(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
This commit is contained in:
@@ -79,7 +79,7 @@ bool IsGenerateWorldThreaded(void)
|
||||
static void *_GenerateWorld(void *arg)
|
||||
{
|
||||
_generating_world = true;
|
||||
if (_network_dedicated) DEBUG(net, 0)("Generating map, please wait...");
|
||||
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
|
||||
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
|
||||
if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom();
|
||||
_random_seeds[0][0] = _random_seeds[0][1] = _patches.generation_seed;
|
||||
@@ -151,7 +151,7 @@ static void *_GenerateWorld(void *arg)
|
||||
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
if (_network_dedicated) DEBUG(net, 0)("Map generated, starting game");
|
||||
if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -271,7 +271,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
|
||||
|
||||
if (_network_dedicated ||
|
||||
(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
|
||||
DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
|
||||
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
|
||||
_gw.threaded = false;
|
||||
_GenerateWorld(NULL);
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user