(svn r19888) -Add [FS#3705]: Add highlighting of drag destination in depot gui (sbr).

This commit is contained in:
alberth
2010-05-23 15:02:26 +00:00
parent 889b4f6500
commit 0418fcd988
3 changed files with 89 additions and 3 deletions

View File

@@ -213,6 +213,7 @@ const Sprite *GetAircraftSprite(EngineID engine);
struct DepotWindow : Window {
VehicleID sel;
VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
VehicleType type;
bool generate_list;
VehicleList vehicle_list;
@@ -223,6 +224,7 @@ struct DepotWindow : Window {
assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->generate_list = true;
this->type = type;
@@ -263,7 +265,8 @@ struct DepotWindow : Window {
free_wagon = u->IsFreeWagon();
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
this->sel, free_wagon ? 0 : this->hscroll.GetPosition(), this->vehicle_over);
/* Number of wagons relative to a standard length wagon (rounded up) */
SetDParam(0, CeilDiv(u->tcache.cached_total_length, 8));
@@ -862,6 +865,7 @@ struct DepotWindow : Window {
/* abort drag & drop */
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
};
@@ -877,6 +881,46 @@ struct DepotWindow : Window {
}
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
/* A rail vehicle is dragged.. */
if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix.
if (this->vehicle_over != INVALID_VEHICLE) {
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
}
return;
}
NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
const Vehicle *v = NULL;
GetDepotVehiclePtData gdvp = {NULL, NULL};
if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
VehicleID new_vehicle_over = INVALID_VEHICLE;
if (gdvp.head != NULL) {
if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
* destination inside a train. This head index is then used to indicate that a wagon is inserted at
* the end of the train.
*/
new_vehicle_over = gdvp.head->index;
} else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
gdvp.wagon->index != this->sel &&
gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
new_vehicle_over = gdvp.wagon->index;
}
}
if (this->vehicle_over == new_vehicle_over) return;
this->vehicle_over = new_vehicle_over;
this->SetWidgetDirty(widget);
}
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
@@ -896,6 +940,7 @@ struct DepotWindow : Window {
DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
this->vehicle_over = INVALID_VEHICLE;
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
} else if (gdvp.head != NULL && Train::From(gdvp.head)->IsFrontEngine()) {
ShowVehicleViewWindow(gdvp.head);