Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
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@@ -120,6 +120,9 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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ClearCargoPacketDeferredPayments();
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PoolBase::Clean(PT_NORMAL);
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extern void ClearNewSignalStyleMapping();
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ClearNewSignalStyleMapping();
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RebuildStationKdtree();
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RebuildTownKdtree();
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RebuildViewportKdtree();
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