(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
use in debug.h. grfmsg() is now used as a specific debug-function for grf.
This commit is contained in:
12
viewport.c
12
viewport.c
@@ -419,7 +419,7 @@ void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(misc, 0) ("Out of sprite mem");
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DEBUG(sprite, 0, "Out of sprite memory");
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return;
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}
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ts = (TileSpriteToDraw*)vd->spritelist_mem;
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@@ -487,7 +487,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
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vd->last_child = NULL;
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(misc, 0) ("Out of sprite mem");
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DEBUG(sprite, 0, "Out of sprite memory");
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return;
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}
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ps = (ParentSpriteToDraw*)vd->spritelist_mem;
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@@ -499,7 +499,7 @@ void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz,
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// parent_list somewhere below to a higher number.
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// This can not really hurt you, it just gives some black
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// spots on the screen ;)
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DEBUG(misc, 0) ("Out of sprite mem (parent_list)");
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DEBUG(sprite, 0, "Out of sprite memory (parent_list)");
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return;
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}
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@@ -551,7 +551,7 @@ void AddChildSpriteScreen(uint32 image, int x, int y)
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(misc, 0) ("Out of sprite mem");
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DEBUG(sprite, 0, "Out of sprite memory");
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return;
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}
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cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
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@@ -576,7 +576,7 @@ void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 par
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StringSpriteToDraw *ss;
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if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
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DEBUG(misc, 0) ("Out of sprite mem");
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DEBUG(sprite, 0, "Out of sprite memory");
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return NULL;
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}
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ss = (StringSpriteToDraw*)vd->spritelist_mem;
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@@ -1759,7 +1759,7 @@ void HandleViewportClicked(const ViewPort *vp, int x, int y)
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v = CheckClickOnVehicle(vp, x, y);
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if (v != NULL) {
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DEBUG(misc, 2) ("Vehicle %d at %p", v->index, v);
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DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
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_on_vehicle_click_proc[v->type - 0x10](v);
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}
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}
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