Fix: Some typos found using codespell
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@@ -704,7 +704,7 @@ static void ShipController(Ship *v)
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if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
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ShipArrivesAt(v, st);
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v->BeginLoading();
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} else { // leave stations without docks right aways
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} else { // leave stations without docks right away
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v->current_order.MakeLeaveStation();
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v->IncrementRealOrderIndex();
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}
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@@ -774,7 +774,7 @@ static void ShipController(Ship *v)
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return;
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}
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/* Ship is back on the bridge head, we need to comsume its path
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/* Ship is back on the bridge head, we need to consume its path
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* cache entry here as we didn't have to choose a ship track. */
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if (!v->path.empty()) v->path.pop_front();
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}
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