Fix: Some typos found using codespell
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@@ -231,7 +231,7 @@ void UpdateAllVirtCoords()
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* This is not done directly in AfterLoadGame because these
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* functions require that all saveload conversions have been
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* done. As people tend to add savegame conversion stuff after
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* the intialization of the windows and caches quite some bugs
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* the initialization of the windows and caches quite some bugs
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* had been made.
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* Moving this out of there is both cleaner and less bug-prone.
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*/
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