(svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones

-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
This commit is contained in:
truelight
2006-08-22 15:33:35 +00:00
parent 4c2abf1de5
commit 0461d89612
38 changed files with 331 additions and 385 deletions

View File

@@ -187,7 +187,7 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
DEBUG(misc, 1) ("Building station list for player %d...", owner);
FOR_ALL_STATIONS(st) {
if (st->xy && st->owner == owner) {
if (st->owner == owner) {
if (facilities & st->facilities) { //only stations with selected facilities
int num_waiting_cargo = 0;
for (j = 0; j < NUM_CARGO; j++) {