(svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
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@@ -2224,10 +2224,10 @@ static void Load_VEHS(void)
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SlObject(v, _veh_descs[SlReadByte()]);
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/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
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if (_sl.version < 5 && v->last_station_visited == 0xFF)
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if (_sl_version < 5 && v->last_station_visited == 0xFF)
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v->last_station_visited = 0xFFFF;
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if (_sl.version < 5) {
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if (_sl_version < 5) {
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/* Convert the current_order.type (which is a mix of type and flags, because
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in those versions, they both were 4 bits big) to type and flags */
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v->current_order.flags = (v->current_order.type & 0xF0) >> 4;
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@@ -2236,7 +2236,7 @@ static void Load_VEHS(void)
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}
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/* Check for shared order-lists (we now use pointers for that) */
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if (_sl.full_version < 0x502) {
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if (_sl_full_version < 0x502) {
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FOR_ALL_VEHICLES(v) {
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Vehicle *u;
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