Store signal style GRF to local map in savegame

Update existing signal style IDs as necessary
This commit is contained in:
Jonathan G Rennison
2022-06-25 14:33:47 +01:00
parent a73bc141a1
commit 04da11b668
9 changed files with 173 additions and 25 deletions

View File

@@ -19,6 +19,7 @@
std::vector<const GRFFile *> _new_signals_grfs;
std::array<NewSignalStyle, MAX_NEW_SIGNAL_STYLES> _new_signal_styles;
std::array<NewSignalStyleMapping, MAX_NEW_SIGNAL_STYLES> _new_signal_style_mapping;
uint _num_new_signal_styles = 0;
/* virtual */ uint32 NewSignalsScopeResolver::GetRandomBits() const