(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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@@ -162,7 +162,7 @@ bool IsGoodGRFConfigList(void)
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res = false;
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} else {
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DEBUG(grf, 1) ("[GRF] Loading GRF %08X from %s", BSWAP32(c->grfid), f->filename);
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DEBUG(grf, 1, "Loading GRF %08X from '%s'", BSWAP32(c->grfid), f->filename);
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/* The filename could be the filename as in the savegame. As we need
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* to load the GRF here, we need the correct filename, so overwrite that
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* in any case and set the name and info when it is not set already.
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@@ -257,9 +257,9 @@ void ScanNewGRFFiles(void)
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ClearGRFConfigList(&_all_grfs);
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DEBUG(grf, 1) ("[GRF] Scanning for NewGRFs");
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DEBUG(grf, 1, "Scanning for NewGRFs");
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num = ScanPath(_paths.data_dir);
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DEBUG(grf, 1) ("[GRF] Scan complete, found %d files", num);
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DEBUG(grf, 1, "Scan complete, found %d files", num);
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}
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@@ -406,3 +406,4 @@ const ChunkHandler _newgrf_chunk_handlers[] = {
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{ 'NGRF', Save_NGRF, Load_NGRF, CH_ARRAY | CH_LAST }
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};
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