Basically, the window was not invalidated, so it was never redrawn. This made it look like it wasn't working, but it really was.
This commit is contained in:
@@ -763,6 +763,7 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
|
||||
_fullscreen ^= true;
|
||||
}
|
||||
|
||||
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user