Add misc debug flag for water flooding states
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@@ -26,6 +26,7 @@
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#include "zoning.h"
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#include "viewport_func.h"
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#include "road_map.h"
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#include "debug_settings.h"
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#include "3rdparty/cpp-btree/btree_set.h"
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Zoning _zoning;
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@@ -252,6 +253,9 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
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if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
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return SPR_ZONING_INNER_HIGHLIGHT_RED;
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}
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if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {
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return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
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}
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return ZONING_INVALID_SPRITE_ID;
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}
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