Use std::string for LanguageMetadata::file
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@@ -246,7 +246,7 @@ char *CrashLog::LogConfiguration(char *buffer, const char *last) const
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BlitterFactory::GetCurrentBlitter() == nullptr ? "none" : BlitterFactory::GetCurrentBlitter()->GetName(),
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BaseGraphics::GetUsedSet() == nullptr ? "none" : BaseGraphics::GetUsedSet()->name.c_str(),
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BaseGraphics::GetUsedSet() == nullptr ? UINT32_MAX : BaseGraphics::GetUsedSet()->version,
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_current_language == nullptr ? "none" : _current_language->file,
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_current_language == nullptr ? "none" : _current_language->file.c_str(),
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MusicDriver::GetInstance() == nullptr ? "none" : MusicDriver::GetInstance()->GetName(),
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BaseMusic::GetUsedSet() == nullptr ? "none" : BaseMusic::GetUsedSet()->name.c_str(),
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BaseMusic::GetUsedSet() == nullptr ? UINT32_MAX : BaseMusic::GetUsedSet()->version,
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@@ -403,7 +403,7 @@ void ReconsiderGameScriptLanguage()
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if (_current_data == nullptr) return;
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char temp[MAX_PATH];
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strecpy(temp, _current_language->file, lastof(temp));
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strecpy(temp, _current_language->file.c_str(), lastof(temp));
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/* Remove the extension */
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char *l = strrchr(temp, '.');
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@@ -91,7 +91,7 @@ static_assert(sizeof(LanguagePackHeader) % 4 == 0);
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/** Metadata about a single language. */
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struct LanguageMetadata : public LanguagePackHeader {
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char file[MAX_PATH]; ///< Name of the file we read this data from.
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std::string file; ///< Name of the file we read this data from.
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};
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/** Type for the list of language meta data. */
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@@ -2404,13 +2404,14 @@ static void GetLanguageList(const char *path)
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if (extension == nullptr || strcmp(extension, ".lng") != 0) continue;
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LanguageMetadata lmd;
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seprintf(lmd.file, lastof(lmd.file), "%s%s", path, d_name.c_str());
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lmd.file = path;
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lmd.file += d_name;
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/* Check whether the file is of the correct version */
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if (!GetLanguageFileHeader(lmd.file, &lmd)) {
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DEBUG(misc, 3, "%s is not a valid language file", lmd.file);
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if (!GetLanguageFileHeader(lmd.file.c_str(), &lmd)) {
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DEBUG(misc, 3, "%s is not a valid language file", lmd.file.c_str());
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} else if (GetLanguage(lmd.newgrflangid) != nullptr) {
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DEBUG(misc, 3, "%s's language ID is already known", lmd.file);
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DEBUG(misc, 3, "%s's language ID is already known", lmd.file.c_str());
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} else {
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_languages.push_back(lmd);
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}
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