Fix: Some typos found using codespell
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@@ -1206,7 +1206,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
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/* The client is trying to catch up with the server */
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if (this->status == STATUS_PRE_ACTIVE) {
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/* The client is not yet catched up? */
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/* The client is not yet caught up? */
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if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
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/* Now he is! Unpause the game */
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