(svn r20289) -Codechange: Unify fall through coding style.
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@@ -73,7 +73,7 @@ static void GenerateRockyArea(TileIndex end, TileIndex start)
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switch (GetTileType(tile)) {
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
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/* FALL THROUGH */
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/* FALL THROUGH */
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case MP_CLEAR:
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MakeClear(tile, CLEAR_ROCKS, 3);
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break;
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