Fix: Some typos found using codespell
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@@ -1513,7 +1513,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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break;
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/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
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* When loading, the value is read explictly with SlReadByte() to determine which
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* When loading, the value is read explicitly with SlReadByte() to determine which
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* object description to use. */
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case SL_WRITEBYTE:
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switch (_sl.action) {
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