Fix: Some typos found using codespell
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@@ -231,7 +231,7 @@ void UpdateAllVirtCoords()
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* This is not done directly in AfterLoadGame because these
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* functions require that all saveload conversions have been
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* done. As people tend to add savegame conversion stuff after
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* the intialization of the windows and caches quite some bugs
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* the initialization of the windows and caches quite some bugs
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* had been made.
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* Moving this out of there is both cleaner and less bug-prone.
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*/
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@@ -1513,7 +1513,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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break;
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/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
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* When loading, the value is read explictly with SlReadByte() to determine which
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* When loading, the value is read explicitly with SlReadByte() to determine which
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* object description to use. */
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case SL_WRITEBYTE:
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switch (_sl.action) {
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@@ -267,7 +267,7 @@ enum SaveLoadVersion : uint16 {
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SLV_186, ///< 186 25833 Objects storage
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SLV_187, ///< 187 25899 Linkgraph - restricted flows
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SLV_188, ///< 188 26169 v1.4 FS#5831 Unify RV travel time
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SLV_189, ///< 189 26450 Heirarchical vehicle subgroups
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SLV_189, ///< 189 26450 Hierarchical vehicle subgroups
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SLV_190, ///< 190 26547 Separate order travel and wait times
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SLV_191, ///< 191 26636 FS#6026 Fix disaster vehicle storage (No bump)
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@@ -283,7 +283,7 @@ enum SaveLoadVersion : uint16 {
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SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64
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SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
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SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistant storages.
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SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistent storages.
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SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out
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SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships
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SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships.
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@@ -82,7 +82,7 @@ char *CopyFromOldName(StringID id)
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case 0xB8: c = 0x017E; break; // z with caron
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case 0xBC: c = 0x0152; break; // OE ligature
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case 0xBD: c = 0x0153; break; // oe ligature
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case 0xBE: c = 0x0178; break; // Y with diaresis
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case 0xBE: c = 0x0178; break; // Y with diaeresis
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default: break;
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}
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