(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
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@@ -75,6 +75,7 @@ bool _network_first_time;
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bool _network_udp_server;
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uint16 _network_udp_broadcast;
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uint8 _network_advertise_retries;
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CompanyMask _network_company_passworded; ///< Bitmask of the password status of all companies.
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/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
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assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
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@@ -182,6 +183,16 @@ byte NetworkSpectatorCount()
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return count;
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}
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/**
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* Check if the company we want to join requires a password.
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* @param company_id id of the company we want to check the 'passworded' flag for.
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* @return true if the company requires a password.
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*/
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bool NetworkCompanyIsPassworded(CompanyID company_id)
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{
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return HasBit(_network_company_passworded, company_id);
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}
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// This puts a text-message to the console, or in the future, the chat-box,
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// (to keep it all a bit more general)
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// If 'self_send' is true, this is the client who is sending the message
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@@ -199,6 +210,18 @@ void NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_sen
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color = CC_DEFAULT;
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data = STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS + data;
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break;
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case NETWORK_ACTION_COMPANY_SPECTATOR:
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color = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_SPECTATE;
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break;
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case NETWORK_ACTION_COMPANY_JOIN:
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color = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_JOIN;
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break;
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case NETWORK_ACTION_COMPANY_NEW:
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color = CC_DEFAULT;
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strid = STR_NETWORK_CLIENT_COMPANY_NEW;
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break;
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case NETWORK_ACTION_JOIN: strid = STR_NETWORK_CLIENT_JOINED; break;
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case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_CLIENT_LEFT; break;
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case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_NAME_CHANGE; break;
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