Fix: Some typos found using codespell
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@@ -16,7 +16,7 @@
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<a href="landscape_grid.html">Landscape grid</a> page.
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</p>
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<p>Nine attributes (counting "<span style="font-weight: bold;">type</span>" and
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"<span style="font-weight: bold;">height</span>") hold the informations about a tile.<BR>
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"<span style="font-weight: bold;">height</span>") hold the information about a tile.<BR>
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These attributes are referred to as
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"<span style="font-weight: bold;">type</span>",
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"<span style="font-weight: bold;">height</span>",
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@@ -61,7 +61,7 @@
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<a name="tropic_zone"></a>
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Bits 1..0:
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<table border="1" style="width: 30em;">
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<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
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<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningful in tropic climate. It contains the definition of the available zones</td></tr>
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<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
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<tr><td><tt>01</tt></td><td>desert</td></tr>
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<tr><td><tt>02</tt></td><td>rain forest</td></tr>
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@@ -760,7 +760,7 @@
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</ul>
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</li>
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</ul>
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<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).<br>
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<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
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It allows the replacement of the properties as well as the graphics of houses in the game.<br>
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To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
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110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
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