(svn r8050) -Codechange: Rename map member extra to m6, since its usage has been widden.
Only doc landscape_grid.html has been updated, landscape.html will be done latter. -CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
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@@ -126,7 +126,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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{
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/* If this is a non-bridgeable tile, clear the bridge bits while the rest
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* of the tile information is still here. */
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if (!MayHaveBridgeAbove(t)) SB(_m[t].extra, 6, 2, 0);
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if (!MayHaveBridgeAbove(t)) SB(_m[t].m6, 6, 2, 0);
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SetTileType(t, MP_CLEAR);
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SetTileOwner(t, OWNER_NONE);
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@@ -134,7 +134,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
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_m[t].m3 = 0;
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_m[t].m4 = 0 << 5 | 0 << 2;
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SetClearGroundDensity(t, g, density);
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SB(_m[t].extra, 2, 4, 0);
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SB(_m[t].m6, 2, 4, 0); ///< Clear the rest of m6, bits 2 to 5
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}
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