Add: Display refresh rate game option (#8813)
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@@ -43,6 +43,7 @@
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#import <sys/param.h> /* for MAXPATHLEN */
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#import <sys/time.h> /* gettimeofday */
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#include <array>
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/**
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* Important notice regarding all modifications!!!!!!!
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@@ -228,6 +229,30 @@ void VideoDriver_Cocoa::EditBoxLostFocus()
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HandleTextInput(nullptr, true);
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}
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/**
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* Get refresh rates of all connected monitors.
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*/
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std::vector<int> VideoDriver_Cocoa::GetListOfMonitorRefreshRates()
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{
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std::vector<int> rates{};
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if (MacOSVersionIsAtLeast(10, 6, 0)) {
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std::array<CGDirectDisplayID, 16> displays;
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uint32_t count = 0;
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CGGetActiveDisplayList(displays.size(), displays.data(), &count);
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for (uint32_t i = 0; i < count; i++) {
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CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
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int rate = (int)CGDisplayModeGetRefreshRate(mode);
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if (rate > 0) rates.push_back(rate);
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CGDisplayModeRelease(mode);
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}
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}
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return rates;
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}
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/**
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* Get the resolution of the main screen.
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*/
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