Fix: Some typos found using codespell
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@@ -104,7 +104,7 @@ public:
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byte grf_container_ver; ///< Container format of the current GRF file.
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/* Kind of return values when processing certain actions */
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int skip_sprites; ///< Number of psuedo sprites to skip before processing the next one. (-1 to skip to end of file)
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int skip_sprites; ///< Number of pseudo sprites to skip before processing the next one. (-1 to skip to end of file)
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/* Currently referenceable spritegroups */
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SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1];
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@@ -550,7 +550,7 @@ StringID MapGRFStringID(uint32 grfid, StringID str)
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{
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if (IsInsideMM(str, 0xD800, 0xE000)) {
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/* General text provided by NewGRF.
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* In the specs this is called the 0xDCxx range (misc presistent texts),
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* In the specs this is called the 0xDCxx range (misc persistent texts),
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* but we meanwhile extended the range to 0xD800-0xDFFF.
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* Note: We are not involved in the "persistent" business, since we do not store
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* any NewGRF strings in savegames. */
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@@ -843,7 +843,7 @@ static void ReadSpriteLayoutRegisters(ByteReader *buf, TileLayoutFlags flags, bo
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* @param num_building_sprites Number of building sprites to read
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* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
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* @param feature GrfSpecFeature to use spritesets from.
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* @param allow_var10 Whether the spritelayout may specifiy var10 values for resolving multiple action-1-2-3 chains
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* @param allow_var10 Whether the spritelayout may specify var10 values for resolving multiple action-1-2-3 chains
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* @param no_z_position Whether bounding boxes have no Z offset
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* @param dts Layout container to output into
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* @return True on error (GRF was disabled).
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@@ -3460,7 +3460,7 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
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indsp->grf_prop.local_id = indid + i;
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indsp->grf_prop.subst_id = subs_id;
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indsp->grf_prop.grffile = _cur.grffile;
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/* If the grf industry needs to check its surounding upon creation, it should
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/* If the grf industry needs to check its surrounding upon creation, it should
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* rely on callbacks, not on the original placement functions */
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indsp->check_proc = CHECK_NOTHING;
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}
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@@ -6205,7 +6205,7 @@ static void GraphicsNew(ByteReader *buf)
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return;
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}
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/* Load at most max_sprites sprites. Skip remaining sprites. (for compatibility with TTDP and future extentions) */
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/* Load at most max_sprites sprites. Skip remaining sprites. (for compatibility with TTDP and future extensions) */
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uint16 skip_num = SanitizeSpriteOffset(num, offset, action5_type->max_sprites, action5_type->name);
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SpriteID replace = action5_type->sprite_base + offset;
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@@ -6825,7 +6825,7 @@ static void GRFLoadError(ByteReader *buf)
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{
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/* <0B> <severity> <language-id> <message-id> [<message...> 00] [<data...>] 00 [<parnum>]
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*
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* B severity 00: notice, contine loading grf file
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* B severity 00: notice, continue loading grf file
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* 01: warning, continue loading grf file
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* 02: error, but continue loading grf file, and attempt
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* loading grf again when loading or starting next game
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@@ -7004,7 +7004,7 @@ static uint32 GetPatchVariable(uint8 param)
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*/
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case 0x13: {
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byte map_bits = 0;
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byte log_X = MapLogX() - 6; // substraction is required to make the minimal size (64) zero based
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byte log_X = MapLogX() - 6; // subtraction is required to make the minimal size (64) zero based
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byte log_Y = MapLogY() - 6;
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byte max_edge = max(log_X, log_Y);
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@@ -7297,7 +7297,7 @@ static void ParamSet(ByteReader *buf)
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}
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break;
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case 0x0A: // Signed divison
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case 0x0A: // Signed division
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if (src2 == 0) {
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res = src1;
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} else {
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@@ -9800,7 +9800,7 @@ void LoadNewGRF(uint load_index, uint file_index, uint num_baseset)
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/*
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* Reset the status of all files, so we can 'retry' to load them.
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* This is needed when one for example rearranges the NewGRFs in-game
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* and a previously disabled NewGRF becomes useable. If it would not
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* and a previously disabled NewGRF becomes usable. If it would not
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* be reset, the NewGRF would remain disabled even though it should
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* have been enabled.
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*/
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