(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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@@ -40,6 +40,7 @@ public:
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~ServerNetworkGameSocketHandler();
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
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void GetClientName(char *client_name, size_t size) const;
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};
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DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
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