(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)

This commit is contained in:
rubidium
2009-01-23 22:18:06 +00:00
parent a1d4b792e8
commit 04709f2798
15 changed files with 444 additions and 11 deletions

View File

@@ -586,6 +586,32 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint1
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_MOVE)(NetworkClientSocket *cs, ClientID client_id, CompanyID company_id)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_MOVE);
p->Send_uint32(client_id);
p->Send_uint8(company_id);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMPANY_UPDATE)(NetworkClientSocket *cs)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_COMPANY_UPDATE);
p->Send_uint16(_network_company_passworded);
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_uint8(_settings_client.network.max_spectators);
cs->Send_Packet(p);
}
// **********
// Receiving functions
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
@@ -803,6 +829,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
}
/* also update the new client with our max values */
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
/* quickly update the syncing client with company details */
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
} else {
// Wrong status for this packet, give a warning to client, and close connection
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
@@ -872,6 +904,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
/* Check if we are full - else it's possible for spectators to send a CMD_COMPANY_CTRL and the company is created regardless of max_companies! */
if (ActiveCompanyCount() >= _settings_client.network.max_companies) {
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_CLIENT, ci->client_id, "cannot create new company, server full", CLIENT_ID_SERVER);
return;
}
/* XXX - Execute the command as a valid company. Normally this would be done by a
* spectator, but that is not allowed any commands. So do an impersonation. The drawback
* of this is that the first company's last_built_tile is also updated... */
@@ -1145,6 +1183,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
if (IsValidCompanyID(ci->client_playas)) {
strecpy(_network_company_states[ci->client_playas].password, password, lastof(_network_company_states[ci->client_playas].password));
NetworkServerUpdateCompanyPassworded(ci->client_playas, !StrEmpty(_network_company_states[ci->client_playas].password));
}
}
@@ -1197,6 +1236,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
return;
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MOVE)
{
CompanyID company_id = (Owner)p->Recv_uint8();
/* Check if the company is valid */
if (!IsValidCompanyID(company_id) && company_id != COMPANY_SPECTATOR) return;
/* Check if we require a password for this company */
if (company_id != COMPANY_SPECTATOR && !StrEmpty(_network_company_states[company_id].password)) {
/* we need a password from the client - should be in this packet */
char password[NETWORK_PASSWORD_LENGTH];
p->Recv_string(password, sizeof(password));
/* Incorrect password sent, return! */
if (strcmp(password, _network_company_states[company_id].password) != 0) {
DEBUG(net, 2, "[move] wrong password from client-id #%d for company #%d", cs->client_id, company_id + 1);
return;
}
}
/* if we get here we can move the client */
NetworkServerDoMove(cs->client_id, company_id);
}
// The layout for the receive-functions by the server
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
@@ -1240,6 +1303,10 @@ static NetworkServerPacket * const _network_server_packet[] = {
RECEIVE_COMMAND(PACKET_CLIENT_RCON),
NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
NULL, /*PACKET_SERVER_MOVE,*/
RECEIVE_COMMAND(PACKET_CLIENT_MOVE),
NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/
NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/
};
// If this fails, check the array above with network_data.h
@@ -1394,6 +1461,7 @@ static void NetworkAutoCleanCompanies()
_network_company_states[c->index].password[0] = '\0';
IConsolePrintF(CC_DEFAULT, "Auto-removed protection from company #%d", c->index + 1);
_network_company_states[c->index].months_empty = 0;
NetworkServerUpdateCompanyPassworded(c->index, false);
}
} else {
/* It is not empty, reset the date */
@@ -1635,6 +1703,63 @@ void NetworkServerShowStatusToConsole()
}
}
/**
* Send Config Update
*/
void NetworkServerSendConfigUpdate()
{
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
}
}
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
{
if (NetworkCompanyIsPassworded(company_id) == passworded) return;
SB(_network_company_passworded, company_id, 1, !!passworded);
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs);
}
}
/**
* Handle the tid-bits of moving a client from one company to another.
* @param client_id id of the client we want to move.
* @param company_id id of the company we want to move the client to.
* @return void
**/
void NetworkServerDoMove(ClientID client_id, CompanyID company_id)
{
/* Only allow non-dedicated servers and normal clients to be moved */
if (client_id == CLIENT_ID_SERVER && _network_dedicated) return;
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
/* No need to waste network resources if the client is in the company already! */
if (ci->client_playas == company_id) return;
ci->client_playas = company_id;
if (client_id == CLIENT_ID_SERVER) {
SetLocalCompany(company_id);
} else {
SEND_COMMAND(PACKET_SERVER_MOVE)(NetworkFindClientStateFromClientID(client_id), client_id, company_id);
}
/* announce the client's move */
NetworkUpdateClientInfo(client_id);
NetworkAction action = (company_id == COMPANY_SPECTATOR) ? NETWORK_ACTION_COMPANY_SPECTATOR : NETWORK_ACTION_COMPANY_JOIN;
NetworkServerSendChat(action, DESTTYPE_BROADCAST, 0, "", client_id, company_id + 1);
CheckMinActiveClients();
}
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string)
{
SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromClientID(client_id), colour_code, string);