Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)

Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
This commit is contained in:
Patric Stout
2021-03-08 16:57:59 +01:00
committed by GitHub
parent d3179709b1
commit 04db99749b
4 changed files with 7 additions and 1 deletions

View File

@@ -967,7 +967,10 @@ bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
std::unique_lock<std::recursive_mutex> lock;
if (this->draw_mutex != nullptr) lock = std::unique_lock<std::recursive_mutex>(*this->draw_mutex);
return this->MakeWindow(full_screen);
bool res = this->MakeWindow(full_screen);
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
return res;
}
void VideoDriver_Win32Base::AcquireBlitterLock()