(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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@@ -437,8 +437,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_WAIT)
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InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
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// We are put on hold for receiving the map.. we need GUI for this ;)
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DEBUG(net, 1)("[NET] The server is currently busy sending the map to someone else.. please hold..." );
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DEBUG(net, 1)("[NET] There are %d clients in front of you", _network_join_waiting);
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DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." );
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DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -544,13 +544,13 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FRAME)
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#endif
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}
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#endif
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DEBUG(net, 7)("[NET] Received FRAME %d",_frame_counter_server);
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DEBUG(net, 5, "Received FRAME %d", _frame_counter_server);
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// Let the server know that we received this frame correctly
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// We do this only once per day, to save some bandwidth ;)
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if (!_network_first_time && last_ack_frame < _frame_counter) {
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last_ack_frame = _frame_counter + DAY_TICKS;
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DEBUG(net,6)("[NET] Sent ACK at %d", _frame_counter);
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DEBUG(net, 4, "Sent ACK at %d", _frame_counter);
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SEND_COMMAND(PACKET_CLIENT_ACK)();
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}
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@@ -680,7 +680,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_QUIT)
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// The client is gone, give the NetworkClientInfo free
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ci->client_index = NETWORK_EMPTY_INDEX;
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} else {
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DEBUG(net, 0)("[NET] Error - unknown client (%d) is leaving the game", index);
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DEBUG(net, 0, "Unknown client (%d) is leaving the game", index);
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}
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InvalidateWindow(WC_CLIENT_LIST, 0);
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@@ -807,7 +807,7 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs)
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res = _network_client_packet[type](p);
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} else {
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res = NETWORK_RECV_STATUS_MALFORMED_PACKET;
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DEBUG(net, 0)("[NET][client] Received invalid packet type %d", type);
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DEBUG(net, 0, "[client] received invalid packet type %d", type);
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}
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free(p);
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