Basically, the window was not invalidated, so it was never redrawn. This made it look like it wasn't working, but it really was.
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@@ -761,6 +761,7 @@ bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen)
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DEBUG(driver, 0, "SDL_SetWindowFullscreen() failed: %s", SDL_GetError());
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}
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InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
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return ret == 0;
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}
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