
if (_sl.version < 5) {
if (_sl_version < 5) {
/* Convert the current_order.type (which is a mix of type and flags, because
in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
@@ -2236,7 +2236,7 @@ static void Load_VEHS(void)
}
/* Check for shared order-lists (we now use pointers for that) */
if (_sl.full_version < 0x502) {
if (_sl_full_version < 0x502) {
FOR_ALL_VEHICLES(v) {
Vehicle *u;