From 04244e72152b554dfb0e0f962b575666cedd0ad8 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Sat, 4 Mar 2017 12:22:31 +0000 Subject: [PATCH] Chunnel: Fix typo in name of GetOtherTunnelBridgeEndOld --- src/saveload/afterload.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 76f3349ea5..b56947490f 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -564,7 +564,7 @@ static inline bool MayHaveBridgeAbove(TileIndex t) IsTileType(t, MP_WATER) || IsTileType(t, MP_TUNNELBRIDGE) || IsTileType(t, MP_OBJECT); } -TileIndex GetOtherTunnelBridgeEndOLd(TileIndex tile) +TileIndex GetOtherTunnelBridgeEndOld(TileIndex tile) { DiagDirection dir = GetTunnelBridgeDirection(tile); TileIndexDiff delta = TileOffsByDiagDir(dir); @@ -2036,7 +2036,7 @@ bool AfterLoadGame() DiagDirection dir = GetTunnelBridgeDirection(t); if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) { TileIndex start_tile = t; - TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile); + TileIndex end_tile = GetOtherTunnelBridgeEndOld(start_tile); if (!Tunnel::CanAllocateItem()) return false; @@ -2689,7 +2689,7 @@ bool AfterLoadGame() } else if (dir == ReverseDiagDir(vdir)) { // Leaving tunnel hidden = frame < TILE_SIZE - _tunnel_visibility_frame[dir]; /* v->tile changes at the moment when the vehicle leaves the tunnel. */ - v->tile = hidden ? GetOtherTunnelBridgeEndOLd(vtile) : vtile; + v->tile = hidden ? GetOtherTunnelBridgeEndOld(vtile) : vtile; } else { /* We could get here in two cases: * - for road vehicles, it is reversing at the end of the tunnel