Store signal style GRF to local map in savegame

Update existing signal style IDs as necessary
This commit is contained in:
Jonathan G Rennison
2022-06-25 14:33:47 +01:00
parent a73bc141a1
commit 04da11b668
9 changed files with 173 additions and 25 deletions

View File

@@ -300,6 +300,7 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
extern const ChunkHandlerTable _bridge_signal_chunk_handlers;
extern const ChunkHandlerTable _tunnel_chunk_handlers;
extern const ChunkHandlerTable _train_speed_adaptation_chunk_handlers;
extern const ChunkHandlerTable _new_signal_chunk_handlers;
extern const ChunkHandlerTable _debug_chunk_handlers;
/** List of all chunks in a savegame. */
@@ -346,6 +347,7 @@ static const std::vector<ChunkHandler> &ChunkHandlers()
_bridge_signal_chunk_handlers,
_tunnel_chunk_handlers,
_train_speed_adaptation_chunk_handlers,
_new_signal_chunk_handlers,
_debug_chunk_handlers,
};