Basically, the window was not invalidated, so it was never redrawn. This made it look like it wasn't working, but it really was.
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@@ -201,6 +201,7 @@ bool VideoDriver_Cocoa::ToggleFullscreen(bool full_screen)
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[ NSMenu setMenuBarVisible:!full_screen ];
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this->UpdateVideoModes();
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InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
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return true;
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}
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