(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
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@@ -175,7 +175,7 @@ static bool CreateMainSurface(int w, int h)
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GetAvailableVideoMode(&w, &h);
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DEBUG(driver, 1) ("sdl: using mode %dx%d", w, h);
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DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
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/* Give the application an icon */
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icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
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@@ -295,8 +295,8 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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#if 0
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DEBUG(driver, 0) ("scancode character pressed %u", sym->scancode);
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DEBUG(driver, 0) ("unicode character pressed %u", sym->unicode);
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DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
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DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
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#endif
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return (key << 16) + sym->unicode;
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}
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@@ -404,7 +404,7 @@ static const char *SdlVideoStart(const char * const *parm)
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if (s != NULL) return s;
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SDL_CALL SDL_VideoDriverName(buf, 30);
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DEBUG(driver, 1) ("sdl: using driver '%s'", buf);
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DEBUG(driver, 1, "SDL: using driver '%s'", buf);
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GetVideoModes();
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CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
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