(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible Note: both changes to prepare for new pool system, which needs those changes. For every pool there are 2 ugly lines, which will be removed when done implementing new pool system. Based on FS#13 by blathijs, partly implemented.
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@@ -187,7 +187,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
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DEBUG(misc, 1) ("Building station list for player %d...", owner);
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FOR_ALL_STATIONS(st) {
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if (st->xy && st->owner == owner) {
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if (st->owner == owner) {
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if (facilities & st->facilities) { //only stations with selected facilities
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int num_waiting_cargo = 0;
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for (j = 0; j < NUM_CARGO; j++) {
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