Add misc debug flag for water flooding states

This commit is contained in:
Jonathan G Rennison
2021-04-12 23:59:21 +01:00
parent 253d54ce05
commit 0422e2fe1e
3 changed files with 6 additions and 0 deletions

View File

@@ -2855,6 +2855,7 @@ DEF_CONSOLE_CMD(ConMiscDebug)
if (argc < 1 || argc > 2) {
IConsoleHelp("Debug: misc flags. Usage: 'misc_debug [<flags>]'");
IConsoleHelp(" 1: MDF_OVERHEAT_BREAKDOWN_OPEN_WIN");
IConsoleHelp(" 2: MDF_ZONING_RS_WATER_FLOOD_STATE");
return true;
}

View File

@@ -25,6 +25,7 @@ inline bool HasChickenBit(ChickenBitFlags flag)
enum MiscDebugFlags {
MDF_OVERHEAT_BREAKDOWN_OPEN_WIN,
MDF_ZONING_RS_WATER_FLOOD_STATE,
};
extern uint32 _misc_debug_flags;

View File

@@ -26,6 +26,7 @@
#include "zoning.h"
#include "viewport_func.h"
#include "road_map.h"
#include "debug_settings.h"
#include "3rdparty/cpp-btree/btree_set.h"
Zoning _zoning;
@@ -252,6 +253,9 @@ SpriteID TileZoneCheckTraceRestrictEvaluation(TileIndex tile, Owner owner)
if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile) && IsRestrictedSignal(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_RED;
}
if (unlikely(HasBit(_misc_debug_flags, MDF_ZONING_RS_WATER_FLOOD_STATE)) && IsNonFloodingWaterTile(tile)) {
return SPR_ZONING_INNER_HIGHLIGHT_YELLOW;
}
return ZONING_INVALID_SPRITE_ID;
}