Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
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@@ -300,6 +300,7 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
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extern const ChunkHandlerTable _bridge_signal_chunk_handlers;
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extern const ChunkHandlerTable _tunnel_chunk_handlers;
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extern const ChunkHandlerTable _train_speed_adaptation_chunk_handlers;
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extern const ChunkHandlerTable _new_signal_chunk_handlers;
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extern const ChunkHandlerTable _debug_chunk_handlers;
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/** List of all chunks in a savegame. */
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@@ -346,6 +347,7 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
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_bridge_signal_chunk_handlers,
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_tunnel_chunk_handlers,
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_train_speed_adaptation_chunk_handlers,
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_new_signal_chunk_handlers,
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_debug_chunk_handlers,
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};
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